Devblog January 2026
[p]Hi Everyone!
[/p][p]
The SAS update is here! With it comes new weapons, attachments, uniform options, updates to maps, and a list of AI improvements and bug fixes. You can read more about what has changed below. At the bottom you will find the full change log.[/p][p]
[/p][p][/p][h2]Weapons and Attachments
[/h2][p]SPAS-12 - a semi-automatic shotgun[/p][p]
[/p][p]M10 - a compact sub-machine gun with an optional suppressor[/p][p]
[/p][p]Update MP5 and MP5SD models - pictured with the illumination and aiming device[/p][p]
[/p][p]
[/p][p]HK G36 - Seen here with the new M68 Aimpoint sight[/p][p]
[/p][p]HK G3 - It includes rails to attach scopes and sights.[/p][p]
[/p][p]FN FAL - Similar to the G3 but has a higher rate of fire.[/p][p]
[/p][p]MG3 - it lacks attachment points but makes up for it with a very high rate of fire.[/p][p]
[/p][p]AWM - Chambered in .300 WM and includes rails for front mounted attachments.[/p][p]
[/p][p]PGO-7 - this is the scope from the RPG and you can now use it on any of the AK style weapons.[/p][p]
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[/p][h2]Uniforms[/h2][p]
You can choose the new SAS Smock and select from eleven different color and camouflage patterns. You'll find the Zip Front Assault Vest with five different color options.
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[/p][h2]Mission updates[/h2][p][/p][p]We’ve made various changes to the missions in the second campaign. All of the maps received additional enemy patrols, props, and buildings. The largest changes were to Runway Rampage and Manufacturing Meltdown. You’ll have access to the new AH-6 strike in some of the missions too.[/p][p][/p][p]
[/p][p]Runway Rampage has more enemies along the long walk out to the village, the runway objective was broken up into three smaller objectives to help prevent the need for back tracking, and we filled out the area with trees for additional cover.[/p][p]
[/p][p]Manufacturing Meltdown is in a much better state. Props like boxes, furniture, and vehicles have been added around. Additional enemies and patrols were added. Locations of existing enemies have been moved to make the mission feel better paced. The terrain colors were adjusted too.[/p][p]
[/p][p][/p][p]The next update will include custom weapons and workshop support so check back soon for those![/p][p][/p][p]Thanks![/p][p]- Dan[/p][p]
[/p][h2]Change Log
[/h2][p]Jan 31, 2026 - V0.7.00 SAS[/p][p][/p][p]Notes:[/p]
[/p][p]Bug Fixes:[/p]
[/p]
[/p][p]
The SAS update is here! With it comes new weapons, attachments, uniform options, updates to maps, and a list of AI improvements and bug fixes. You can read more about what has changed below. At the bottom you will find the full change log.[/p][p]
[/h2][p]SPAS-12 - a semi-automatic shotgun[/p][p]
[/p][h2]Uniforms[/h2][p]
You can choose the new SAS Smock and select from eleven different color and camouflage patterns. You'll find the Zip Front Assault Vest with five different color options.
[/p][p]
[/p][h2]Mission updates[/h2][p][/p][p]We’ve made various changes to the missions in the second campaign. All of the maps received additional enemy patrols, props, and buildings. The largest changes were to Runway Rampage and Manufacturing Meltdown. You’ll have access to the new AH-6 strike in some of the missions too.[/p][p][/p][p]
[/p][h2]Change Log
[/h2][p]Jan 31, 2026 - V0.7.00 SAS[/p][p][/p][p]Notes:[/p]
- [p]\[Attachments] Slightly reduced flashlight brightness and improved the cone[/p]
- [p]\[Attachments] Added M-10 Suppressor[/p]
- [p]\[Attachments] Added M24 Suppressor[/p]
- [p]\[Attachments] Added PGO-7 Scope for AK style weapons[/p]
- [p]\[Attachments] Added M68 CCO red dot sight[/p]
- [p]\[Attachments] Updated ACOG mesh and texture[/p]
- [p]\[Attachments] Added aiming flashlight for the MP5/G3A3 - Press “J” to activate this attachment. This is a step towards having multiple activatable attachments.[/p]
- [p]\[Attachments] Added a carry handle adapter to the ACOG, C79, and M68 to make them compatible with weapons that do not have removable carry handles.[/p]
- [p]\[Bullets] Added .22cal, .300 Blackout, .338 Lapua, 6.5 Creedmoor, 6.8mm, and 5.7mm to prepare for upcoming custom weapons. Will be adding more in the future.[/p]
- [p]\[General] Increased random rotation speed when dropping items so they fall over properly.[/p]
- [p]\[Maps] Improved C2M1 - additional enemies, buildings, and props.[/p]
- [p]\[Maps] Improved C2M2 - additional enemies, vehicles, buildings, props, improved objective visibility.[/p]
- [p]\[Maps] Improved C2M3 - additional enemies, lots of trees, buildings, props, split the 1 large air field objective into 3 smaller objectives, improved ground and grass textures.[/p]
- [p]\[Maps] Improved C2M4 - additional enemies, props, trees.[/p]
- [p]\[Maps] Improved C2M5 - additional enemy patrols, additional buildings, added foliage, improved terrain textures, added furniture, streetlights, and destructible boxes and barrels.[/p]
- [p]\[Strike] Made the AH6 air strike available in various missions in the second campaign.[/p]
- [p]\[UI] Compatible item names are now sorted alphabetically.[/p]
- [p]\[Uniforms] Added SAS Smock with 11 variants[/p]
- [p]\[Uniforms] Added SAS Zip Front assault vest with 5 variants[/p]
- [p]\[Vehicles] Updated car textures[/p]
- [p]\[Weapons] Added AI AWM - a .300 Win Mag sniper rifle[/p]
- [p]\[Weapons] Added FN FAL - a 7.62mm battle rifle[/p]
- [p]\[Weapons] Added M10 - a .45 ACP submachine gun[/p]
- [p]\[Weapons] Added H&K G36 - a 5.56mm assault rifle[/p]
- [p]\[Weapons] Added H&K G3A3 - a 7.62mm battle rifle (shares magazines with PSG-1)[/p]
- [p]\[Weapons] Added MG3 - a belt feed machine gun[/p]
- [p]\[Weapons] Updated MP5 model[/p]
- [p]\[Weapons] Updated MP5SD model[/p]
[/p][p]Bug Fixes:[/p]
- [p]\[AI] Fixed an issue where the AI could appear stuck after flanking a player.[/p]
- [p]\[AI] Fixed AI seemingly ignoring players' gunshots when in certain states.[/p]
- [p]\[AI] Fixed AI continuing to suppress the last known player location after too long of a time. [/p]
- [p]\[AI] Reworked state transitions to avoid AI flip flopping between states too quickly.[/p]
- [p]\[Art] Fixed bone weights on characters arms.[/p]
- [p]\[Maps] Added trash to the dumpsters so you can climb out and no longer get stuck in them.[/p]
- [p]\[Maps] Fixed terrain holes in a few places where players could get stuck.[/p]
- [p]\[Maps] Fixed missing exifl compass markers in the tutorial missions.[/p]
- [p]\[Networking] Fixed error that could cause players to spawn in and die right away when experiencing poor internet connection speeds.[/p]
- [p]\[Networking] Improved host migration[/p]
- [p]\[Networking] Added additional feedback when you are disconnected.[/p]
- [p]\[Networking] Fixed a spawning error caused by the host disconnecting as a player is joining.[/p]
- [p]\[Networking] Added a 45 second timeout when joining a game so you don’t sit in the “Joining” screen forever if the host has a poor connection.[/p]
- [p]\[Networking] The server browser no longer gets stuck when refreshing servers if you close the window while it’s refreshing.[/p]
- [p]\[Save/Load] Fixed error that would cause the save system to fail when saving inventory items that are held by AI in certain situations.[/p]
- [p]\[Save/Load] Players' stances are now saved and loaded properly.[/p]
- [p]\[Weapons] G11 Hyper burst now has the proper recoil.[/p]
- [p]\[Weapons] Fixed missing ammo belts on belt fed weapons after reloading a few times.[/p]
- [p]\[Weapons] Fixed an issue with auto slotting front attachments on weapons with built-in bipods.[/p]
- [p]\[UI] Fixed compatible item names for some pistol magazines.[/p]
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