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Gas Guzzlers Extreme News

More chaos and carnage with two Gas Guzzlers Extreme DLC’s in the making!

Haarlem, the Netherlands – May 6, 2014 – Publisher Iceberg Interactive announced today that Gas Guzzlers Extreme, the fast, furious and engrossing multiplayer combat racing game for PC that shipped last summer, has two new DLC packs coming soon to Steam – Full Metal Frenzy and Full Metal Zombie. Gas Guzzlers Extreme is available for PC on Steam with a Linux version currently in development.

The first Gas Guzzlers Extreme DLC pack, Full Metal Frenzy, will debut on Steam next week and features two new race arenas, three new game modes, a female announcer, and many more new additions.

Full Metal Frenzy DLC Includes:
• Two levels (arenas)
• Two new cars
• One new team skin for all 20 cars, including police skin with siren and lights
• Female announcer voice-over
• Two new power-ups
• Three new game modes

The second DLC, Full Metal Zombie, will launch summer 2014, complete with nine different types of zombies and a thrilling new game mode Defend the Base.

Full Metal Zombie DLC Includes:
• One new level (arena)
• One New car
• One new team skin, for all 21 cars
• Nine zombie types
• One new game mode ‘Defend the Base’

Furthermore, starting today leading up to the release, Iceberg Interactive and Gas Guzzlers Extreme celebrate the upcoming DLC’s with a special contest. During this competition players will have to submit a creative AI name that contains a word play like the already implemented names: Bjorn Toulouse, Lee Mealone and Kent Cook. Next to having their AI name permanently included in Gas Guzzlers Extreme, gamers can also win free Steam copies, t-shirts and even a remote controlled Gas Guzzler! Submission is done via Facebook or Twitter via #GGENAMEIT

Gas Guzzlers Extreme Vista Fix

We apologize for the problems that we have caused on Vista with the latest 1.0.4 patch. The issue with Windows Vista is now resolved.

Gas Guzzlers Extreme Patch v1.0.4

The new Gas Guzzlers Extreme patch is available now !
Don't forget to update and restart all servers.
Please find below a full list of bug fixes and features implemented in this patch:

- Implemented player context menu in the multiplayer lobby. When a player is clicked, the context menu opens containing the following actions:
VIEW STEAM PROFILE - Opens the Steam overlay and displays the player's profile page.
VOTE KICK - Initiates the kick vote on the selected player. This action is unavailable if you click on yourself.
MUTE/UNMUTE VOICE CHAT - Mutes or unmutes the voice chat from the selected player. If you mute yourself, other players will not hear you until you unmute yourself.
- Voice chat behavior in team play can be voted on now. Two types of behaviors are available:
ALL PLAYERS - Each player can hear every other player.
TEAM MEMBERS ONLY - Only team members can be heard.
The default behavior is TEAM MEMBERS ONLY. You will not hear players you have muted regardless of voted behavior.
- Implemented camera look left and camera look right. Key bindings can be changed in the controls options menu. The defaults key bindings for keyboard are DELETE and PAGE DOWN keys.
- Implemented car horn. The horn sound can be changed from the game options menu. The horn volume can be changed in the sound options menu. The horn key binding can be changed in the controls options menu. The default key binding for keyboard is H.
- The number of laps in a racing game mode can be changed through voting now.
- Added console commands that manipulate damage multipliers in single-player:
G_HumanToAIDamageMultiplier [value] - Sets or gets the multiplier for damage inflicted from a human player onto an AI player. Example: To increase the amount of damage you deal to AIs by 50%, type the following into the console and press ENTER: G_HumanToAIDamageMultiplier 1.5
G_AIToHumanDamageMultiplier [value] - Sets or gets the multiplier for damage inflicted from an AI player onto a human player.
G_AIToAIDamageMultiplier [value] - Sets or gets the multiplier for damage inflicted from an AI player onto an AI player.
G_CarCollisionDamageMultiplier [value] - Sets or gets the multiplier for damage caused by collisions with level geometry.
G_CarToCarCollisionDamageMultiplier [value] - Sets or gets the multiplier for damage caused by car-to-car collisions.
The default value for all multipliers is 1. The changes made with these commands are saved in a profile so there is no need to retype them when a game is re-entered. To check the current value of a certain multiplier, type the name of the corresponding command without value.
- Fixed a bug where a weapon group could not be switched to a controller.