Two new defensive units added, easy AI difficulty nerfed.
Two new units, which have existed in concept from the start, have now finally joined the fight, They are both specialty defensive turrets and compliment each other. They can both be constructed by class B or higher mechbots.
The Energy Reversal Cannon is available beginning in Tech Level 3 and absorbs and reflects enemy energy projectiles in a large radius, up to a certain threshold, after which it begins to take damage. The discharge of its cannon lowers its stored energy, so high damage per minute is needed to destroy it...unless it is targeted by missiles, which it cannot absorb. Shield research also applies to the ERC, making it stronger in later tech levels.
The Missile Interception Unit debuts in Tech Level 4, and redirects any nearby enemy missiles toward itself, destroying them without taking damage. It is vulnerable to all other projectiles.
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A number of people had mentioned that the computer opponents were too capable, even on easiest, making it hard to learn to play the game, so I've reduced difficulty level 1 and 2, with 2 now being the former level 1 and level 1 being reduced more drastically.
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changelog
-Made the two lowest AI difficulty levels more inept, the lowest difficulty much moreso.
-Added the Energy Reversal Cannon and Missile Interception Unit (finally).
-Added more support for text input of non-latin characters (I think!).
-Range circle now drawn for battlestations, turreted ships, missile ships, and defense structures when selected.
-Minimap can no longer be scrolled if LMB was pressed while off the minimap.
-MMB view pan no longer goes further than intended to the right/bottom of the map.
-Shields no longer go below 0 after being fully depleted.
-Defense turrets, which should not be able to be assimilated, can no longer be right-click targeted by assimilators.
-Checking for unit destruction is now more efficent.
-Assimilators now spread out a bit after assimilating.
-Hover-over info display now always works after loading a saved game (but only for games saved after this update).
-Fixed bug that could cause capital ships with upgraded damage to appear to have worse than actual dps after loading a saved game.
-Clicking the main menu button from the end of match stats screen now properly resets global.loadedgame to false.
-Finally fixed a bug causing incorrect hit box sizes for units being reactively attacked by non-fighter spacecraft.
-Particle effects are now removed properly when opening the ingame pause menu.
multiplayer
-Most client spacecraft now deploy properly when created.
-Added some other unit destination updates that were missing.
-Clients now display players' difficulty settings correctly in the match lobby.
The Energy Reversal Cannon is available beginning in Tech Level 3 and absorbs and reflects enemy energy projectiles in a large radius, up to a certain threshold, after which it begins to take damage. The discharge of its cannon lowers its stored energy, so high damage per minute is needed to destroy it...unless it is targeted by missiles, which it cannot absorb. Shield research also applies to the ERC, making it stronger in later tech levels.
The Missile Interception Unit debuts in Tech Level 4, and redirects any nearby enemy missiles toward itself, destroying them without taking damage. It is vulnerable to all other projectiles.
----------
A number of people had mentioned that the computer opponents were too capable, even on easiest, making it hard to learn to play the game, so I've reduced difficulty level 1 and 2, with 2 now being the former level 1 and level 1 being reduced more drastically.
----------
changelog
-Made the two lowest AI difficulty levels more inept, the lowest difficulty much moreso.
-Added the Energy Reversal Cannon and Missile Interception Unit (finally).
-Added more support for text input of non-latin characters (I think!).
-Range circle now drawn for battlestations, turreted ships, missile ships, and defense structures when selected.
-Minimap can no longer be scrolled if LMB was pressed while off the minimap.
-MMB view pan no longer goes further than intended to the right/bottom of the map.
-Shields no longer go below 0 after being fully depleted.
-Defense turrets, which should not be able to be assimilated, can no longer be right-click targeted by assimilators.
-Checking for unit destruction is now more efficent.
-Assimilators now spread out a bit after assimilating.
-Hover-over info display now always works after loading a saved game (but only for games saved after this update).
-Fixed bug that could cause capital ships with upgraded damage to appear to have worse than actual dps after loading a saved game.
-Clicking the main menu button from the end of match stats screen now properly resets global.loadedgame to false.
-Finally fixed a bug causing incorrect hit box sizes for units being reactively attacked by non-fighter spacecraft.
-Particle effects are now removed properly when opening the ingame pause menu.
multiplayer
-Most client spacecraft now deploy properly when created.
-Added some other unit destination updates that were missing.
-Clients now display players' difficulty settings correctly in the match lobby.