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SFXEngine Updated to v1.30

Welcome to SFXEngine v1.30!

There are a few exciting changes this time:
-First, there are new coloured dots for each genre of Engine. This really helps in finding the engine you want, and helps you see how a sound is put together at a glance. The manual and screenshots all needed updating after this new look!
-New keyboard controls of -/= for prev/next sound. This can speed up your work train when darting through the list of sounds.
-Setting a conversion matrix now checks that the destination plugin is installed to prevent 'not found' errors during loading. Ok, you probably don't use conversion matrices at all yet, but this is a good upgrade for the future.
-Reset Creation Date option added to Project menu. Useful for template projects, so that an ancient date isn't always there as the date of inception.
-Loading projects now sets the current engine to the first environment engine. Before this, projects with no sounds would crash upon loading if a sound engine is current.
-Removing Genus Pan or Genus Reverb engines now returns the number of engines removed. Removing these can help with custom stereo to mono mixing, or when reverbs are part of the sound rather than environment design.

The update is now live for the full and demo versions. Check out SFXEngine here:

https://store.steampowered.com/app/2438590/SFXEngine/

The next major update will be the first DLC, the Analogue VLC engine.

Enjoy creating,

Mark