September Dev Update
Hey everyone, sorry we haven't done any updates for a while but we're back on it! Going forward I will try to get one out each month.
First thing I would like to do is address the Early Access Launch Date. We still have not announced a specific date for launch but we are getting very close. Some folks noticed we updated our Steam page to say January 2025. That's the month we are targeting, we don't have a specific day yet but we will announce that ASAP.
We had originally stated our goal was to launch early access this Fall so let me quickly address why we ultimately decided to go for January instead. Anytime there is a big decision like this it is always a combination of things. January gives us more time to fix some crashes that we discovered during the demo. Fred and his wife had their first child in July (yay!) and we wanted him to be able to take more time off, instead of rushing back to try and fix the crashes before launch. A bunch of heavy hitting games, including within the city-builder genre, are coming out this Fall. Its packed! We're a small team and its hard to get discovered on Steam. We are hoping that January is less busy and we are able to have our game featured more.
Last thing I will touch on, since we're already talking about Early Access, is what players should expect from us when Early Access launches:
The entire city-builder aspect of the game will be complete. We will have all the core buildings (we may still add more later of course) and mechanics that make the city-builder work. You will be able to build glorious flying cities!
The World will have 3 biomes complete. Each biome will have a Main Quest as well as a number of side-quests. There will be Cities, Settlements, Ruins to explore, and tons of characters to meet. The 1.0 version of the game will have an additional biome that will have a Main Quest that wraps up the overall story and its own side-quests, locations, characters and hidden secrets as well. That 4th biome will likely be the largest in the game. We may also add additional locations beyond the 4th biome.
As we go through Early Access we know that we will build certain content, and I will post a road map for that at some point. We also plan on leaving space to be able to make more content that's driven by player demand. For us that's the main point of Early Access; to find out what player's like and give them more of it and then correct anything player's don't like.
We're very excited to get people playing soon and we appreciate the patience. I will post another update again in a month. If there are any specific topics our questions you would like me to focus on please let me know. Thanks for reading!

First thing I would like to do is address the Early Access Launch Date. We still have not announced a specific date for launch but we are getting very close. Some folks noticed we updated our Steam page to say January 2025. That's the month we are targeting, we don't have a specific day yet but we will announce that ASAP.
We had originally stated our goal was to launch early access this Fall so let me quickly address why we ultimately decided to go for January instead. Anytime there is a big decision like this it is always a combination of things. January gives us more time to fix some crashes that we discovered during the demo. Fred and his wife had their first child in July (yay!) and we wanted him to be able to take more time off, instead of rushing back to try and fix the crashes before launch. A bunch of heavy hitting games, including within the city-builder genre, are coming out this Fall. Its packed! We're a small team and its hard to get discovered on Steam. We are hoping that January is less busy and we are able to have our game featured more.
Last thing I will touch on, since we're already talking about Early Access, is what players should expect from us when Early Access launches:
The entire city-builder aspect of the game will be complete. We will have all the core buildings (we may still add more later of course) and mechanics that make the city-builder work. You will be able to build glorious flying cities!
The World will have 3 biomes complete. Each biome will have a Main Quest as well as a number of side-quests. There will be Cities, Settlements, Ruins to explore, and tons of characters to meet. The 1.0 version of the game will have an additional biome that will have a Main Quest that wraps up the overall story and its own side-quests, locations, characters and hidden secrets as well. That 4th biome will likely be the largest in the game. We may also add additional locations beyond the 4th biome.
As we go through Early Access we know that we will build certain content, and I will post a road map for that at some point. We also plan on leaving space to be able to make more content that's driven by player demand. For us that's the main point of Early Access; to find out what player's like and give them more of it and then correct anything player's don't like.
We're very excited to get people playing soon and we appreciate the patience. I will post another update again in a month. If there are any specific topics our questions you would like me to focus on please let me know. Thanks for reading!
