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Hi Everyone![/p][p][/p][p]The first of our planned content updates is here! The 90’s Pack, In it you’ll find a selection of weapons, attachments, and uniform options from real life, games, and movies from the 90’s. See a full list of new additions, changes to gameplay and missions, and bug fixes below.[/p][p][/p][p][/p][h2]New Weapons[/h2][p][/p][p]You can now choose from ten additional weapons, two new sights, and a new type of grenade! Here's the ones we haven't shown off yet. We added a slight zoom if aim with a weapon that does not have a scope equipped, or if you are wearing NVGs.[/p][p][/p][p]
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[/p][p][/p][p]Colt 727 - a 5.56mm carbine[/p][p]Aimpoint 5000 - has a slight zoom to give it a slight advantage now that we've added zooming without scopes.[/p][p][/p][p]
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[/p][p]AK74M - a semi or fully automatic 5,45mm rifle[/p][p][/p][p]
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[/p][p]M1911 - a semi automatic .45 caliber pistol[/p][p][/p][p]
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[/p][p][/p][p]M950 Calico - a semi or fully automatic 9mm submachine gun, includes 50 and 100 round drums[/p][p][/p][p]
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[/p][p][/p][p]Hawk MM-1 - a semi automatic 40mm grenade launcher[/p][p][/p][p]
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[/p][p]M136 AT4 - a single use anti tank weapon[/p][p][/p][p]
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[/p][p][/p][h2]New Uniforms[/h2][p][/p][p]We've added a few new patterns for uniforms, helmets, and vests.[/p][p][/p][p]
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[/h2][h2]Updated Ship and Missions[/h2][p][/p][p]The ship and the first five missions have received layout, art, and pacing improvements. We'll be continuing to work on these and the other ten missions for future updates.[/p][p][/p][p]
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[/p][p][/p][p]Thanks for taking a look and for all of the feedback! Below you'll see the full list of additions, improvements, and bug fixes.[/p][p]- Dan[/p][p][/p]
Change Log
[p][/p][p]September 15, 2025 - V0.6.00 The 90’s Update[/p][p][/p][h2]New Weapons[/h2]
- [p]Pancor Jackhammer - a semi or full automatic shotgun. Uses 10 round drums of buckshot or slugs.[/p]
- [p]M950 Calico - a semi or full auto submachine gun. Uses 50 or 100 round drum magazines. Supports scopes.[/p]
- [p]MM1 - Hawk - a semi auto 40mm grenade launcher. Holds 12 rounds at a time. Does not support attachments.[/p]
- [p]M1911 - a semi automatic .45 cal hand gun. Uses the same magazines as the M45a1[/p]
- [p]Colt 727 - a semi or full automatic 5.56mm rifle.[/p]
- [p]M16A2 - a semi or burst fire 5.56mm rifle.[/p]
- [p]Colt SMG - a semi or full automatic 9mm sub machine gun.[/p]
- [p]AKS-74U - a semi or full automatic compact assault rifle.[/p]
- [p]M136 AT4 - a single use anti tank weapon.[/p]
- [p]AK74M - a semi or full automatic assault rifle.[/p]
[p][/p][h2]New Attachments[/h2]
- [p]Aimpoint 5000 - a 1x red dot sight that includes weaver rail extension to allow it to attach to weapons with carry handles.[/p]
- [p]C79 - a 3.4x scope that allows adjustments from 200-800m.[/p]
[p][/p][h2]New Equipment[/h2]
- [p]M68 - an impact variant of the M67. Has a 0.25-0.35 impact fuse and a 5-7 second post impact fuse in case it lands too early. Has a red stripe around the base of the fuse to distinguish it from the M67.[/p]
[p][/p][h2]New Uniform Items[/h2]
- [p]Raid BDU – Tiger Stripe Desert[/p]
- [p]Raid BDU – Tiger Stripe[/p]
- [p]Raid BDU – Woodland Urban[/p]
- [p]Raid BDU – M81 Woodland[/p]
- [p]Raid BDU – MOUT Urban-T[/p]
- [p]Raid BDU – Track Urban[/p]
- [p]Raid BDU – Olive Drab[/p]
- [p]Raid DBDU – 6-color Desert[/p]
- [p]Raid DCU – 3-color Desert[/p]
- [p]Raid BDU – All-Over Brush[/p]
- [p]Raid BDU – Black[/p]
- [p]Raid BDU – Desert Night[/p]
- [p]TG Faust Vest – Spray Paint, Desert [/p]
- [p]TG Faust Vest – Spray Paint, Olive [/p]
- [p]TG Faust Vest – ERDL[/p]
- [p]TG Faust Vest – Black[/p]
- [p]Pro-Tec - Black[/p]
- [p]Pro-Tec - Spray Paint, Desert[/p]
- [p]Pro-Tec - Spray Paint, Olive[/p][p][/p]
[h2]Notes[/h2]
- [p]AI: Reduced AI vision at night to make it more difficult for them to spot players at night.[/p]
- [p]AI: AI can now spawn with flash light attachments. They’ll turn them on when in combat.[/p]
- [p]AI: Flashlights now affect AI vision. If you are illuminated by a flash light you will be easier to see.[/p]
- [p]AI: Time of day now affects AI accuracy. The darker it is the less accurate they are when shooting.[/p]
- [p]AI: Added an animation for when they get stunned by a flashbang.[/p]
- [p]AI: Added AI callouts for when the player is near bushes, trees, and smoke.[/p]
- [p]Gameplay: You can see who killed you in multiplayer by looking at the chat window. [/p]
- [p]Gameplay: Added crosshair zooming. Adds a slight zoom when you click the scope button without a scope active. It still slows your movement but you can see a little farther without a scope. This works on mounted weapons and with night vision.[/p]
- [p]Gameplay: Added \[REDACTED]. The \[REDACTED] menu can be accessed in the Pause Menu by entering an input sequence found in Poseidon’s Bunk.[/p]
- [p]Gameplay: Added ammo information to the magazine interact message[/p]
- [p]Gameplay: Recon drone lasers now scale based on distance to improve visibility at far distances. [/p]
- [p]Gameplay: Added the option to choose between white phosphor or green night vision. The option can be found in the settings menu.[/p]
- [p] Gameplay: Your player will now make a grunt and a screen effect will flash when hit.[/p]
- [p]Inventory: Backpack now fills out horizontally first instead of vertically when auto slotting items.[/p]
- [p]Inventory: Magazine slots on weapons now support multiple rows for individually loaded weapons such as shotguns and grenade launchers.[/p]
- [p]Inventory: Weapon icons are now centered in the weapon slots.[/p]
- [p]Inventory: Added items weights to the item info window.[/p]
- [p]Levels: Improved Missions 1-5. Added additional enemies, clutter, trees, adjusted terrain, and buildings.[/p]
- [p]Levels: The ship’s visuals have been improved.[/p]
- [p]Levels: The armory has had a second floor added, weapons are now mounted on the wall, launchers can be found in the boxes along the wall. [/p]
- [p]Levels: Oh Crude: you now ride in on the raft. [/p]
- [p]Weapons: Reduced sway for M21, M24, MP5, MP5SD, and UMP[/p]
- [p]Weapons: Increased sway for M240, M249, PKM, and PSG1 [/p]
- [p]Weapons: Reduced weapon equip/unequip times for SMGs[/p]
- [p]Weapons: Increased weapon equip/unequip times for Sniper Rifles and LMGs[/p]
- [p]Weapons: Increased reload speed of the M1014 and masterkey.[/p]
- [p]Weapons: Increased M203 round weight. Was using an incorrect value before.[/p]
- [p]Weapons: Updated the M67 with a new mesh and texture.[/p]
- [p]Weapons: AK style weapons now support flashlights and the PSO-1 scope.[/p]
- [p]Animations: Added new player animations for different movement directions.[/p]
- [p]Weapons: RPG now has a spotting rifle attached to enhance target acquisition.[/p]
- [p]Weapons: BACK BLAST AREA CLEAR! – RPG, Javelin, SMAW, and AT4 now have back blast that will kill.[/p]
- [p]Weapons: Minigun audio replaced and it now visually spins down.[/p]
- [p]Weapons: Magazines now say "Heavy" when mostly full.[/p]
- [p]UI: Compass now displays the degrees for more precision.[/p]
- [p]UI: Players can now disable the compass in settings.[/p]
- [p]UI: Players can now disable the crosshair in settings. [/p]
- [p]UI: Updated character customization menus[/p]
- [p]UI: Out of date save versioning can now be mission specific.[/p]
[p][/p][h2]Bug Fixes[/h2]
- [p]AI: Fixed alert priority issue that caused the AI to sometimes run backwards.[/p]
- [p]AI: Fixed a movement target error that forced a constant re-pathing, causing them to appear to stand in place while sliding across the ground when close to a player.[/p]
- [p]AI: Fixed the friendly gun shot alert not passing along the correct target position in some cases.[/p]
- [p]AI: Fixed error with lighting during night missions. Lights will now apply the correct vision effect on the player.[/p]
- [p]AI: Added missing Cartel callout for “By the barrels”[/p]
- [p]Drones: Fixed drone battery level not saving[/p]
- [p]Gameplay: Fixed items like grenades sometimes showing when the binoculars are active.[/p]
- [p]Gameplay: Fixed typo in “Boots on the Ground”[/p]
- [p]Gameplay: Fixed friendly fire warning not showing up properly when using scopes at longer ranges.[/p]
- [p]Gameplay: You can no longer jump while parachuting.[/p]
- [p]Inventory: Fixed icons getting stuck floating on the grid in some odd cases.[/p]
- [p]Levels: Fixed floating pole in C1M2[/p]
- [p]Levels: Added transparency to the helicopter windows[/p]
- [p]Weapons: Fixed scopes turning off when attaching a magazine to individually loaded weapons.[/p]
- [p]Weapons: Fixed shotgun pellet distribution[/p]
- [p]Weapons: Fixed scale on the M21. It was smaller than it should have been.[/p]
- [p]Weapons: Fixed suppressor positions on multiple weapons.[/p]
- [p]Weapons: Projectiles no longer kill the AI that fired them or the player if the player is using speed mult cheats.[/p]
- [p]Weapons: Fixed scopes rendering with a lower than normal color accuracy causing banding and other visual artifacts.[/p]
- [p]Weapons: Fixed bipods “attached” message remaining on after a weapon is put away.[/p]