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Forza Motorsport News

This Week in Forza Motorsport – October 24

Celebrate the golden age of Mustang and the muscle car world in Colt Classics, the second Mustang Tour series.



Your Spotlight car is the new-to-Motorsport 1967 Shelby GT 500.

Over in Featured Multiplayer, check out the Community Choice Forza Proto-H Series and MX-5 Cup Spec Series.

Buckle up for a new Legends vs Leaderboard Rivals event, this time with Mobil 1 Pro Driver Juan Pablo Montoya. Race the 1974 Toyota Celica GT at Maple Valley - Reverse Circuit and set a lap to get 50,000 credits!

Forza Motorsport Hotfix 13.1

Forza Motorsport Update 13.1 is now rolling out on Xbox Series X|S and PC. This hotfix resolves crashes in Drift Rivals and Multiplayer lobbies, as well as the stuttering that could occur in Multiplayer Practice and Qualifying.

Version Number:
  • Xbox Series X|S: 1.690.4155.0
  • PC (Microsoft Store): 1.690.4155.0
  • Steam: 1.690.4155.0


Bug Fixes and Improvements
  • Fixed a crash that occurred when starting a new lap in Rivals Drift Zone events or attempting to view a replay from Rivals Drift Zone leaderboards. [1738136,1705771].
  • Fixed a crash that could occur for several players in a Multiplayer lobby during Practice & Qualifying menus or Grid Preview scene prior to the race. [1878574].
  • Fixed an issue in Multiplayer Practice & Qualifying where hitching or stuttering could occur as players joined or left the lobby [1901421].

Enhancing the Car Sounds of Forza Motorsport

Hi everyone,

I’m Nick Wiswell, Audio Director at Turn 10 Studios, and today I want to give you all some details on the audio changes you will hear in Forza Motorsport with the release of Update 13, Mustang Month, and our plans for future updates.

With this blog, I will personally address some of the feedback you have been sending us since we released the game last October. We hear you, and the plans that we are sharing today are in direct response to this – thank you for sharing your honest thoughts.



First, I’d like to give you some insights into the team we have assembled, and some important changes we have made to deliver the best audio experience possible when racing.

I’ve been at Turn 10 Studios since 2010, and I worked directly as Audio Director on Forza Motorsport 4 through Forza Motorsport 6. After that I moved into publishing focused roles working on Forza Horizon and Forza Street, and then into a more technical role before returning to Forza Motorsport full time in March 2023.

When I rejoined the team last year, most of the game’s audio content was already complete, so our efforts were focused on refining the assets we already had. After closely listening to your feedback, we have started incorporating new tools and processes into our audio workflow so we can deliver great sounding, authentic content moving forward. To ensure we have the best people we can leading these efforts, Turn 10 Studios rehired one of our former Sound Designers this past spring to help deliver these new plans.



To give you some context, this sound designer worked on Forza Motorsport (2005) through Forza Motorsport 3, as well as both Forza Motorsport 4 and Forza Motorsport 5 from a central Xbox audio team role. He then joined Polyphony Digital to work on GT Sport and Gran Turismo 7. I first met him when I was at Bizarre Creations working on the Project Gotham Racing games – Xbox’s premier racing game before the days of Forza – and I’m excited to work with him again. Between us, we have made a lot of great sounding racing games – and from some of the posts I’ve seen online, some of you would agree with this!

So, with a new audio leadership team, which includes another lead for our technology and development investments, we are set for the future.

To the state of audio in Forza Motorsport: I will admit that from an authenticity perspective, the game is not where we would like it to be. There are many factors that led to this, but we hope we can set things right going forward. Our goal is to fix these audio issues and ensure that all new cars added to the game are built authentically and uniquely. To achieve this, we have been overhauling our authoring techniques and pipelines so that we can update as many of the most egregious car audio issues as possible.



The initial work on this is now complete, and from Update 13 onwards, all cars added to Forza Motorsport will be built to this newer specification. In addition, a number of cars that have been flagged as inauthentic, both internally at the studio and by the community, will be updated over time.

The cars we are initially updating are with the release of Update 13 include the following:
  • 2022 Pagani Huayra R
  • 2014 Chevrolet #3 Corvette Racing Corvette C7.R
  • 2001 Acura Integra Type R

We have also made changes to the cockpit audio on the 2010 Lexus LFA, following its update in a previous release.



As we look forward to future updates, we will weigh factors such as community feedback, internal priority, upcoming featured cars in game and the availability of suitable recordings.

I’d also like to add that there is a lot of speculation about how the car audio is made and where it is sourced. It is all created from recordings of real cars, either captured on a track or on a dyno. Our library contains over 750 vehicle recordings, and more are being sourced and added every month. The changes we are making are built around how these recordings are being processed and edited, and the way we assemble the recordings back together at runtime to be controlled by the in-game physics engine.

I’m not going to give too much of our secret sauce away, but it’s based on the combined experience of our audio team and software engineers, and we are very happy with the changes we are making.



We hope you like them too, and as always, we look forward to feedback from the community. Also, I’ll be speaking with you all next month – November 7 at 3pm PT – on the official Forza Discord server to go into more detail on our audio development workflows as part of the next “In the Garage” AMA. I hope to see you there.

[h3]Nick Wiswell
Audio Director
Turn 10 Studios [/h3]

This Week in Forza Motorsport – October 17

Compete with the 2024 Ford Mustang GT against a current fleet of production Pony cars to celebrate the end of an era in Last of the Pony Cars, the first series of the Mustang Tour.



Over in Featured Multiplayer, experience the evolution of an automotive icon by jumping behind the wheel of your favorite Mustang era in the Ford Mustang Challenge Series.



Compete in the Community Choice GTX Sportscar Series and the Shelby GT500 Spec Series. Race in P, D, X, C, and E Classes in the Cycled Class Series.

Update 13 Release Notes and Bug Fixes



Bug Fixes and Improvements

[h2]Stability and Performance [All Platforms][/h2]
  • Fixed a crash that could happen during sign in at the splash screen. [1849093]
  • Fixed occasional crashes that could occur in popup dialogs during tutorials and when buying cars. [1869447]
  • Fixed a soft lock which could occur after applying tune when exiting tuning menu from test drive. [1863280]
  • Fixed a soft lock issue where players could get stuck in the "Changing Car" loading screen after selecting a car to use in Private and Featured Multiplayer. [1869603] [1870619]
  • Fixed an issue where the game would crash when the file option modal for My Files is being shown in a community tab and share option is being selected. [1871675]
  • Fixed an issue where the game would crash during controller pairing [1840134]
  • Fixed occasional crash when accessing fuel and tire menu in pre-race. [1866444]
  • Fixed an issue related to changing Car Performance Index for Any Car Class on Freeplay. [1857926]
  • Fixed an issue where the game would crash when utilizing the search input in Find Designs. [1870680]
  • Fixed a crash during Post Race when populating the scoring for the podium. [1615010]
  • Fixed an issue where the game could crash if the player was attempting to save a livery, and they already had their maximum number of saved liveries. [1846221]
  • Fixed an issue where the game would crash when viewing replays or in photo mode [1865205]
  • Fixed a crash during the transition into My Cars or Buy Cars. [1866619]
  • Fixed an issue regarding UI transitions when preparing for a track swap. [1775767]

[h2]PC[/h2]
  • The "Change camera" hint button is now always visible regardless of active input. [1860241]
  • The button icon for "Camera" hint button is now visible when using Mouse & keyboard as input. [1860271]
  • Mid mouse hint button is now visible in "View Car" scene when using mouse/keyboard as input [1862453]
  • Hint button text for "Camera" will no longer show up when the player switches to controller input. [1862488]

[h2]Audio [All Platforms][/h2]
  • Updated car audio for the following vehicles based on community feedback:
    • 2022 Pagani Huayra R
    • 2014 Chevrolet #3 Corvette Racing Corvette C7.R
    • 2001 Acura Integra Type R
  • Added an “all clear” sound to the Car Proximity Radar.
  • Fixed an issue where cockpit audio was not being controlled by the car audio volume slider on some cars.
Developers Note: With regards to car audio, our goal is to ensure that any new cars added to Forza Motorsport are built authentically and uniquely. We are updating our authoring techniques and pipelines so that we can update as many of the most egregious car audio issues as possible. The initial work on this is now complete and from Update 13 onwards, all cars added to the game will be built to this newer specification. In addition, a number of cars that have been flagged as inauthentic, both internally and by the community, will be updated over time. Please stay tuned for additional updates on this in the months ahead.
[h2]Drivatar AI [All Platforms][/h2]
  • Improved AI trailing ability especially in braking zones, making AI less prone to rear ending other cars. [1845364]

[h2]Tracks [All Platforms][/h2]
Update 13 introduces some small, yet notable improvements to Virginia International Raceway (VIR) track layouts:
  • Reduced the number of collidable objects on the track. [1828786]
  • Tuned road wetness across the track for better consistency. [1848710]
  • Improved quality and detail of grass throughout the track. [1847678]

[h2]Physics [All Platforms][/h2]
  • Updated multi-car aero model to reduce downforce impact on leading cars, widen the aero wake near the car, smooth transitions near wake edges and reduce drafting induced aero balance changes. [1821540]

[h2]Rivals [All Platforms][/h2]
  • Fixed an issue where Featured Rivals and VIP Rivals events had dynamic rubbering set to 0% by default. It should now be 100% by default. [1865690]

[h2]Featured Multiplayer [All Platforms][/h2]
  • Moved the weekly, cycled one-make series from the Spec tab to Featured tab.
  • Removed the Forza GT4 Spec Series and Spotlight Series from event rotation.
  • Increased race length of Medium races to target 18 minutes (previously 16 min.)
  • Updated Tire Wear Scalar for all Short and Medium length races to 4x, making tire wear consistent across Short, Medium, and Long races in Featured Multiplayer.
  • Updated Open Series lineup in Featured Multiplayer based on player feedback and concurrency:
    • Multi-Class Series has been updated to focus solely on ABCS.
    • Introduced a new ‘Cycled Class Series’, which changes classes daily, cycling through P, D, X, C, and E Classes.
    • Dedicated B, A, S, and R Class Series will cycle weekly.
  • Fixed an issue in the Endurance Series where players could use a car that did not meet the event restrictions. [1866684]

[h2]Featured Multiplayer Car Balancing [All Platforms][/h2]
Car
Change Summary
Series
2021 Cadillac #31 Whelen Racing DPi-V.R
Reduced HP by .5% Reduced Weight by 4.5%
Forza Proto-H Series
2023 Cadillac #31 Whelen Engineering Cadillac Racing V-Series.R
Reduced Weight by 5%
Forza Proto-H Series
2023 Cadillac #01 Cadillac Racing V-Series.R
Reduced Weight by 5%
Forza Proto-H Series
2023, Cadillac #2 Cadillac Racing V-Series.R
Reduced Weight by 5%
Forza Proto-H Series
2024 Porsche #5 Porsche Penske Motorsport 963
Reduced HP by 14%
Forza Proto-H Series

[h2]Private Multiplayer [All Platforms][/h2]