Skybreakers-Game questions & Updates
Dear players,
We have given you some guidelines and we've listed the most recent updates, if you have other bugs, questions, suggestions, etc., you can give us feedback in the community or discord, we hope you have a good time.
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Version V1.0.7-V1.1.2
[h2]1. Endless Mode[/h2]
- Unlocked for each character upon clearing Swamp difficulty (calculated independently for each character).
- Default 3 chances for half-health revival.
- Choose one unlocked weapon at the start at the beginning.
- In-match weapon enhancement interface allows weapon switching.
- Free access to 8 heart technique slots.
- Introduction of new 'Champion's Relic':
- After each boss-level battle, players can choose an 'Champion's Relic'.
- 'Champion's Relic' are unified into one category, and their corresponding bonds affect 1/2/4 of the shop.
- Every 3 waves after the 6th wave, a boss battle occurs, leading to an infinite boss challenge at wave 30.
- Bosses gain 2 additional phases during boss battles:
- Purple progress bar reaching maximum triggers Phase 1, ignoring control, reducing skill cooldowns, and increasing damage.
- Red progress bar reaching maximum triggers Phase 2, enhancing movement and attack speed, causing continuous damage around the boss.
- Records the best demon clear count at the end of the battle.
[h2]2. Five New Achievements[/h2]
- Completion of Swamp difficulty with each character (4 achievements in total).
- Completion of Swamp difficulty with all characters.
1. Character level cap extended to level 50.
2. All non-inherent talent divine abilities now include damage enhancement effects (e.g., Blade damage +200%).
3. "Bonds" unified to "Divine Abilities."
4. Shop interface includes prompts for activating divine abilities ("X cards needed to activate the next bonds effect").
5. Character selection interface includes a video playback button next to divine abilities, allowing players to view explanation videos.
6. Revive count prompt added to the right side of the health bar; each heart represents the remaining revival count.
7. Optimization of displayed attributes in the pause menu.
1. Militarism "Vigor" and "Vitality" attack speed increase effect raised from 20% to 30%.
2. Mohism "Fate" adjusted to: Every 100 combos, critical hit rate +30%, lasts 5 seconds (cooldown 8 seconds).
3. Nangong Wen's ultimate skill "Unbound Aqua" damage increased by 25%.
Bug Fixes:
1. In the shop interface, if all bounds are full and the prompt to forget a heart technique appears, using a controller to choose cancel instead of using the back button directly can cause a small bug where the controller can not select any content, requiring the mouse to reactivate the cursor.
2. Added a button to view the awakened core abilities in the character selection interface.
3. Fixed an issue where some players experienced crashes when playing tutorial videos.
4. Fixed an issue where, when forgetting heart techniques, if more than 5 were purchased, they wouldn't display.
5. Fixed some text inconsistencies between simplified and traditional Chinese.
6. Fixed a bug in the School of Medicine Bond "Resilience," where the ultimate skill's damage reduction calculation was abnormal.
7. Fixd boss display abnormality issue
——————
[h2]Version V1.0.5[/h2]
New Features:
1. bounds Sale
The store can sell the bounds in the shop, and will return all spirit stones at the original purchase price.
2. New Golden Elite Monster in Battle (Probability of appearance)
Killing it will grant 100 crystals and 3 irons.
Changes:
1. Adjusted the condition for unlocking difficulty levels to completing the final battle within 30 seconds before unlocking the next difficulty.
2. Changed the prompt for the 20th wave in the store to "Final Battle."
3. Adjusted the number of heart law slots in the store to 4 and removed the purchase function.
4. Adjusted the explanation of the combo attribute (every 10 combos increase damage by x%).
5. Characters are no longer restricted to specific character completions for unlocking.
6. Added background color changes to character icons after completing different difficulty levels.
There will be a prompt for cross-difficulty challenges.
7. The background image on the artifact selection screen is now consistent with the background color of the character icon.
8. Difficulty names modified.
Balancing Adjustments:
1. The more you purchase the same bound, the higher the probability of appearance of that kind.
2. Removed the effect of reducing blood gas limit by 50% for the artifact "Bottle of Transmutation."
3. Unlock condition for artifact "Qin of Fuxi" adjusted from killing 10,000 enemies to 2,000.
4. Unlock condition for artifact "The Kongtong Seal" adjusted from killing 2,000 enemies to 10,000.
5. Unlock conditions for artifacts such as "Lotus Lamp," "Armillary Sash," "The Kunlun Mirror," "Nine Li War Drum," "Tribal Drum," "Immortals` Bane," "Fire Whirls," and "Fan of Yin Yang " changed to unlocking with 15 corresponding family heart laws.
6. After equipping the artifact "Banner of the Four Guardians," the Syncr bound "Wealth" (20% extra spirit stones at the beginning of the battle) will not appear in the match.
7. Price adjustment for the artifact "Phoenix Feather": +30% in the store → 25%.
8. Monster health reduction for Difficulty 3 and Difficulty 4.
9. Improved difficulty curve for all difficulty waves.
——————
[h2]Version Update 1.0.4 - November 15, 2023[/h2]
After the official launch of the game, we received a lot of feedback from players. In response to comments about the camera being too close, we have changed the default perspective to a higher one, and players can adjust it in the settings.
Changes:
1.Increased the probability of advanced moves when obtaining weapon attributes.
2.Set the default perspective to a higher angle.
Bug Fixes:
1.Resolved an issue where the unlock prompt for secret treasures was not displayed.
——————
[h2]some guidelines[/h2]
Q: How can I provide feedback on issues during gameplay?
A: You can provide feedback in the #suggestions channel on our Discord. We will address it promptly.
Q: Is Steam Deck supported?
A: Currently playable on Steam Deck, further adaptation and optimization are in progress.
Q: Is the field of view too low? Can it be adjusted?
A: You can increase the field of view by checking "Global (Perspective)" in the settings.
Q: Some terms in the game are not clear. Where can I find explanations?
A: On the store interface, hover your mouse over a terms, and a term explanation will appear in the lower right corner.
Q: What's the difference between Backstab and Back Attack?
A: Any attack initiated from behind the enemy is considered a "Back Attack," and Backstab has a chance to deal triple damage during a back attack.
Q: How to trigger Yi's Frenzy?
A: Generally, triggering Frenzy involves sprinting and breaking the enemy's vulnerability (the blue circle that gradually shrinks). Some weapons can also trigger it through normal attacks and sprints.
Q: Can turret-type enemies be backstabbed?
A: Yes, you can backstab turret-type enemies. The triangular indicator beneath the enemy's feet shows their facing direction.
Q: Does the game support controller vibration?
A: Yes, it does. You can enable it in the settings.
Q: Any upcoming updates?
A: Yes, more martial arts are currently in development. New characters and an endless mode will also be added based on player feedback. Feel free to leave us your ideas!
We have given you some guidelines and we've listed the most recent updates, if you have other bugs, questions, suggestions, etc., you can give us feedback in the community or discord, we hope you have a good time.
————————————————————
Version V1.0.7-V1.1.2
New Features:
[h2]1. Endless Mode[/h2]
- Unlocked for each character upon clearing Swamp difficulty (calculated independently for each character).
- Default 3 chances for half-health revival.
- Choose one unlocked weapon at the start at the beginning.
- In-match weapon enhancement interface allows weapon switching.
- Free access to 8 heart technique slots.
- Introduction of new 'Champion's Relic':
- After each boss-level battle, players can choose an 'Champion's Relic'.
- 'Champion's Relic' are unified into one category, and their corresponding bonds affect 1/2/4 of the shop.
- Every 3 waves after the 6th wave, a boss battle occurs, leading to an infinite boss challenge at wave 30.
- Bosses gain 2 additional phases during boss battles:
- Purple progress bar reaching maximum triggers Phase 1, ignoring control, reducing skill cooldowns, and increasing damage.
- Red progress bar reaching maximum triggers Phase 2, enhancing movement and attack speed, causing continuous damage around the boss.
- Records the best demon clear count at the end of the battle.
[h2]2. Five New Achievements[/h2]
- Completion of Swamp difficulty with each character (4 achievements in total).
- Completion of Swamp difficulty with all characters.
Optimizations and Adjustments:
1. Character level cap extended to level 50.
2. All non-inherent talent divine abilities now include damage enhancement effects (e.g., Blade damage +200%).
3. "Bonds" unified to "Divine Abilities."
4. Shop interface includes prompts for activating divine abilities ("X cards needed to activate the next bonds effect").
5. Character selection interface includes a video playback button next to divine abilities, allowing players to view explanation videos.
6. Revive count prompt added to the right side of the health bar; each heart represents the remaining revival count.
7. Optimization of displayed attributes in the pause menu.
Balance Adjustments:
1. Militarism "Vigor" and "Vitality" attack speed increase effect raised from 20% to 30%.
2. Mohism "Fate" adjusted to: Every 100 combos, critical hit rate +30%, lasts 5 seconds (cooldown 8 seconds).
3. Nangong Wen's ultimate skill "Unbound Aqua" damage increased by 25%.
Bug Fixes:
1. In the shop interface, if all bounds are full and the prompt to forget a heart technique appears, using a controller to choose cancel instead of using the back button directly can cause a small bug where the controller can not select any content, requiring the mouse to reactivate the cursor.
2. Added a button to view the awakened core abilities in the character selection interface.
3. Fixed an issue where some players experienced crashes when playing tutorial videos.
4. Fixed an issue where, when forgetting heart techniques, if more than 5 were purchased, they wouldn't display.
5. Fixed some text inconsistencies between simplified and traditional Chinese.
6. Fixed a bug in the School of Medicine Bond "Resilience," where the ultimate skill's damage reduction calculation was abnormal.
7. Fixd boss display abnormality issue
——————
[h2]Version V1.0.5[/h2]
New Features:
1. bounds Sale
The store can sell the bounds in the shop, and will return all spirit stones at the original purchase price.
2. New Golden Elite Monster in Battle (Probability of appearance)
Killing it will grant 100 crystals and 3 irons.
Changes:
1. Adjusted the condition for unlocking difficulty levels to completing the final battle within 30 seconds before unlocking the next difficulty.
2. Changed the prompt for the 20th wave in the store to "Final Battle."
3. Adjusted the number of heart law slots in the store to 4 and removed the purchase function.
4. Adjusted the explanation of the combo attribute (every 10 combos increase damage by x%).
5. Characters are no longer restricted to specific character completions for unlocking.
6. Added background color changes to character icons after completing different difficulty levels.
There will be a prompt for cross-difficulty challenges.
7. The background image on the artifact selection screen is now consistent with the background color of the character icon.
8. Difficulty names modified.
Balancing Adjustments:
1. The more you purchase the same bound, the higher the probability of appearance of that kind.
2. Removed the effect of reducing blood gas limit by 50% for the artifact "Bottle of Transmutation."
3. Unlock condition for artifact "Qin of Fuxi" adjusted from killing 10,000 enemies to 2,000.
4. Unlock condition for artifact "The Kongtong Seal" adjusted from killing 2,000 enemies to 10,000.
5. Unlock conditions for artifacts such as "Lotus Lamp," "Armillary Sash," "The Kunlun Mirror," "Nine Li War Drum," "Tribal Drum," "Immortals` Bane," "Fire Whirls," and "Fan of Yin Yang " changed to unlocking with 15 corresponding family heart laws.
6. After equipping the artifact "Banner of the Four Guardians," the Syncr bound "Wealth" (20% extra spirit stones at the beginning of the battle) will not appear in the match.
7. Price adjustment for the artifact "Phoenix Feather": +30% in the store → 25%.
8. Monster health reduction for Difficulty 3 and Difficulty 4.
9. Improved difficulty curve for all difficulty waves.
——————
[h2]Version Update 1.0.4 - November 15, 2023[/h2]
After the official launch of the game, we received a lot of feedback from players. In response to comments about the camera being too close, we have changed the default perspective to a higher one, and players can adjust it in the settings.
Changes:
1.Increased the probability of advanced moves when obtaining weapon attributes.
2.Set the default perspective to a higher angle.
Bug Fixes:
1.Resolved an issue where the unlock prompt for secret treasures was not displayed.
——————
[h2]some guidelines[/h2]
Q: How can I provide feedback on issues during gameplay?
A: You can provide feedback in the #suggestions channel on our Discord. We will address it promptly.
Q: Is Steam Deck supported?
A: Currently playable on Steam Deck, further adaptation and optimization are in progress.
Q: Is the field of view too low? Can it be adjusted?
A: You can increase the field of view by checking "Global (Perspective)" in the settings.
Q: Some terms in the game are not clear. Where can I find explanations?
A: On the store interface, hover your mouse over a terms, and a term explanation will appear in the lower right corner.
Q: What's the difference between Backstab and Back Attack?
A: Any attack initiated from behind the enemy is considered a "Back Attack," and Backstab has a chance to deal triple damage during a back attack.
Q: How to trigger Yi's Frenzy?
A: Generally, triggering Frenzy involves sprinting and breaking the enemy's vulnerability (the blue circle that gradually shrinks). Some weapons can also trigger it through normal attacks and sprints.
Q: Can turret-type enemies be backstabbed?
A: Yes, you can backstab turret-type enemies. The triangular indicator beneath the enemy's feet shows their facing direction.
Q: Does the game support controller vibration?
A: Yes, it does. You can enable it in the settings.
Q: Any upcoming updates?
A: Yes, more martial arts are currently in development. New characters and an endless mode will also be added based on player feedback. Feel free to leave us your ideas!