Hard Difficulty Settings
[p]Hi everyone![/p][p]Happy new year! We hope everyone is doing well and had a good holiday. We took a nice little break and now we're back with another update! The game is 30% off for the occasion![/p][p][/p][h2]Hard Difficulty Settings[/h2][p]One big piece of feedback we've consistently received since the launch of Airborne Empire is that some players want a more difficult challenge when playing through the main Adventure mode. We added an easier difficulty a while back, as that was also requested, but we wanted to take a little more time with the harder difficulties. Today we pushed a new update with not only harder difficulty levels but also custom difficulty sliders.[/p][p]When starting a new game players can now select from one of our 4 preset difficulty levels or they can create a custom game where they individually adjust difficulty for things like combat damage, worker injuries, resource costs, etc. and they can also toggle friendly fire on or off. These are chosen at the beginning of the game but cannot be adjusted once the game is started, choose wisely! Please share your feedback on these difficulties![/p][p]We've got a lot more coming soon. We're pushing to get the game to 1.0 before the summer and we still need to drop Survival mode, a few other things and, of course, the final biome and conclusion of the campaign for the main Adventure mode. We will update the roadmap on Discord and in the Steam forums to reflect that.[/p][p]Thanks again for all the support and feedback! As always, if you have any questions or issues please let us know in our Discord or on the Steam forums.[/p][p][/p][h3]This update also comes with minor changes, optimizations and bug fixes:[/h3][p][/p]
- [p]Keep previous camera zoom when coming out of Ground City interaction[/p]
- [p]Fix edge buildings being marked as invalid when initially placed in Skydock mode[/p]
- [p]Fix highlight of some quest ruins and ground cities not working after it is repaired or interacted with[/p]
- [p]Optimize rendering for improvemed overall game performance[/p]
- [p]Small performance optimizations for games with big airborne cities[/p]