1.34 Update - USA Rebalance, New Units, New Officers and more!
1.34 balance notes

**USA**
- M3 Stuart
Reload Time: 3 → 2 seconds
Damage: +10%
Range: 30 → 45
- M24 Chaffee
Reload Time: 3 → 1.5 seconds
Health: 1200 → 2000
Top Armor: 120 → 140
Supply cost: 380 → 330
- Willys MB
Armor Penetration: 10 → 20
Damage: 8 → 10
Health: 700 → 1000
- T34 (Buffed)
Supply cost: 1500 → 1300
Damage: 400 → 450
- Bazooka M9
Damage: 120 → 200
Cooldown: 87 → 60 seconds
All squad members now have the same stats
- M7 Priest
Armor Penetration: 50 → 80
- M1 Tamer
Health: 750 → 1000
Move Acceleration: 1 → 3
Aiming Delay: 1 → 0.5 seconds
- M3A2
Health: 1125 → 1300
- M4 Sherman
Armor: 130 → 160
- M8 Greyhound
Health: 900 → 1100
- M3 Scout
Healing Rate: 1% → 3%
Repairing Rate: 0% → 3%
- M2 Light
Damage: 60 → 80
- M1918 Machine Gun
Sighting Shoots: 70 → 50
Flamethrower
Damage: 1 → 6
Armor Penetration: 0 → 30
Fire Zone Armor Penetration: 0 → 10
Fire Rate Max: 10 → 0.5
Fire Time Max: 1.5 → 2.5
Damage Ticks: 4 (was 1)
M20 Anvil
Critical Damage: x2.2 → x1.2
Critical Chance: 20% → 10%
Supply Cost: 150 → 200
Cooldown: 87 → 110 seconds
Reload Time: 3 → 4 seconds
- M41 Gorilla
Fire Zone Armor Penetration: 150 → 120
Fire Zone Damage: 20 → 12
Fire Zone Duration: 3 → 5
- M12 Kong
Attack Range: 140 → 130
**Germany**
- Panzer II
Front Armor: 135 → 130
Back Armor: 135 → 110
Top Armor: 130 → 110
Max Health: 1500 → 1400
- Zündapp KS 750
Damage: 16 → 18
Max Health: 600 → 700
Front Armor: 40 → 50
Back Armor: 30 → 40
- RPzB Panzerschreck
All units have the same stats now
- Flamethrower
Armor Penetration: 10 → 30
Fire Rate Max: 0.6 → 0.5
Fire Time Max: 2 → 2.5
Damage Ticks: 5 (was 2)
**USSR**
Flamethrower ROX
Armor Penetration: 10 → 30
**Japan**
Type 10 Mortar Squad
Armor Penetration: 150 → 100
Max Health: 600 → 500
- Recruit
Damage: 20 → 15
- Type 95 Ha-Go Tank
Vertical Spread: 0.75 → 2
Main Cannon Damage Radius: 6 → 3
Main Cannon Damage: 550 → 450

**USA**
- M3 Stuart
Reload Time: 3 → 2 seconds
Damage: +10%
Range: 30 → 45
- M24 Chaffee
Reload Time: 3 → 1.5 seconds
Health: 1200 → 2000
Top Armor: 120 → 140
Supply cost: 380 → 330
- Willys MB
Armor Penetration: 10 → 20
Damage: 8 → 10
Health: 700 → 1000
- T34 (Buffed)
Supply cost: 1500 → 1300
Damage: 400 → 450
- Bazooka M9
Damage: 120 → 200
Cooldown: 87 → 60 seconds
All squad members now have the same stats
- M7 Priest
Armor Penetration: 50 → 80
- M1 Tamer
Health: 750 → 1000
Move Acceleration: 1 → 3
Aiming Delay: 1 → 0.5 seconds
- M3A2
Health: 1125 → 1300
- M4 Sherman
Armor: 130 → 160
- M8 Greyhound
Health: 900 → 1100
- M3 Scout
Healing Rate: 1% → 3%
Repairing Rate: 0% → 3%
- M2 Light
Damage: 60 → 80
- M1918 Machine Gun
Sighting Shoots: 70 → 50
Flamethrower
Damage: 1 → 6
Armor Penetration: 0 → 30
Fire Zone Armor Penetration: 0 → 10
Fire Rate Max: 10 → 0.5
Fire Time Max: 1.5 → 2.5
Damage Ticks: 4 (was 1)
M20 Anvil
Critical Damage: x2.2 → x1.2
Critical Chance: 20% → 10%
Supply Cost: 150 → 200
Cooldown: 87 → 110 seconds
Reload Time: 3 → 4 seconds
- M41 Gorilla
Fire Zone Armor Penetration: 150 → 120
Fire Zone Damage: 20 → 12
Fire Zone Duration: 3 → 5
- M12 Kong
Attack Range: 140 → 130
**Germany**
- Panzer II
Front Armor: 135 → 130
Back Armor: 135 → 110
Top Armor: 130 → 110
Max Health: 1500 → 1400
- Zündapp KS 750
Damage: 16 → 18
Max Health: 600 → 700
Front Armor: 40 → 50
Back Armor: 30 → 40
- RPzB Panzerschreck
All units have the same stats now
- Flamethrower
Armor Penetration: 10 → 30
Fire Rate Max: 0.6 → 0.5
Fire Time Max: 2 → 2.5
Damage Ticks: 5 (was 2)
**USSR**
Flamethrower ROX
Armor Penetration: 10 → 30
**Japan**
Type 10 Mortar Squad
Armor Penetration: 150 → 100
Max Health: 600 → 500
- Recruit
Damage: 20 → 15
- Type 95 Ha-Go Tank
Vertical Spread: 0.75 → 2
Main Cannon Damage Radius: 6 → 3
Main Cannon Damage: 550 → 450