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UNDERDOGS News

Update 1.0.5 - BLEEEEEEP

Parents rejoice, the Adult Filter is now functional!

By toggling it on in the Settings menu, profanity will be censored (in texts, King's voice lines, and by muting the music's lyrics) and gory scenes will be blurred out.

We've also solved a few bugs and minor issues.

GL HF!

Update 1.0.4 - Wrecking ball!

The studio's at work on The Sandboxxer Update, which is shaping up even better than anticipated. But before we dive head-on into its production, we've got a small update for yall.

[h3]New weapon just dropped: THE WRECKING BALL!
[/h3]
The Wrecking Ball is a high-skill blunt weapon that, when used well, can cause tons of DMG and provide for great crowd control.

[previewyoutube][/previewyoutube]

[h3]We've also added Event Sound-Bites.
[/h3]
As of now, every event in UNDERDOGS has a unique sound-bite that plays when you visit!
We've been wanting to add this for a long time and were finally able to implement it.
It's a small touch that we feel adds a lot of character.

[h3]And finally, we've made lots of small improvements and bug fixes.[/h3]
These include:
  • Fixed situations where the grappling hook could be stuck underground or in walls
  • Fixed issues with recentering while playing on Quest Link
  • Fixed the bindings for Windows Mixed Reality headsets
  • Added launch options to Steam (OpenVR/Oculus)
  • Improved the Ultra setting of the Shadow Quality on PC


[h3]Check out the full release notes, including some more details about the wrecking ball.[/h3]

GL HF
- 1/5

1.0.3 UPDATE

In this minor update, we fixed a few bugs and added a Run Summary window that opens after YOU DED which includes day reached, cause of death, most prominent characters and new unlocks:



Additionally:
  • UNDERDOGS on PC now runs on whichever the player's active OpenXR Runtime is.
  • Fixed Tight Build Quirk box
  • Fixed Self Caring Qurik box
  • Fixed some performance leaks with particle systems
  • Fixed some sounds not stopping
  • Fixed some missing damage VFX to Nailguns
  • Fixed a few performance hiccups in ACT III on Quest 3
  • Removed MSAA from Cinematic Cameras until slugishness bug is resolved (you can still use super sampling)


GL HF
- 1/5

Edit:

HOTFIX 1 - 28.2.24
  • Fixed an issue caused by loading a save file with Self Activated quirk

1.0.2 Hotfix

  • Fixed vive wand bindings being unintentionally flipped
  • Fixed index knuckle bindings requiring hard trigger press registration

ROADMAP + Update 1.0.2!

UNDERDOGS launched with a bang 3 weeks ago, and we at One Hamsa intend to keep expanding and updating it for as long as we can.

[h3]So first off, let us introduce you to our development roadmap![/h3]
This is highly subject to change, but it can give you an idea of where we're aiming, and we'll keep it up to date as our plans shift.

Additionally, update 1.0.2 is out.
Here are its highlights:


  • Middle Finger - Enabled



  • New Bashguard models for the Stun, Blast, Power and Kinoflectic bashguards
  • New art assets, including new illustrations of Bulfas and Nait, a new mech starting-up SFX the players after calibrating, and rain in The Killbox (PC only)



  • Improved Jab Detection
  • Quitting in mid-combat saves your HP and partial progress
  • Added new SteamVR bindings for binding locomotion and effector action
  • A shitton of small bug-fixes, as well as some rare critical bugs

[h3]You can find the complete changelog here - this is the News Feed as seen inside the game.[/h3]

GL HF
- 1/5