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Settlemoon News

v1.6d - Endgame fixes and some item-related building things

Another lil' hotfix update! warmfix? room-temperature-fix? I've made this joke already.
This one's mostly to do with the endgame and starting second playthroughs. The polish never ends, so they say!

[h3]BUILDINGS:[/h3]
  • Fixed the item analyzer putting dropped materials that touch it in limbo.
  • Display stands and item analyzers no longer consume the item used. (they get put into your dropped items bag)
  • Fixed low-level guilds dealing negative damage to high-level bosses.


[h3]PROGRESSION:[/h3]
  • The centerpiece now displays hint images for all materials needed, not just event mats.
  • Fixed the friends list being cleared if the game is closed after the ending.
  • Fixed an ending marker not saving if the game is closed after the ending.

v1.6c - Quest time hotfix, OoB Building fix

Hello again! Another lil' hotfix. We noticed a lot of folk getting weird bugs where a "GUILD" quest would look like it just repeats endlessly without completing. It shouldn't do that now.

[h3]QUESTS:[/h3]
-Fixed quests with a GUILD status getting stuck for absurd amounts of time.
-Fixed inaccuracies with quest timers that caused timers to appear to loop.

[h3]BUILDINGS:[/h3]
-Fixed being able to place buildings waaaaaaaaaay out of bounds if your window was wide enough.

v1.6b - Quest time fixes, mostly.

Hello again! Another hotfix. Is it a hotfix? what's the threshold of a hotfix being hot? how long does it take for a patch to cool down?

If you've noticed some ridiculously stacked quest completions, it's not just you! It WAS actually a bug. Fetch quests should no longer take...6 seconds to complete.

[h3]MENUS:[/h3]
  • The option to disable the help button on the main menu now also disables menu names and has been renamed to "Hint Text on Menus".
  • There is now a building category for some endgame buildings.


[h3]QUESTS:[/h3]
  • Completed quests that also have an ongoing repeat will now show the timer.
  • Fixed an issue where guilds would permanently lower the time it takes to complete a quest.
  • Quests now update their cost and wait times on load to match updates.

v1.6a - Very small UI hotfix

Whoops! I thought the lists were in the right order but they weren't. Now they are. Dun worry 'bout it. That's what these letter hotfixes are for.

  • Fixed the Moons menu using an incorrect icon after gaining forbidden knowledge.

v1.6 - TIME EXTENSION!!

Hello, Catalysts!

Big change here: All timers now last 50% longer. I had tuned the Stars one specifically for overnight; set things up, sleep for 8 hours (hopefully), and it'd be done when you wake up. Moons are for more active times; if you're running errands or something.
Turns out these were way too short. It was frustrating to just have it run out by the time you're done. So now, even overnight, the town should be active in the morning!

Additionally, more UI clarity and tutorialization. In hindsight I probably should have focused much more on this pre-release, but hey! No time like the present. If learning the game and navigating menus felt too confusing for you, give this a try!

We've also seen some folks say they've plateaued around Lv. 60, and made some changes to hopefully help people get over that wall easier. Still gonna keep an eye on that!

And lastly, I've thrown in some new decor as a bonus! Some of them are exclusive to special moons...

[h3]MOONS:[/h3]
  • Increased time limit for Stars: 8 -> 12 hours
  • Increased time limit for all Moons: 4 -> 6 hours


[h3]TUTORIAL:[/h3]
  • The helper moth will now land on back buttons when highlighted.
  • Back buttons now have a much brighter sprite when highlighted.
  • Rose will point at more buttons when trying to lead you to the Quests tab.
  • Options on the main menu that aren't relevant yet will be locked, to reduce getting lost in menus.
  • When you first get the card explaining how time works, it can't be dismissed until you read through all of it.
  • When waiting for the tutorial quest to finish, the back button on the quest menu will now be highlighted.
  • Adjusted the phrasing of the tutorial card to better explain the purpose of quests.


[h3]MENUS:[/h3]
  • Menus now have NAMES! They display briefly when you open them. This should help a lot when getting your bearings as well as helping other players.
  • Fixed the buildings menu temporarily disabling picking up buildings after placing an item stand.
  • Menu moths will now land on things more reliably instead of spinning around them for a long time.
  • After gaining forbidden knowledge, the Sky menu changes some icons...


[h3]BUILDINGS:[/h3]
  • Increased the Large Inn's level, 1.5 -> 1.75
  • Increased the Moth Tree's level, 1 -> 1.5
  • Moved some secondary shops closer to the front of the list, so they're more easily seen.
  • Underground decor is now easier to pick up.
  • Added some new decor! A bamboo plant, a dock, a boat, a spooky clocktower, and more!
  • Added a hanging sign variant for the display stand.
  • Drinks made from event materials are now even more polarized.


[h3]UI:[/h3]
  • Fixed the autosave status flickering with a lot of icons for 1 frame before switching to the "lot of files" icon.
  • Changed the icon for autosave saving a lot of files.
  • There are now different sprites for different envelopes, as well as a new sprite for your mail collection tab.