Version 1.0.5 - Patch Notes
[p]Improvements:[/p]
- [p]Reduced the NG+ level increase of enemies[/p]
- [p]Nerfed the damage scaling of enemies in higher NG+ cycles[/p]
- [p]Option to lock items in the inventory[/p]
- [p]Option to mark items as junk based on rarity[/p]
- [p]Option to show / hide junked or locked items[/p]
- [p]New Armor Prefixes[/p]
- [p]New high-level Artifacts[/p]
- [p]New high-level Weapons[/p]
- [p]New gems and enchantment recipes[/p]
- [p]Nerfed luck bonus to item find and magic find[/p]
- [p]Capped the maximum item level of random loot in the Standard game mode. High-Level items are obtainable starting NG+[/p]
- [p]Changed the handling of "on kill" item modifications[/p]
- [p]New chest placed nearby Jesse's chest for a lockpicking intro[/p]
- [p]Stamina consumption is now visible for most skills[/p]
- [p]Text highlight in the player window the after reaching the maximum amount of -Damage Taken[/p]
- [p]Saving is no longer possible in the Endless Tower game mode[/p]
- [p]Teleportation is no longer possible in the Blood Dungeon[/p]
- [p]XP information when hovering over the XP bar[/p]
- [p]Changed the Critical Hit Bonus on random items[/p]
- [p]Fixed several item inconsistencies[/p]
- [p]Resolved crash when interacting with the altar immediately after sacrificing a heart[/p]
- [p]Resolved crash when selecting a skill after increasing the attributes[/p]
- [p]Resolved issue where stashed item icons were not shown[/p]