February Update
Hey y'all,
there's been a lot of progress in the past months. So, I wanted to give you a quick update:
The newest tower (or dungeon) in Pale Coins is built around an elevator gimmick. The idea is to activate the elevator before being able to move up to the next floor. On the next floor, you'll have to activate the elevator again to continue.

The tower itself is located in the middle of a lake, surrounded by ruins.
Why are there ruins? Why is the tower not destroyed such as the buildings nearby? What secrets lie inside the tower? You'll have to find the answers yourself ;)
You are now able to find random blueprints on your adventures. These blueprints, and the corresponding items, are needed to craft items at smiths, alchemists, etc.

(Don't worry... The crafting mechanic is totally optional and limited to items.)
[h2]Transparency shader[/h2]
Some time ago it was mentioned that the visibility behind trees was... bad. This issue got resolved by adding a shader which lets you see through the trees. Here's an example:

[h2]Maps[/h2]
Maps are a thing now. Some merchants have maps of the region for sale.
In this example the map of Grenmark is shown:

Note: There are still no map markers or something like that planned.
[h2]Custom HUD[/h2]
Not everyone likes to have the screen full of information. Therefore, I added a setting which lets you change the HUD style to reduce the information shown on screen.
That's all for now.
I am very happy with the progress so far. Let me know what you think. I'd really appreciate any kind of feedback.
Thank you sou much!
Have a great day,
Lukas
there's been a lot of progress in the past months. So, I wanted to give you a quick update:
New Tower
The newest tower (or dungeon) in Pale Coins is built around an elevator gimmick. The idea is to activate the elevator before being able to move up to the next floor. On the next floor, you'll have to activate the elevator again to continue.


The tower itself is located in the middle of a lake, surrounded by ruins.
Why are there ruins? Why is the tower not destroyed such as the buildings nearby? What secrets lie inside the tower? You'll have to find the answers yourself ;)
Crafting
You are now able to find random blueprints on your adventures. These blueprints, and the corresponding items, are needed to craft items at smiths, alchemists, etc.


(Don't worry... The crafting mechanic is totally optional and limited to items.)
Improvements
[h2]Transparency shader[/h2]
Some time ago it was mentioned that the visibility behind trees was... bad. This issue got resolved by adding a shader which lets you see through the trees. Here's an example:

[h2]Maps[/h2]
Maps are a thing now. Some merchants have maps of the region for sale.
In this example the map of Grenmark is shown:

Note: There are still no map markers or something like that planned.
[h2]Custom HUD[/h2]
Not everyone likes to have the screen full of information. Therefore, I added a setting which lets you change the HUD style to reduce the information shown on screen.
That's all for now.
I am very happy with the progress so far. Let me know what you think. I'd really appreciate any kind of feedback.
Thank you sou much!
Have a great day,
Lukas