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SFXEngine News

Flatspace Updates

Hello Starpilots,

Flatspace and Flatspace IIk have been updated today. A rare crash bug in Flatspace IIk has been fixed and the game engines for both games updated. Thanks to Charu Shardul for his help in pointing this out and supplying an essential save game.

The icons on Load Game screen, and Missions screens in Flatspace, have been rearranged to make everything look neater. Flatspace should now have the same interface spacing as Flatspace IIk.

Store artwork for both games have doubled in resolution too, and the Official Flatspace website, www.lostinflatspace.com, has been updated for the first time in over a year.

https://store.steampowered.com/app/1210780/Flatspace/

https://store.steampowered.com/app/585430/Flatspace_IIk/

Any issues, drop them in Discussions or send me an email.

Happy Flying,

Mark

Steam Winter Sale Now On

The Steam Winter Sale is now on and all of the Cornutopia Games are taking part. Find discounts on Flatspace IIk, Radioactive, Taskforce, the Gunstorm and Future Snooker series, and more. Full links on the Cornutopia Developer Page:
https://store.steampowered.com/developer/Cornutopia/

Or jump straight to a classic, like Radioactive:
https://store.steampowered.com/app/1019370/Radioactive/

Or Taskforce:
https://store.steampowered.com/app/1291150/Taskforce_The_Mutants_of_October_Morgane/

And 10% off the new SFXEngine v2.00 here:
https://store.steampowered.com/app/2438590/SFXEngine/

Enjoy playing,

Mark

#Steam #wintersale #pc #gaming #gamer #Flatspace #Taskforce #Radioactive #Gunstorm #SFXEngine

SFXEngine Updated to v2.00

A major SFXEngine update is live today. SFXEngine v2.00 has a bunch of new features for new sound creation and batch audio processing. There's a new look, and about 25% of the core code has been rewritten. New features include:

-New sample structure with double pointers, permitting samples beyond 90 seconds and up to several hours (as memory permits).
-New double modulator pointers for increased accuracy.
-New global sample rate option to change the core program frequency. Projects and sounds remain compatible between sample rates and will automatically resample and remap, but all filters will need manual adjustment if resampling.
-New V01 file format for projects and programs. V00 format files will import seamlessly.
-New dynamically allocated floatutility and longutility variables for engines.
-New global transpose and tuning.
-New Revision number per project, incremented upon each save.
-Improved batch csv export to prevent infinite loops, and report if no files are found.
-Improved main wav loader to skip cue chunks.
-New Locate Usage option for samples and modulators will count all uses, and locate the next use, of the current sample or modulator.
-Lots of little bug fixes and improvements.

And more! The complete Bolt-On Bundle is live today too, with a 50% discount when purchasing all Bolt-On DLC. This will prepare the way for new preset/resource packs in 2025.

Find SFXEngine here:

https://store.steampowered.com/app/2438590/SFXEngine/

And find the Bolt-On Bundle here:

Enjoy creating,

Mark

Welcome to SFXEngine v2.00

A major SFXEngine update is live today, v2.00. Changes include:
-New sample structure with double pointers, permitting samples beyond 90 seconds and up to several hours (as memory permits).
-New double modulator pointers for increased accuracy.
-New global sample rate option to change the core program frequency. Projects remain compatible between sample rates and will automatically resample and remap (correct delays, correct playback pitch, etc.), but all filters will need manual adjustment.
-New V01 file format for projects and programs. V00 format files will import seamlessly.
-Load project, include project, load program revised and updated to permit ease of format imporation and save memory when using temporary structures.
-New global transpose and global tuning.
-New Revision number per project, incremented upon each save.

And lots more. Full details in the Readme and on the main Cornutopuia Software page here.

Enjoy!

Argus updated to v1.47

A 4th update this month to animation software Argus today. A few small bug fixes and repairs to how things work, and a few new features.

Changes in the last 4 updates include:
-A fix to render placement when starting a render from a non-zero origin.
-A fix to the check for exceeding texture or geometry frame when initialising 3D mode.
-Repaired the check to exclude consecutive texture frames or geometry frames if the option is ticked.
-Sequencer title bar now shows number of tracks in selection, if this is greater than 1.
-Windows will reset to default positions if the desktop resolution changes between sessions.
-Starting Argus with a film file (.agf) argument will now load the film, permitting a Window double-click of a film.
-And many more...

Argus is free to use for small films, with a simple DLC upgrade to unlock the power for long and complex films. Find Argus here:
https://store.steampowered.com/app/3017550/Argus/

Happy animating.

Mark