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Cosmic Carnage News

Cosmic Carnage Update 1.2.1

Patch
[p]Adjustments:[/p]
  • [p]Bullet range value corrected in pause menu and end game menu[/p]
  • [p]Endless mode improved optimisation[/p]
[p]Bugs:[/p]
  • [p]Auto switching songs sometimes takes too long[/p]
  • [p]EXP orbs stop magnetising after ~3 runs[/p]
  • [p]CL22 Endless mode had no enemy cap causing frame drops[/p]
[p][/p][p]You can provide feedback in the pinned thread within the steam discussions. Or you can join the discord.[/p][hr][/hr][p][dynamiclink][/dynamiclink][/p]

Cosmic Carnage Update 1.2 - Carnage Level 22 Endless Mode Added

Update 1.2
[p][/p][p]NEW:[/p]
  • [p]Added Carnage Level 22 - Endless Mode[/p]
  • [p]Added new leaderboard for Carnage Level 22 - Endless Mode[/p]
[p]Adjustments:[/p]
  • [p]Bullet range value in build selection corrected[/p]
[p]Bugs:[/p]
  • [p]Shredder size increase upgrade not working[/p]
  • [p]Some bosses not showing health bars[/p]
  • [p]Auto fire/aim toggle text displaying over pause menu[/p]
  • [p]8+ smaller bug fixes[/p]
[p]You can provide feedback in the pinned thread within the steam discussions. Or you can join the discord.[/p][hr][/hr][p][dynamiclink][/dynamiclink][/p]

Azul Rocket Buffs + Evolet Swarm Tweaks + EXP Orb Fix

Minor Patch
[p]Adjustments:[/p]
  • [p]Buffed Azul rockets base and upgrade slightly[/p]
  • [p]Evolet swarm units reduced cool down time[/p]
  • [p]Evolet swarm units reduced duration[/p]
[p]Bugs:[/p]
  • [p]EXP orbs not being drawn in by the player (after a few runs)[/p]
  • [p]10+ smaller bug fixes[/p]
[p]You can provide feedback in the pinned thread within the steam discussions. Or you can join the discord.[/p][hr][/hr][p][dynamiclink][/dynamiclink][/p]

New Leaderboards Fix

Minor Patch
[p]Bug Fixes:[/p]
  • [p]small fix correcting an issue with the new leaderboards[/p]
  • [p]1+ other error fixes [/p]
[p]You can provide feedback in the pinned thread within the steam discussions. Or you can join the discord.[/p][hr][/hr][p][dynamiclink][/dynamiclink][/p]

Cosmic Carnage Update 1 - New Heat Bars, Difficulty Modes

Update 1
[p][/p][p]NEW:[/p]
  • [p]Added heat bars for the following weapons: [/p]
    • [p]Shredder[/p]
    • [p]Wave[/p]
    • [p]Laser[/p]
    • [p]Singularity[/p]
    • [p]Grenade[/p]
    • [p]Cyber Blade[/p]
    • [p]Electric Laser[/p]
    • [p]Bullet Defense[/p]
    • [p]All 4 tiers of Bullet Hell[/p]
  • [p]Added popup for toggling auto aim & auto fire on/off[/p]
  • [p]Difficulty selection added[/p]
    • [p]Easy = less enemies spawn, enemies have reduced HP[/p]
    • [p]Regular = current game as is[/p]
    • [p]Hard = more enemies spawn, enemy health scales up per round[/p]
    • [p]New leaderboards added for each difficulty[/p]
[p]Adjustments:[/p]
  • [p]Increased level up pushback by 50%[/p]
  • [p]Sniper boss bullet colour changed to purple (to not clash with blaster (red) enemy explosions)[/p]
  • [p]Electric Laser buffed[/p]
    • [p]base range increased[/p]
    • [p]base number of targets increased[/p]
    • [p]tier 4 can split[/p]
  • [p]EXP orbs merging changes[/p]
    • [p]merging reduced to happen less often[/p]
    • [p]merging will generally be closer to the player[/p]
[p]Bug Fixes:[/p]
  • [p]Cannot use RS without first using LS (controller)[/p]
  • [p]Movement with keyboard arrow keys fixed[/p]
  • [p]Bullet Defense shooting then pausing behaviour fixed[/p]
  • [p]5+ small bug fixes[/p]
[p][/p][p]You can provide feedback in the pinned thread within the steam discussions. Or you can join the discord.[/p][hr][/hr][p][dynamiclink][/dynamiclink][/p]