March Update

Dungeon improvements
The goal for march was to finish the latest dungeon and finish the implementation of the dungeon boss. Also, several improvements had to be made to the dungeon to increase the overall experience.
[h2]New enemies[/h2]

Along with the dungeon boss, new enemy types were introduced lately. One is some sort of a mini boss, guarding one of the needed items to complete the dungeon, while the other enemy has a burning passion to ruin your day. (Pun definitely intended)
[h2]Dungeon boss[/h2]

The mechanics of the boss are similar to another boss in Pale Coins. However, this one has an addition which makes it harder for ranged characters. Don’t worry, I won’t spoil what it is.
3D Sound SFX
Up to this point almost all sound FX had the same volume regardless of the distance.
Now, SFX are based on the position where the sound emits. In case an SFX is played at the right side of the player, you will also hear that from the right side of your speaker or headphones.

In the example above you can see three SFX and their distances. The outer left torch is outside of the hearing range and is therefore not heard. The other torch and the hammer sound are within range, so you can hear them.
Also, the sound of the hammer is just within range which makes it quieter naturally.
Steam page update
It is worth mentioning that the Steam page of Pale Coins got a slight overhaul.
Now you can see several gifs showcasing gameplay of the game. The descriptions were changed as well to focus on the important information.
That's all for this month's update.
Let me know what you think. I'd really appreciate any kind of feedback.
Thank you sou much for reading and see you in the next update!
Have a great day,
Lukas