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  3. New levels, enemies, bosses, modes, and more. πŸ› οΈπŸ”₯

New levels, enemies, bosses, modes, and more. πŸ› οΈπŸ”₯

New Year - New Adventures πŸ§™β€β™‚οΈ

Hello, fellas! We are glad to see you in the New YearπŸŽ‡. In this dev-log, we want to share with you some of the details about our motivation, future goals, and our progress🌈. We also want to hear your feedback and suggestions, so feel free to leave a comment or join our social media to see more of our content!
Social Media
[h2]What are the new game shaders and features? 🎨[/h2]

Prepare yourselves for a visual spectacle! Our team has been hard at work implementing cutting-edge shaders to elevate the aesthetic experience of Hammer of Pain. From spellbinding magical effects to breathtaking environments, these shaders will immerse you in a world of unparalleled beauty and intensity. Feast your eyes on the mesmerizing visuals that bring our game to life!

[h2]What are our future goals and expectations for our game? 🎯[/h2]

Our main goal is to make a game that we and our players will enjoy. We want to create a game that will offer a thrilling and visceral experience, with smooth and responsive gameplay, stunning graphics, and immersive sound. We want to make a game that will challenge and entertain you, with varied and dynamic levels, enemies, and scenarios. Furthermore, we also want to make a game that will have replay value, with different modes, difficulties, and achievements. πŸ†

Our expectations are to finish and release our game and to reach as many players as possible. We hope that our game will appeal to fans of action games, as well as to anyone who likes to smash things with a hammer. We also hope that our game will receive positive reviews and feedback from the gaming community and the media. πŸ™Œ

[h2]What are the challenges and achievements? πŸ†[/h2]

One of the biggest challenges of our game is to balance the difficulty and the fun factor. We want to make a game that is challenging but not frustrating, and fun but not easy. We want to make a game that will make you feel powerful but not invincible, and vulnerable but not helpless. Likewise, we want to make a game that will make you use your skills and strategies, but also your instincts and reflexes. Not only that, but we want to make a game that will make you feel the adrenaline and the excitement, but also the fear and the pain. 😱

One of the biggest achievements of our game is to create a realistic and immersive physics-based destruction system. We want to make a game that will let you see and feel the impact of your hammer on the environment and the enemies. We want to make a game that will let you destroy walls, pillars, doors, barrels, crates, and anything else that stands in your way. Likewise, we want to make a game that will let you dismember, decapitate, and crush your enemies, and see their blood and guts splatter everywhere. We want to make a game that will let you create your own carnage and chaos. 😈
[h2]Your Motivation Fuels Our Forge βš”οΈ[/h2]
A heartfelt thank you to our incredible community! Your unwavering support and encouragement motivate us to push the boundaries of game development. Hammer of Pain wouldn't be the same without your passion, and we're honored to have you by our side on this epic adventure. Together, we forge a legacy that will withstand the test of time.❀️

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[h2]Thank you for reading the news! We are tirelessly working for you to showcase our products as soon as possible, and your requests and likes will help us make the process 100% 😎[/h2]
https://youtu.be/S3Hmt1vHW40
https://youtu.be/kBFZ2sKIuMM
[h3]Don't forget to add our game to the [/h3]wish list on Steam [h3]Also subscribe to our social networks![/h3] [/expand]