Spring Update! - New Spring Theme Pack and Easy Difficulty
The Steam Spring Sale is here and we’ve got a new update for Airborne Empire! We’ve got a few fun things for you in this one:
Spring Theme Pack: A new Theme Pack that allows you to add Spring themed decorations to your buildings. Cherry blossom trees, hidden Easter Eggs (literally), and some fun spring character balloons! To apply new themes just select your Town Center and open the customization panel.
We’ve also added a couple of new Morale buildings to the game.
First up is the Shrine Flame. This shrine will boost your cities morale score without the need for any workers, just a little bit of Coal each hour to keep that flame burning.
The other new morale building is the Park. This building provides Morale with no workers, and instead just uses a little bit of Water.
Lastly, we added an Easy difficulty mode. We had gotten some feedback that there were some players who just wanted to focus on the city building and story and have less aggressive combat. So we setup a mode where the enemy damage is dialed way back. We still have plans for a Hard difficulty mode but that ones takes a little more time to get right, so stay tuned!
Alright, that's it for this one. We’re already cooking up another fun update for April, we’ll update the Roadmap on our Discord and Steam Forums soon.
Hope you enjoy!
Spring Theme Pack: A new Theme Pack that allows you to add Spring themed decorations to your buildings. Cherry blossom trees, hidden Easter Eggs (literally), and some fun spring character balloons! To apply new themes just select your Town Center and open the customization panel.
We’ve also added a couple of new Morale buildings to the game.
First up is the Shrine Flame. This shrine will boost your cities morale score without the need for any workers, just a little bit of Coal each hour to keep that flame burning.
The other new morale building is the Park. This building provides Morale with no workers, and instead just uses a little bit of Water.
Lastly, we added an Easy difficulty mode. We had gotten some feedback that there were some players who just wanted to focus on the city building and story and have less aggressive combat. So we setup a mode where the enemy damage is dialed way back. We still have plans for a Hard difficulty mode but that ones takes a little more time to get right, so stay tuned!
Alright, that's it for this one. We’re already cooking up another fun update for April, we’ll update the Roadmap on our Discord and Steam Forums soon.
Hope you enjoy!