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Settlemoon News

v2.0f - More friends and some fixes

Hello, Catalysts! A good bunch of you have cleared NG+ now. Good to see it!
There were a bunch of reports of friends lists having some weirdness when it hits the limit. Along with fixing that, I made the file compress the same way others do, which means I can afford to increase the friends limit without changing the file size! Yay!

[h2]MENUS:[/h2]
  • Increased the friend limit to 125. Have fun!
  • Fixed the friends list getting all weird if you hit the limit.
  • Fixed recently-added friends forgetting they're already in town if the game is restarted.


[h2]PROGRESSION:[/h2]
  • In sidequest 6, fixed an NPC saving incorrectly if the game closes during a crucial moment.


[h2]BUILDINGS:[/h2]
  • Fixed the giant pillar in NG+ being highlighted as buildable when you can't afford it.
  • The brewery now shows that materials can be put into it when you hover over them.



[h2]TECHNICAL STUFF:[/h2]
  • Applied some compression to the friends file. This shouldn't affect anything on your end but I'm writing it down anyway.
  • Queued up savefiles now set the saving cooldown immediately to prevent a potential frame-perfect double-save. MAYBE that fixes the freezing i've seen people get? We'll have to investigate further to figure out what's causing this.

v2.0e - The shovel hotfix

Hello, excavating Catalysts! Do you like shovels? Do you like shovels that don't break? Then this update is for you.

[h2]SHOVEL:[/h2]
  • Fixed picking up invisible buttons when using the shovel.
  • Adjusted the final photo of the shovel sidequest.
  • Made a couple of the shovel spots easier to hit.
  • Fixed a crash when double-clicking the shovel.
  • Fixed a crash when trying to pick up a material while holding the shovel and vice versa.
  • The shovel.

v2.0d - More fixes + you can sit on benches now!

Hello, Catalysts! Another hotfix. Smoothing things out. You know the drill. In addition to bugfixes, though, you can now SIT ON BENCHES AND STUFF. You can click on your adventurer to make them interact with the building they're standing in front of, if they can. Otherwise they'll just jump in place. Woohoo!

[h2]MENUS:[/h2]
  • Fixed not being able to swap outfits.
  • The exit confirmation menu now waits until the game is done saving to actually close the game.
  • The exit confirmation menu now suppresses automatic updates like most other menus do.
  • Cards with objective counters now highlight the counter when showing unlocks. It's also been moved lower.
  • During the tutorial, the double click prompt now blinks faster.


[h2]ADVENTURERS:[/h2]
  • You can now click on yourself to interact with buildings like other adventurers do.
  • Fixed rearranging the friends list not updating in-town adventurers correctly.
  • Fixed guildmembers keeping the chatbadge after you remove them. Freeloaders.


[h2]BUILDINGS:[/h2]
  • Changed the soccer ball to be more mechanically consistent with the rest of the game.
  • Fixed a reversed sprite on a certain building that, according to achievement stats, I don't think anyone's gotten yet.

v2.0c - Fast lil crash hotfix!

Hello again, Catalysts!! Very small fast hotfix for this; we were getting reports of a very strange crash. Remember when I said "Everything's proooobably okay"? Turns out that wasn't entirely true, haha. We'll be keeping an eye out on any other issues.

[h2]THE ONLY PATCH NOTE:[/h2]
  • Fixed a crash on load when a cocoon attempted to spawn.

v2.0b - The "moths make noises now" update

Hello, Catalysts! Nice lil' QoL and bugfix patch here. Most notably, moths and beetles make NOISES when you click them now. Hopefully that's not too startling!
Also, that "New Discoveries" tab's weird behavior is fixed. It shouldn't send you into an empty menu anymore.

Also changed a bunch of stuff under the hood that SHOULDN'T affect anything. Everything's proooobably okay.

[h2]BUILDINGS:[/h2]
  • Clickable town-things (moths, shrines) no longer react on certain menus. (buildings and visitors)
  • Moths and Beetles now make noises when you click them.
  • Fixed some missing item names in the geode shop.


[h2]MENUS:[/h2]
  • Materials and Item menus now support rapid-click: hold it down and sweep over the buttons to grab a sampling of all of them
  • Fixed the "New Discoveries" building filters locking you in an empty buildings menu.
  • The building filters menu now updates live as buildings are marked as seen.
  • Changed the name of the "Shops" menu to "Utility" to be more accurate.
  • Added some missing building filter names.
  • Fixed menus lagging behind by 1 frame (i think this was caused by a gamemaker update)
  • Fixed a crash when rearranging friends that are in a guild.
  • Holding a shovel now hides boss arenas and makes voids transparent.


[h2]PROGRESSION:[/h2]
  • Fixed the NG+ tutorial having a softlock with checking if you have enough resources to build an Inn.
  • Fixed the NG+ intro screen putting the score tally on the wrong layer. It now appears behind the menu.
  • Fixed prestiging not tallying anything up (that was broken???)
  • Fixed Sidequest 2 starting in the wrong state until something refreshes it.
  • Fixed Sidequest 6 not properly setting the state of quests.