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Shape of Dreams News

Shape of Dreams: Steam Awards Nomination - Better With Friends

[p]Hello, Travelers![/p][p]This fall, after years of development and multiple prologues and demo tests, we launched the full version of Shape of Dreams on Steam. In just the first 24 hours, it sold over 100,000 copies—and within a month, over 500,000 players had embarked on dreamlike adventures, leaving countless “Very Positive” reviews.[/p][p][/p][p]Hi Travelers![/p][p]If you’ve enjoyed your journey in Shape of Dreams, we’d be incredibly grateful for your support in this year’s Steam Awards.[/p][p]From the very beginning, our goal was simple: to create a co-op roguelite action game that’s at its best when played with friends. Sure, you can dive in solo, but the true magic happens when up to four players strategize together, experiment with wild synergies, and inevitably say, “OK, just one more run.”[/p][p][/p][p]That’s why it would mean the world to us if you considered nominating Shape of Dreams in the “Better With Friends” category.[/p][p][/p][p]There are so many amazing games this year, and we’re deeply thankful to everyone who has played Shape of Dreams. If you think of us again when submitting your nominations, it would be an honor—and a huge help in sharing the joy of our dreamlike adventure with more friends around the world.[/p][p][/p][p]Thank you![/p][p]– Lizard Smoothie💫[/p]

Shape of Dreams — The Journey Continues: Dream, Dare, Discover

[p]Hello, Travelers![/p][p]We hope your journey through dreams has been a wonderful one so far.[/p][p]Today, we’d like to share a look into the near future — our very first major update, and the path that will shape the future of Shape of Dreams.[/p][p][/p][h2]What Can You Expect?[/h2][p][/p][p]We have many exciting plans ahead, and this roadmap represents our latest vision for the future of Shape of Dreams.[/p][p]Let’s take a closer look at what’s coming this winter.[/p][p][/p][h3]Official Mods Support[/h3][p]This winter marks a new era for creativity — official mods support is on the way![/p][p]Steam Workshop integration, an in-game mod manager, and modded co-op experiences are all on the way. You’ll soon be able to reshape the world of dreams in your own way. We’re also adding new features to empower creators and make the modding process smoother and more rewarding.[/p][p][/p][h3]Deeper Late-Game Experiences[/h3][p]We’ve seen how deeply many of our core players enjoy exploring every layer of the game — in fact, more than 50% of players choose to continue looping instead of reaching the ending. To make each run more unique and engaging, we’re introducing new elite monsters, Lucid Dreams variations, and enhanced item balance to create richer, more dynamic late-game experiences.[/p][p][/p][h3]Extreme Challenge Mode & Exclusive Rewards[/h3][p]For travelers who think even Nightmare Mode isn’t enough, we’re preparing a brand-new challenge mode.
Climb through escalating levels of difficulty, conquer every trial, and earn exclusive limited rewards reserved for only the most skilled adventurers.[/p][p][/p][h2]The Future of Shape of Dreams[/h2][p][/p][p]Many of you have shown incredible love and support for Shape of Dreams, far exceeding what we imagined. To honor that passion, we’re fully committed to continuing the game’s growth — and much of this roadmap was built upon your feedback from Discord, Steam discussions, and beyond.[/p][p][/p][p]In the upcoming spring update, we’ll introduce a new Corrupted Chaos system that empowers your traveler through unique, tainted enhancements.
Then, this summer, we’re preparing our largest update yet — featuring a new traveler, new traveler skins, a new boss, and more.[/p][p][/p][p]Beyond these major milestones, we’ll continue to deliver smaller updates and refine every aspect of the experience.
Your voices guide the evolution of Shape of Dreams, and we’ll continue walking this journey together.[/p][p][/p][p]Safe travels in your dreams,
– Lizard Smoothie💫[/p]

Patch 1.0.9 Note

[p]Hello, Travelers![/p][p][/p][p]This update focuses on enhancing overall performance and stability while addressing several key bugs.[/p][p][/p][p]Your continued feedback has been invaluable in helping us refine Shape of Dreams. Please keep sharing your thoughts with us — every comment helps us make the game better.[/p][p][/p][h3]Optimization[/h3]
  • [p]Added “Off” option for Fog Quality settings.
    → Greatly improves FPS, especially on lower-end PCs.[/p]
  • [p]Added Texture Quality settings.[/p]
  • [p]Overall game performance optimization.[/p]
  • [p]Fixed severe frame drops and high GPU usage in the title screen and certain maps.[/p]
[h3]Adjustments[/h3]
  • [p]The cast time of Sneeze now scales with Attack Speed.[/p]
  • [p]Reduced the visual intensity of elemental effects on large bosses.[/p]
  • [p]When both Travelers and Heroic Bosses die simultaneously, Travelers will now revive instead of triggering game over.[/p]
  • [p]Ultimate Malice star now consistently applies to Annihilation Stance.[/p]
  • [p]Improved Unity engine security features.[/p]
[h3]Bug Fixes[/h3][p]General[/p]
  • [p]Fixed mouse button input malfunction on Linux and Mac systems.[/p]
  • [p]Fixed a bug where the game could freeze when selecting Play Tutorial or identifying Artifacts in certain languages.[/p]
  • [p]Fixed the inaccurate completion rate display for Déjà vu.[/p]
  • [p]Fixed occasional slowdown in Sneeze cast time.[/p]
  • [p]Fixed abnormal Attack Damage and Attack Speed when Shell Traveler used Essence of Quicksilver.[/p]
  • [p]Fixed Shell Traveler sometimes moves more slowly without reason.[/p]
  • [p]Fixed Apple of Discord disabling certain star effects, such as Controlled Madness.[/p]
  • [p]Fixed Embrace Mortality damage boost being applied multiple times under specific conditions.[/p]
  • [p]Fixed multiple bugs that occurred when leaving and returning to a Chaos area without claiming rewards.[/p]
  • [p]Fixed Mirage Skin monsters continuously refreshing the Delusional effect through burn damage.[/p]
  • [p]Fixed the inability to change Traveler Memories in the Constellation screen when playing at 4:3 resolution.[/p]
  • [p]Fixed White Night safe zone failing to activate when using certain Memories.[/p]
  • [p]Updated several translation texts.[/p]
[p]Co-op[/p]
  • [p]Fixed Lucid Dream selection resetting when a new Traveler joined a Co-op lobby.[/p]
  • [p]Fixed clients being unable to skip the final boss cutscene in certain cases.
    → Travelers no longer take damage during cutscene playback.[/p]
[p]We truly appreciate your passion and support for Shape of Dreams.[/p][p]Our team will continue to refine and expand the game based on your feedback — and we can’t wait to share what’s coming next.[/p][p][/p][p]Thank you![/p][p]– Lizard Smoothie💫[/p]

🌙 Shape of Dreams – Hotfix 1.0.8

[p]Hello, Travelers![/p][p]A new hotfix update has been applied to improve your gameplay experience and resolve major issues, based on your valuable reports. Please see the details below:[/p][p][/p][p]🔧 Hotfix Details[/p]
  • [p]Fixed an issue where, after battling a hidden boss, souls would sometimes not drop, and the rift would fail to open.[/p]
  • [p]Fixed a bug where the game could freeze on the lobby search screen.[/p][p]We would like to express our deepest gratitude to all the players who reported these issues, and especially to Traveler 水宝 for providing a crucial clue that helped us resolve the problem.[/p]
  • [p]Fixed an issue where some text displayed with incorrect vertical alignment.[/p]
[p][/p][p]This hotfix is part of our ongoing efforts to make Shape of Dreams more stable and enjoyable. Your reports and feedback continue to be a tremendous help in improving the game. 🌙[/p][p][/p][p]See you again in the dream! 💫[/p][p]– Lizard Smoothie💫[/p]

Patch 1.0.7 Note

[p]Hello, Travelers![/p][p]A new update for Shape of Dreams is here. This patch focuses on improving the overall gameplay experience with enhanced progression rewards, optimization improvements, and bug fixes. Let’s dive into the details below.[/p][p][/p][h3]Progression[/h3]
  • [p]Added Stardust rewards for Traveler Mastery levels:[/p]
    • [p]Receive 250 Stardust at levels 5, 10, 15, 20, 25, and 30.[/p]
  • [p]You now receive all mastery rewards even if you exit the game, are disconnected, or experience a crash.[/p]
  • [p]Required mastery points for levels 0–30 reduced by 30%.[/p]
  • [p]Several overly repetitive achievements have had their completion requirements lowered:[/p]
    • [p]Eternal Rest, Go with the Flow, They're Just Big Cats, The True Ruler of the Forest, Feels Like Home, Hunters? What Hunters?[/p]
    • [p]Achievements that have been completed due to these changes will now unlock when entering the first stream.[/p]
  • [p]Stardust rewards increased:[/p]
    • [p]From Artifact: 20 → 60[/p]
    • [p]From Dream of the Star Seeker: 20 → 100[/p]
[p][/p][h3]General[/h3]
  • [p]You can now skip the cutscene of knocking on the door in the Garden.[/p]
  • [p]Players can join co-op sessions up until just before the final boss encounter.[/p]
  • [p]After all monsters are defeated:[/p]
    • [p]The Flame Tornado in the Crimson Flame Demon event will stop spawning.[/p]
    • [p]Random Teleport in the Warped Space event will cease.[/p]
[p][/p][h3]Balance Adjustments[/h3][p]Memories & Essence[/p]
  • [p]One Step, One Kill: Now restores Health after defeating any boss.[/p]
  • [p]Essence of Rejuvenation: Healing increased by 50%.[/p]
  • [p]Essence of Blossoming: Damage reduction 80% → 70%.[/p]
  • [p]Flash Freeze: Max charges 1 → 2, cooldown 6.5s → 5s, damage +30%.[/p]
  • [p]Great Frost Sword: Damage +25%, single-target bonus 200% → 350%.[/p]
  • [p]Static Discharge: Max damage +30%.[/p]
  • [p]Pressure Point: Collision damage +40%.[/p]
[p]Monsters[/p]
  • [p]Lava pool duration from Fire Spirits is reduced by 50%.[/p]
  • [p]In non-Nightmare difficulties, Infernus now summons 2 pillars instead of 3.[/p]
  • [p]The number of small fireballs during the final boss’s Meteor Shower now scales with difficulty.[/p]
[p][/p][h3]Optimization[/h3]
  • [p]Added option to adjust “Player Skill Count” in graphics settings for smoother late-game performance.[/p]
  • [p]Performance optimizations for Travelers, Memories, and Essences such as Bismuth, Essence of Charcoal, Battle Cry, and Blizzard.[/p]
  • [p]Fixed severe frame drops when interacting with the Altar Cleansing in long sessions.[/p]
  • [p]Blizzard now supports up to 10 instances per Traveler simultaneously.[/p]
[p][/p][h3]Bug Fixes[/h3][p]General[/p]
  • [p]Fixed a bug where a white screen would appear and block progress at the final boss.[/p]
  • [p]Fixed a bug where all platforms broke at the end of Phase 1 in the final boss fight.[/p]
  • [p]Fixed a bug where excessive currency collection caused negative currency values.[/p]
  • [p]Fixed the inconsistent activation of Soul Prison.[/p]
  • [p]Fixed overlapping spawn issues with Teleport Remnants and Shrines on the Eroded Isle of Despair.[/p]
  • [p]Fixed incorrect colors for certain visual effects.[/p]
  • [p]Fixed mismatched tooltip text for the Hero Boss Reverie Quest.[/p]
  • [p]Fixed missing resurrection effect indicators above the Health bar for certain stars.[/p]
  • [p]Fixed missing Determination Shard resurrection icons after loading a save.[/p]
  • [p]Fixed persistent gold tooltips when using a controller.[/p]
  • [p]Fixed quests that triggered after moving to the final boss.[/p]
  • [p]Fixed locked Rifts in loaded games.[/p]
  • [p]Fixed disappearing Rift leading to the final boss after reloading.[/p]
  • [p]Fixed missing souls and rifts after defeating a boss in the Eternity Prison.[/p]
  • [p]Fixed projectiles from Essence of Accuracy applying multiple damage bonuses.[/p]
  • [p]Fixed Hunt Threat level increasing after reloading a game from a captured location.[/p]
  • [p]Fixed the Bliss of Ignorance Curse behavior when multiple instances were active.[/p]
  • [p]Fixed incorrect progress display for Déjà Vu.[/p]
  • [p]Fixed extended casting time for Sneeze.[/p]
  • [p]Fixed quest text not updating after entering Deeper Dreams.[/p]
  • [p]Fixed text appearing in the wrong language.[/p]
  • [p]Reduced crash frequency due to memory overuse and during save operations.[/p]
  • [p]Fixed an issue preventing gold or Dreamdust sharing in the Norway region.[/p]
[p]Achievements[/p]
  • [p]Fixed Coin Explosion is not counted as crowd control for the Now Now Stay Still achievement.[/p]
  • [p]Fixed Teal Blade is not counted as a movement skill in Vesper’s Peak challenge.[/p]
  • [p]Fixed Cruel Sun not counting as a cold memory in Vesper’s challenge.[/p]
  • [p]Fixed and adjusted completion conditions for Aurena’s Overflowing Healing achievement.[/p]
[p]Co-op[/p]
  • [p]Fixed items being dropped during Rift travel with travel voting disabled.[/p]
  • [p]Fixed Barrier Battery achievement not being completable by clients.[/p]
  • [p]Fixed the co-op session not starting when a player disconnected before fighting Azraq.[/p]
  • [p]Fixed chat bans resetting when a banned player rejoined the game.[/p]
[p]Travelers[/p]
  • [p]Fixed Mist’s Charged Sabre not functioning properly.[/p]
  • [p]Fixed Vesper’s Cruel Sun, causing skill lock before moving to the next area.[/p]
  • [p]Fixed Nachia’s Moonlight Pact becoming unusable when combined with Essence of Paranoia.[/p]
  • [p]Fixed Soul Oil of Shell and Life Neglect not affecting non-primary targets.[/p]
  • [p]Fixed Shell’s basic attack not applying 50% of attack effects to non-primary targets.[/p]
[p][/p][p]Thank you so much for continuing your journey with Shape of Dreams. 🌙[/p][p]We will keep improving and evolving the game based on your valuable feedback.[/p][p][/p][p]✨ "Until we meet again in the dream!"[/p][p]– Lizard Smoothie💫[/p]