Megaloot - Mod Support update (v1.23)
[p]Hello, fellow adventurers![/p][p]We are happy to announce that we've prepared a new update that adds workshop support, new enemies, and other changes! Also, you'll have a chance to grab a copy of Megaloot with a 50% discount during the Winter Sale until January 5th![/p][p][dynamiclink][/dynamiclink][/p][p][/p]
Features
[h2]Mod support[/h2]- [p]From now on, it’s possible to create your own mods for Megaloot and upload them to the Workshop using in-game tools. You can find detailed instructions here - INSTRUCTIONS. You can also try out mods right away with the test mod, which rearranges the battle buttons.[/p][p]
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- [p]Reduced number of battles per floor.
Beginning: 4 battles per floor,
Floor 15+: 3 battles per floor,
Floor 30+: 2 battles per floor,
Floor 60+: 1 battle per floor.[/p] - [p]Added a refresh button to the merchant (but removed one slot).[/p][p]
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- [p]The main attack damage type won’t change during a battle anymore (it gets locked when the turn starts).[/p]
- [p]New Enemy: Braskap[/p][p]
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- [p]New Consumable: Zefrot[/p][p]
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- [p]New Consumable: Pallac[/p][p]
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- [p]New Consumable: Frokt[/p][p]
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- [p]New Consumable: Steak[/p][p]
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- [p]New Item: Golden Helmet[/p][p]
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- [p]Emperor’s Will now has a battle requirement.[/p][p]
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- [p]Buffed and fixed Ancient Shell.[/p][p]
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- [p]The Endless mode prompt will now appear on the last floor.[/p][p]
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- [p]Added multiple pages for the build planner.[/p][p]
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- [p]Fixed the counterattack dodge bug.[/p]