Dev Update #19: Per(mission) to Boot
Hey everyone, while getting ready for the playtest starting tomorrow, we wanted to share some of our new additions and fixes:
- Crafting Boots: Now available at the Toolmaker shop. Like other gear, you can equip abilities on them, plus they have a unique ability for enhanced running.
- Mission System Overhaul: We've smoothed the learning curve and added crucial progression missions. Now you can select missions to follow, with recommended ones highlighted at the top.
- Minimap Upgrade: Enjoy aesthetic improvements and the new feature to enlarge the minimap.
- Area of Attack (Threat Circle): The threat circle starts small and expands based on your Overall Mastery level.
- Speed Adjustments: We've recalibrated the base speed to better align with future items that will affect speed and upcoming mounts.
- Silver Costs Adjustment: It's now easier to teleport back home and repair gear thanks to revised pricing.
- Zone Post Boss Rebalance: You'll have to check this one out yourself. Hint: you'll need to gather your friends.
- Full Bag nightmare no more: Actions such as repairing, refining, selling, crafting, and enchanting can now be performed even with a full bag.
- Durability Update: Gear durability is now affected by losing fights and getting knocked down.
- Logout Timer: Activates only on the world map.
- General Fixes:
- Fixed issues with Market selling, orders and prices.
- Fixed missing mission indicators in some instances.
- Fixed some UI issues.
- Removal of confusing recipes that appear sometimes after logging in.
- Fixed errors when collecting loot.
- Fixed disappearing runes during fusion.
- Fixed refining errors.
- Fixed issues with Repair Stations in zones.
- Fixed issues with Market selling, orders and prices.