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September 19, 2025 - V0.6.01 small update

Hi everyone!

Small update today to fix some things we broke with the last update and an attempt at improving network stability when loading into some of the more dense missions.

Bug Fixes:

  • PSG-1 suppressor is back in the armory
  • Tracer rounds are back in the armory. One magazine per rack has tracers.
  • Fixed stuck AI breaking objectives. They may still get stuck and be killable but the objectives will be completed properly.
  • Added [REDACTED]. When enabled equipment will no longer encumber the player.
  • Improved player spawning during multiplayer games.



Thanks!
- Dan

Content Update - The 90s

[p][/p][p]
Hi Everyone![/p][p][/p][p]The first of our planned content updates is here!  The 90’s Pack, In it you’ll find a selection of weapons, attachments, and uniform options from real life, games, and movies from the 90’s.  See a full list of new additions, changes to gameplay and missions, and bug fixes below.[/p][p][/p][p][/p][h2]New Weapons[/h2][p][/p][p]You can now choose from ten additional weapons, two new sights, and a new type of grenade! Here's the ones we haven't shown off yet. We added a slight zoom if aim with a weapon that does not have a scope equipped, or if you are wearing NVGs.[/p][p][/p][p][/p][p][/p][p]Colt 727 - a 5.56mm carbine[/p][p]Aimpoint 5000 - has a slight zoom to give it a slight advantage now that we've added zooming without scopes.[/p][p][/p][p][/p][p]AK74M - a semi or fully automatic 5,45mm rifle[/p][p][/p][p][/p][p]M1911 - a semi automatic .45 caliber pistol[/p][p][/p][p][/p][p][/p][p]M950 Calico - a semi or fully automatic 9mm submachine gun, includes 50 and 100 round drums[/p][p][/p][p][/p][p][/p][p]Hawk MM-1 - a semi automatic 40mm grenade launcher[/p][p][/p][p][/p][p]M136 AT4 - a single use anti tank weapon[/p][p][/p][p][/p][p][/p][h2]New Uniforms[/h2][p][/p][p]We've added a few new patterns for uniforms, helmets, and vests.[/p][p][/p][p][/p][h2]
[/h2][h2]Updated Ship and Missions[/h2][p][/p][p]The ship and the first five missions have received layout, art, and pacing improvements. We'll be continuing to work on these and the other ten missions for future updates.[/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p]Thanks for taking a look and for all of the feedback! Below you'll see the full list of additions, improvements, and bug fixes.[/p][p]- Dan[/p][p][/p]
Change Log
[p][/p][p]September 15, 2025 - V0.6.00 The 90’s Update[/p][p][/p][h2]New Weapons[/h2]
  • [p]Pancor Jackhammer - a semi or full automatic shotgun.  Uses 10 round drums of buckshot or slugs.[/p]
  • [p]M950 Calico - a semi or full auto submachine gun.  Uses 50 or 100 round drum magazines.  Supports scopes.[/p]
  • [p]MM1 - Hawk - a semi auto 40mm grenade launcher.  Holds 12 rounds at a time.  Does not support attachments.[/p]
  • [p]M1911 - a semi automatic .45 cal hand gun.  Uses the same magazines as the M45a1[/p]
  • [p]Colt 727 - a semi or full automatic 5.56mm rifle.[/p]
  • [p]M16A2 - a semi or burst fire 5.56mm rifle.[/p]
  • [p]Colt SMG - a semi or full automatic 9mm sub machine gun.[/p]
  • [p]AKS-74U - a semi or full automatic compact assault rifle.[/p]
  • [p]M136 AT4 - a single use anti tank weapon.[/p]
  • [p]AK74M - a semi or full automatic assault rifle.[/p]
[p][/p][h2]New Attachments[/h2]
  • [p]Aimpoint 5000 - a 1x red dot sight that includes weaver rail extension to allow it to attach to weapons with carry handles.[/p]
  • [p]C79 - a 3.4x scope that allows adjustments from 200-800m.[/p]
[p][/p][h2]New Equipment[/h2]
  • [p]M68 - an impact variant of the M67.  Has a 0.25-0.35 impact fuse and a 5-7 second post impact fuse in case it lands too early.  Has a red stripe around the base of the fuse to distinguish it from the M67.[/p]
[p][/p][h2]New Uniform Items[/h2]
  • [p]Raid BDU – Tiger Stripe Desert[/p]
  • [p]Raid BDU – Tiger Stripe[/p]
  • [p]Raid BDU – Woodland Urban[/p]
  • [p]Raid BDU – M81 Woodland[/p]
  • [p]Raid BDU – MOUT Urban-T[/p]
  • [p]Raid BDU – Track Urban[/p]
  • [p]Raid BDU – Olive Drab[/p]
  • [p]Raid DBDU – 6-color Desert[/p]
  • [p]Raid DCU – 3-color Desert[/p]
  • [p]Raid BDU – All-Over Brush[/p]
  • [p]Raid BDU – Black[/p]
  • [p]Raid BDU – Desert Night[/p]
  • [p]TG Faust Vest – Spray Paint, Desert [/p]
  • [p]TG Faust Vest – Spray Paint, Olive [/p]
  • [p]TG Faust Vest – ERDL[/p]
  • [p]TG Faust Vest – Black[/p]
  • [p]Pro-Tec - Black[/p]
  • [p]Pro-Tec - Spray Paint, Desert[/p]
  • [p]Pro-Tec - Spray Paint, Olive[/p][p][/p]
[h2]Notes[/h2]
  • [p]AI: Reduced AI vision at night to make it more difficult for them to spot players at night.[/p]
  • [p]AI: AI can now spawn with flash light attachments.  They’ll turn them on when in combat.[/p]
  • [p]AI: Flashlights now affect AI vision.  If you are illuminated by a flash light you will be easier to see.[/p]
  • [p]AI: Time of day now affects AI accuracy.  The darker it is the less accurate they are when shooting.[/p]
  • [p]AI: Added an animation for when they get stunned by a flashbang.[/p]
  • [p]AI: Added AI callouts for when the player is near bushes, trees, and smoke.[/p]
  • [p]Gameplay: You can see who killed you in multiplayer by looking at the chat window. [/p]
  • [p]Gameplay: Added crosshair zooming.  Adds a slight zoom when you click the scope button without a scope active.  It still slows your movement but you can see a little farther without a scope. This works on mounted weapons and with night vision.[/p]
  • [p]Gameplay: Added \[REDACTED]. The \[REDACTED] menu can be accessed in the Pause Menu by entering an input sequence found in Poseidon’s Bunk.[/p]
  • [p]Gameplay: Added ammo information to the magazine interact message[/p]
  • [p]Gameplay: Recon drone lasers now scale based on distance to improve visibility at far distances. [/p]
  • [p]Gameplay: Added the option to choose between white phosphor or green night vision.  The option can be found in the settings menu.[/p]
  • [p] Gameplay: Your player will now make a grunt and a screen effect will flash when hit.[/p]
  • [p]Inventory: Backpack now fills out horizontally first instead of vertically when auto slotting items.[/p]
  • [p]Inventory: Magazine slots on weapons now support multiple rows for individually loaded weapons such as shotguns and grenade launchers.[/p]
  • [p]Inventory: Weapon icons are now centered in the weapon slots.[/p]
  • [p]Inventory: Added items weights to the item info window.[/p]
  • [p]Levels: Improved Missions 1-5.  Added additional enemies, clutter, trees, adjusted terrain, and buildings.[/p]
  • [p]Levels: The ship’s visuals have been improved.[/p]
  • [p]Levels: The armory has had a second floor added, weapons are now mounted on the wall, launchers can be found in the boxes along the wall. [/p]
  • [p]Levels: Oh Crude: you now ride in on the raft. [/p]
  • [p]Weapons: Reduced sway for M21, M24, MP5, MP5SD, and UMP[/p]
  • [p]Weapons: Increased sway for M240, M249, PKM, and PSG1 [/p]
  • [p]Weapons: Reduced weapon equip/unequip times for SMGs[/p]
  • [p]Weapons: Increased weapon equip/unequip times for Sniper Rifles and LMGs[/p]
  • [p]Weapons: Increased reload speed of the M1014 and masterkey.[/p]
  • [p]Weapons: Increased M203 round weight.  Was using an incorrect value before.[/p]
  • [p]Weapons: Updated the M67 with a new mesh and texture.[/p]
  • [p]Weapons: AK style weapons now support flashlights and the PSO-1 scope.[/p]
  • [p]Animations: Added new player animations for different movement directions.[/p]
  • [p]Weapons: RPG now has a spotting rifle attached to enhance target acquisition.[/p]
  • [p]Weapons: BACK BLAST AREA CLEAR! – RPG, Javelin, SMAW, and AT4 now have back blast that will kill.[/p]
  • [p]Weapons: Minigun audio replaced and it now visually spins down.[/p]
  • [p]Weapons: Magazines now say "Heavy" when mostly full.[/p]
  • [p]UI: Compass now displays the degrees for more precision.[/p]
  • [p]UI: Players can now disable the compass in settings.[/p]
  • [p]UI: Players can now disable the crosshair in settings. [/p]
  • [p]UI: Updated character customization menus[/p]
  • [p]UI: Out of date save versioning can now be mission specific.[/p]
[p][/p][h2]Bug Fixes[/h2]
  • [p]AI: Fixed alert priority issue that caused the AI to sometimes run backwards.[/p]
  • [p]AI: Fixed a movement target error that forced a constant re-pathing, causing them to appear to stand in place while sliding across the ground when close to a player.[/p]
  • [p]AI: Fixed the friendly gun shot alert not passing along the correct target position in some cases.[/p]
  • [p]AI: Fixed error with lighting during night missions.  Lights will now apply the correct vision effect on the player.[/p]
  • [p]AI: Added missing Cartel callout for “By the barrels”[/p]
  • [p]Drones: Fixed drone battery level not saving[/p]
  • [p]Gameplay: Fixed items like grenades sometimes showing when the binoculars are active.[/p]
  • [p]Gameplay: Fixed typo in “Boots on the Ground”[/p]
  • [p]Gameplay: Fixed friendly fire warning not showing up properly when using scopes at longer ranges.[/p]
  • [p]Gameplay: You can no longer jump while parachuting.[/p]
  • [p]Inventory: Fixed icons getting stuck floating on the grid in some odd cases.[/p]
  • [p]Levels: Fixed floating pole in C1M2[/p]
  • [p]Levels: Added transparency to the helicopter windows[/p]
  • [p]Weapons: Fixed scopes turning off when attaching a magazine to individually loaded weapons.[/p]
  • [p]Weapons: Fixed shotgun pellet distribution[/p]
  • [p]Weapons: Fixed scale on the M21.  It was smaller than it should have been.[/p]
  • [p]Weapons: Fixed suppressor positions on multiple weapons.[/p]
  • [p]Weapons: Projectiles no longer kill the AI that fired them or the player if the player is using speed mult cheats.[/p]
  • [p]Weapons: Fixed scopes rendering with a lower than normal color accuracy causing banding and other visual artifacts.[/p]
  • [p]Weapons: Fixed bipods “attached” message remaining on after a weapon is put away.[/p]

Dev Blog August 2025

[p][/p][p]Hi Everyone![/p][p][/p][p]We’ll keep this month's update a bit shorter as we’re busy finishing up the first content update. 

[/p][h2]MicroProse Podcast[/h2][p][/p][p]First up, we’re on the first episode of the new MicroProse Podcast!  You can listen to it in a few different places and hear a bit more about the development and future of the game:[/p][p]
[/p][p]Spotify: [/p][p]https://open.spotify.com/episode/69HJD5dCzs3Lo2o8KYWPui?si=cKNk1mpkQRyAag2DFtujeQ[/p][p] [/p][p]YouTube: [/p][p]https://youtu.be/0Emdb3RrMbM[/p][p][/p][p]Facebook: [/p][p]https://www.facebook.com/profile.php?id=61579827980851[/p][p]



[/p][h2]Upcoming Weapons and Equipment[/h2][p][/p][p]Next, here’s another preview of a few things you’ll see, we’ll have a much larger overview of all the content when it releases.[/p][p][/p][p]AKS-74U - a compact variant of the AK-74[/p][p]
[/p][p][/p][p] [/p][p]Colt M635 - a 9mm variant of the CAR-15[/p][p]
[/p][p][/p][p][/p][p]M68 - a fragmentation grenade with an impact fuse[/p][p]
[/p][p][/p][p][/p][p] [/p][h2]Upcoming AI improvements[/h2][p]
[/p][p]Finally some AI updates.  We’ve been adding to their possible weapons, tuning sight distances, reaction times, and of course fixing bugs.  One of the bigger changes coming in the next update is that they will be able to use flashlights. The flashlights will affect their vision at night. We’ll go into more detail about all of the changes in the patch notes when it releases. [/p][p]
[/p][p][/p][p] [/p][p]Check back soon for the content release![/p][p] [/p][p]Thanks![/p][p]- Dan[/p][p]
[/p]

Update O.5.05

[p]Hi everyone!


We've got a small hot fix to correct a few issues from the previous update.



August 5, 2025 - V0.5.05 Build: 725 Changeset: 4710[/p][p][/p][p]Bug Fixes:[/p]
  • [p]Fixed loading from a save causing duplicate magazines to float in the air.[/p]
  • [p]Fixed multiple rounds loading into the M203 and M1014 if you reload and then try to pick up additional shells.[/p]
  • [p]Fixed graphics setting menu not displaying properly the first time it’s opened[/p]
  • [p]Fixed XM29 not loading its magazine when loading from a save or into a mission.[/p]
[p][/p][p]


Thanks,
- Dan[/p][p][/p][p][/p][p]Here's another preview from the next content update:[/p][p][/p][p][/p][p][/p]

Dev Blog July 2025

[p]Hi Everyone![/p][p][/p][p]It’s already the end of July and here’s our development update.  Today you’ll see a new update for the game that includes a new shotgun, carrier drone, networking improvements, and bug fixes.  You can view the full change log at the bottom of this update.[/p][p][/p][h2]New Features[/h2][p][/p][h3]Carrier Drone[/h3][p]The new carrier drone opens up some new ways to play.  You can attach small items such as magazines or explosives to the bottom and deliver them to different locations on the battlefield.  Let’s say you see a patrol coming down the road and want to set up an explosive to ambush them.  Attach an explosive, fly the drone to the ambush point, and drop off the explosive to detonate later. Or maybe a buddy is out of ammo for their M249, attach a box of ammo and fly it over to them.[/p][p][/p][p][/p][p][/p][h3]M1014 Shotgun[/h3][p]Next up is the M1014 semi-automatic shotgun. It accepts any optic that uses 1913 rails and can hold a flashlight or PEQ-15 on the front.[/p][p][/p][p][/p][p][/p][h3]Throw Magazines[/h3][p]You can now toss magazines to your buddies if they are low on ammo and you're pinned down. To throw a magazine, place it into one of the item pouches, equip it, and then toss it as you would any other thrown item. This is also how you attach magazines to the new carrier drone. [/p][p][/p][h2]Multiplayer optimizations[/h2][p][/p][p]A lot of work has gone into improving multiplayer performance and stability.  We added three features to help with this.  First was  One issue you may have seen is that you can spawn into a mission and not see other players or enemies.  This was caused by a backup in the message queue.  So the first change was to increase the send rates while lowering the size of each message. Our tick rate was 10, so 10 times per second we were sending the full information on each object you own.  We changed this to instead send a little bit every single frame.[/p][p][/p][p]While spreading out the load improved reliability, we still had an issue with the volume of data.  The next step was to reduce the size of each message.  We went through each object's update message, organized the data, and added compression where we could.  The largest boost was compressing quaternions into a single 32bit number and then decompressing it on other clients.[/p][p][/p][p]Finally we set up priority based send rate adjustment.  Priority is modified during gameplay to increase the priority based on the distance from players, if the object is moving, and how much of a threat the object is to a player.  So if an object is not moving we send its position less, if players are very far away from something we send its position less often, and this can be changed per entity type which allows us to increase the priority for important objects like helicopters and enemy characters while lowering rates for less important objects like boxes or smoke grenades.  [/p][p][/p][p]Here you can see a visualization of this working.  Watch the increase in messages as the weapon falls from the shelf.[/p][p][/p][p][/p][p]All of this work has allowed us to play multiplayer on a simulated 2G cell phone internet connection!  There’s still improvements to be made but this should be a very noticeable improvement for everyone.  We’ll continue to tune and improve the networking, packet sizes, and update rates for objects.  So if you see something moving slowly just let us know and we’ll get it fixed.[/p][p][/p][p][/p][h2]90s Sneak Peak[/h2][p][/p][p]Last month we showed off the road map.  The next update will be the 90s Pack!  We’re hard at work preparing this first content pack and we want to offer a sneak peak:[/p][p][/p][p][/p][p][/p][p]The future is looking bright!  [/p][p][/p][p]Thanks![/p][p]- Dan[/p][p][/p][p][/p][h2]Change Log[/h2][p]July 29, 2025 - V0.5.04 - Build: 719 Changeset: 4662[/p][p]
[/p][p]Known issues:[/p]
  • [p]When loading a save with the XM29 it doesn’t start with a magazine.

    [/p]
[p]Notes:[/p]
  • [p]Added mission difficulty completion stars to the mission buttons[/p]
  • [p]A mission is now selected upon entering the ship in single player. It selects your last selected mission, next mission after a victory, or the first available if one is not set.[/p]
  • [p]No key assigned inputs will no longer appear in instructions as they just added more text that wasn't needed[/p]
  • [p]Your own player now shows up on the compass while operating a drone[/p]
  • [p]Added confirmation when deleting a save file[/p]
  • [p]The player now moves faster with nothing in your hands or just a knife.[/p]
  • [p]Players can now send mortar strikes from the map.[/p]
  • [p]Added lens flares to flashlights.[/p]
  • [p]Players are notified with a pop up in the free fly camera when they are being revived.[/p]
  • [p]Improved networking performance (See the dev blog for details)[/p]
  • [p]Added ping and packet loss information + icons that show in the top left corner if they are bad enough.[/p]
  • [p]Replaced host star icon[/p]
  • [p]Fire rates are now saved on weapons.  This applies on the load out selection menu too.[/p]
  • [p]Night vision state is now saved and loaded instead of falling back to the default.[/p]
  • [p]Added a new setting to reduce or remove the zoomed view look input multiplier.  Defaults to 1 to have zoomed views reduce input speed proportionally (this is how it works in previous versions).  Set to 0 to remove the reduction all together and have the zoomed view move as fast as it would without being zoomed.[/p]
  • [p]Added Toggle Walk input.  You can set the key in the input manager[/p]
  • [p]Shotgun swaps slower if changing weapons (equip time). [/p]
  • [p]Added m1014 shotgun [/p]
  • [p]Added carrier drones to transport equipment, magazines, or drop explosives.  Look at the drone while holding an item to attach.[/p]
  • [p]Increased mortar strike size by 50% for both HE and Smoke[/p]
  • [p]You can now throw magazines.  Place them in one of the pouches and throw like you would with a grenade.[/p]
[p]

[/p][p]Bug Fixes:[/p]
  • [p]Fix for exfil helicopter not failing mission when it was destroyed.[/p]
  • [p]Fix for the failed mission pop up spamming every couple seconds.[/p]
  • [p]Fix for Convoy and Cache Clash missions not failing when the infil/exfil helicopter was destroyed. [/p]
  • [p]Fixed error with AI navigation on clients.[/p]
  • [p]Fixed radio tower particle size rendering differently in scope views.[/p]
  • [p]The infil helicopter no longer leaves if there are dead players inside.[/p]
  • [p]Fixed mission status saving constantly causing performance issues during the Victory menu.[/p]
  • [p]Joining a multiplayer game after the mission has been defeated now shows the proper status for the joining client.[/p]
  • [p]Fixed reload issue when loading a save with an M203 or various other weapons.[/p]
  • [p]Fixed save issue that would cause vehicles to sometimes move back to their starting position after loading.[/p]
  • [p]Fix for being able to quickly reload a shotgun. [/p]
  • [p]Fix the missing shotgun sounds.[/p]
  • [p]Fix for bipods not being able to be placed on certain objects.[/p]
  • [p]Fix for drone sounds not turning off when the battery dies. [/p]
  • [p]Fix for not being able to complete the tutorial achievement.[/p]