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New Creative Mode, Improved Skydock + Game Performance

[p]Hey everyone, [/p][p][/p][p]We’ve got a pretty big game update dropping today! It comes with a brand new Creative Mode, a revamp of the Skydock Mode and improved performance. [/p][p][/p][h2]Creative Mode[/h2][p]We’ve added Creative Mode to the game. So now, in addition to our classic Adventure Mode, players can also freely build the flying city of their dreams. In Creative Mode all buildings are unlocked, and you have infinite resources and workers. We’ve already seen some pretty crazy cities from players and we can’t wait to see what you all come up with in this new mode. [/p][p][/p][h2]Major Skydock Improvement[/h2][p]The other big piece is we’ve made a major overhaul to the way the Skydock works. Here are the main additions:[/p][p]You can now move buildings anywhere you want, without being connected to a road, and have them free floating while you rearrange. Everything will need a valid placement before you leave the Skydock but we’ve added some UI tools to help with that. [/p][p]Buildings and upgrades also complete instantly. You no longer have to wait for roads to be constructed before moving buildings there![/p][p]Storage is temporarily infinite. This means you can disassemble many buildings and get their full refund price even if you don't have the storage for it. However, be sure to use all those extra resources. If you exit Skydock before using all the resources over your storage, those resources will automatically be dumped.[/p][p]Your city can temporarily overtilt. You will have to be within normal tilt limits before leaving the Skydock.[/p][p]Finally, the game will be forced pause and you will not be able to unpause. Since buildings can now float in the middle of nowhere, unpausing the game would cause many things to stop working correctly.[/p][p]Hopefully this update addresses a lot of the feedback on the feature. [/p][p][/p][h2]Performance[/h2][p]We've also been working on improving the performance of the game. We've optimized several aspects of the rendering of the world for some significant performance improvements in this update. More of that coming in the future! [/p][p][/p][p]There are also a number of bug fixes and quality of life improvements:[/p][p][/p]
  • [p]Many bug fixes related with placing, moving and disassembling buildings[/p]
  • [p]Improve user experience for Customization UI and Disassemble UI[/p]
  • [p]Fix massive FPS drop when pushing many edge buildings with roads[/p]
  • [p]Reduce time where lighting has low contrast during dawn and dusk time of day transitions[/p]
  • [p]Fix wrong description being shown for Taverns and BirdCageBars[/p]
  • [p]Fix wrong enemy name being used in update feed when destroying enemies[/p]
  • [p]Fix recently destroyed bullets not updating its rebuild button when workers become available[/p][p][/p]
[h3]Also, the game is on sale at 30% off for the Black Friday sale and beyond![/h3][p][dynamiclink][/dynamiclink][/p][p] Thanks,[/p][p] The Wandering Band[/p]