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SFXEngine News

SFXEngine Updated to v1.30

Welcome to SFXEngine v1.30!

There are a few exciting changes this time:
-First, there are new coloured dots for each genre of Engine. This really helps in finding the engine you want, and helps you see how a sound is put together at a glance. The manual and screenshots all needed updating after this new look!
-New keyboard controls of -/= for prev/next sound. This can speed up your work train when darting through the list of sounds.
-Setting a conversion matrix now checks that the destination plugin is installed to prevent 'not found' errors during loading. Ok, you probably don't use conversion matrices at all yet, but this is a good upgrade for the future.
-Reset Creation Date option added to Project menu. Useful for template projects, so that an ancient date isn't always there as the date of inception.
-Loading projects now sets the current engine to the first environment engine. Before this, projects with no sounds would crash upon loading if a sound engine is current.
-Removing Genus Pan or Genus Reverb engines now returns the number of engines removed. Removing these can help with custom stereo to mono mixing, or when reverbs are part of the sound rather than environment design.

The update is now live for the full and demo versions. Check out SFXEngine here:

https://store.steampowered.com/app/2438590/SFXEngine/

The next major update will be the first DLC, the Analogue VLC engine.

Enjoy creating,

Mark

Welcome to SFXEngine v1.30

Welcome to SFXEngine v1.30. New features include decals for different genres, an option to reset the Creation Date of a project, and -/= keys for prev/next sound. See the Readme.txt for full update details.

Enjoy!

Taskforce Flash Sale

To celebrate the recent update to Taskforce, the game is on sale this weekend, with 38% off until Monday.

https://store.steampowered.com/app/1291150/Taskforce_The_Mutants_of_October_Morgane/

Enjoy!

Mark

Analogue VCF for SFXEngine Announced

Today the first DLC for SFXEngine has been announced! The Analogue VCF engine is coming in September. More updates for SFXEngine are coming later this month.

https://store.steampowered.com/app/2443100/SFXEngine_Engine_Pack_Analogue_VCF/

Mark

Taskforce Updated

Greetings Strategy Fans! Welcome to the first Taskforce update in over a year. Quite a few changes in this one...

FIRST! The campaign is now fully unlocked so you can play any mission in any order. This is quite a radical change but instantly improves the game. The original Amiga Taskforce from 1994, and Hilt II, both allowed any mission to be chosen. All of the training missions are available from the start too. Doing this avoids any worries or annoyances about losing campaign progress, and instantly adds a lot to the game for new buyers.

Secondly, Steam Achievements have been added, as current players will see in their Steam pages. There are lots of possibilities here, so there's an Achievement for completing each mission on each difficulty, and one for each training mission on Elite (some are harder than others!). There is an Achievement for completing the last mission and defeating Morgane (on any difficulty), but this is (ironically) easier than some of the others and will probably be superseded one day...

3. (I'll switch to numbers now): The Config.txt file is now loaded/saved to the game main folder rather than using the Windows 'Documents' folder, because Windows complains about security when looking in Documents. This shouldn't make any difference to players.

4. The screenwidth/screenheight/adapter options in the Config.txt now work, they didn't before, it was a bug. So you can at last set a custom screen mode.

And that's it apart from minor updates to the code. The demo includes the new features too. Thanks to the people who have bought the game in the past year, this update happened because of your sales. Find Taskforce here:

https://store.steampowered.com/app/1291150/Taskforce_The_Mutants_of_October_Morgane/

Enjoy!

Mark