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Dev Update #19: Per(mission) to Boot

Hey everyone, while getting ready for the playtest starting tomorrow, we wanted to share some of our new additions and fixes:

  • Crafting Boots: Now available at the Toolmaker shop. Like other gear, you can equip abilities on them, plus they have a unique ability for enhanced running.
  • Mission System Overhaul: We've smoothed the learning curve and added crucial progression missions. Now you can select missions to follow, with recommended ones highlighted at the top.
  • Minimap Upgrade: Enjoy aesthetic improvements and the new feature to enlarge the minimap.
  • Area of Attack (Threat Circle): The threat circle starts small and expands based on your Overall Mastery level.
  • Speed Adjustments: We've recalibrated the base speed to better align with future items that will affect speed and upcoming mounts.
  • Silver Costs Adjustment: It's now easier to teleport back home and repair gear thanks to revised pricing.
  • Zone Post Boss Rebalance: You'll have to check this one out yourself. Hint: you'll need to gather your friends.
  • Full Bag nightmare no more: Actions such as repairing, refining, selling, crafting, and enchanting can now be performed even with a full bag.
  • Durability Update: Gear durability is now affected by losing fights and getting knocked down.
  • Logout Timer: Activates only on the world map.
  • General Fixes:
    • Fixed issues with Market selling, orders and prices.
    • Fixed missing mission indicators in some instances.
    • Fixed some UI issues.
    • Removal of confusing recipes that appear sometimes after logging in.
    • Fixed errors when collecting loot.
    • Fixed disappearing runes during fusion.
    • Fixed refining errors.
    • Fixed issues with Repair Stations in zones.