WWA Update 1.31.1 - Season 4, Germany rebalance, ZUND and more!
Greetings, Commanders!
1.33.1 is here marking the end of Season 3!
Not only it brings Season 4, but also sets the base for plenty of new content!
[previewyoutube][/previewyoutube]
And obviously the biggest part of it is the second rebalance event - Germany this time!

MARDR
Mortar max angle 60 → 50
AoE radius 2 → 7
Tier 3 → 2
Supply cost 500 → 600
Vertical Spread 3 → 1
Damage 500 → 420
Armor Penetration 200 → 160
MAUS
Supply cost 1650 → 1400
Movement speed 3 → 4
Move Acceleration 1 → 2
Backward movement speed 1.5 → 2
Backward movement acceleration 0.5 → 1.5
Limit cost 5 → 4
VOLKS
Cooldown 24 sec → 5 sec
FLMTH
Armor penetration 0 → 10
Damage 2 → 10
Fire rate 0.75 → 0.6
Reload time 3 → 4
GOLTH
Explosive radius 12 → 16
Supply cost 150 → 140
Cooldown 30 → 40
Forward movement:
Move acceleration 12 → 30
Move deceleration - 13 → 0
Backward movement:
Move acceleration 9 → 30
Move deceleration - 11 → 0
WESPE
Damage 80 → 90
AoE radius 25 → 15
Armor penetration 10 → 30
Limit cost 3 → 2
Supply cost 600 → 400
Cooldown 180 → 150
PZJAG
Supply cost: 600 → 400
PWAG
Damage 50 → 65
PUMA
Movement acceleration 5 → 7
Move deceleration 4.2 → 7
Rotation Max Speed 50 → 70
Rotation Acceleration 40 → 60
Rotation Deceleration 30 → 50
Reload time 4 → 3
Damage 125 → 220
Critical shot:
Rate 0.35 → 0.25
Damage multiplier 3.5 → 1.5
Critical armor pierce = 280
MGUN
Armor penetration 0 → 20
Armor 10 → 30
PZ II
Reload time 8 → 10
AoE radius 9 → 6
BLITZ
Limit cost 1 → 2
Heal and repair per sec 6% → 5%
Armor 35 → 50
1.33.1 is here marking the end of Season 3!
Not only it brings Season 4, but also sets the base for plenty of new content!
[previewyoutube][/previewyoutube]
And obviously the biggest part of it is the second rebalance event - Germany this time!

MARDR
Mortar max angle 60 → 50
AoE radius 2 → 7
Tier 3 → 2
Supply cost 500 → 600
Vertical Spread 3 → 1
Damage 500 → 420
Armor Penetration 200 → 160
MAUS
Supply cost 1650 → 1400
Movement speed 3 → 4
Move Acceleration 1 → 2
Backward movement speed 1.5 → 2
Backward movement acceleration 0.5 → 1.5
Limit cost 5 → 4
VOLKS
Cooldown 24 sec → 5 sec
FLMTH
Armor penetration 0 → 10
Damage 2 → 10
Fire rate 0.75 → 0.6
Reload time 3 → 4
GOLTH
Explosive radius 12 → 16
Supply cost 150 → 140
Cooldown 30 → 40
Forward movement:
Move acceleration 12 → 30
Move deceleration - 13 → 0
Backward movement:
Move acceleration 9 → 30
Move deceleration - 11 → 0
WESPE
Damage 80 → 90
AoE radius 25 → 15
Armor penetration 10 → 30
Limit cost 3 → 2
Supply cost 600 → 400
Cooldown 180 → 150
PZJAG
Supply cost: 600 → 400
PWAG
Damage 50 → 65
PUMA
Movement acceleration 5 → 7
Move deceleration 4.2 → 7
Rotation Max Speed 50 → 70
Rotation Acceleration 40 → 60
Rotation Deceleration 30 → 50
Reload time 4 → 3
Damage 125 → 220
Critical shot:
Rate 0.35 → 0.25
Damage multiplier 3.5 → 1.5
Critical armor pierce = 280
MGUN
Armor penetration 0 → 20
Armor 10 → 30
PZ II
Reload time 8 → 10
AoE radius 9 → 6
BLITZ
Limit cost 1 → 2
Heal and repair per sec 6% → 5%
Armor 35 → 50