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  3. ๐Ÿ› ๏ธLost Castle 2 ver0.7.1.3 is Here!๐Ÿ”ฅ

๐Ÿ› ๏ธLost Castle 2 ver0.7.1.3 is Here!๐Ÿ”ฅ

First off, we want to thank everyone for your patience and for submitting all your bug reports! Your feedback has been invaluable in helping us improve the game. Now, let's dive into the latest update!

[h2]Adjustments[/h2]
  • Adjusted the bullet attack of the Boss "Mutated Priest" slightly reducing the attack range.
  • Adjusted the AI behavior of the Boss "Phantom of the Lost Swordsman" adding resilience that can resist normal attacks.


[h2]๐Ÿ›Bug Fixes[/h2]
  • Fixed an issue where the alchemical potion "Ice Spirit's New Snow" was not taking effect.
  • Fixed an issue where the one-handed weapon inscription "Avenger Warrior" equipped with the resonance "Hatred Attack" could not activate the mark through shield bashes.
  • Fixed an issue where the bow enchantment "Vengeance Mark" was not being triggered.
  • Fixed an issue where the charged jump slash of one-handed weapons would deal an extra instance of damage upon hitting.
  • Fixed an issue where the Vanguard module of the Shadow Lantern would automatically enter an enhanced state.
  • Fixed an issue where the musket "Bone of the Evil Dragon" could repeatedly activate its skill under specific operations.
  • Fixed an issue where summoned creatures dealt abnormal critical hit damage.
  • Fixed an issue where summoned creatures could not move in certain areas of the "Frozen Cave".
  • Fixed an issue where items would occasionally fall into walls when opening treasure chests.
  • Fixed an issue where the damage hitbox persisted after the flames disappeared during the sweeping flame attack of the Boss "Steward the Demon Sealer".
  • Fixed an issue where the bestiary entry for the Boss "Phantom of the Lost Swordsman" did not record kills.
  • Fixed an issue where characters would occasionally get stuck and unable to move after the settlement screen.
  • Fixed an issue where local multiplayer games would get stuck at 52% when continuing the game.
  • Fixed an issue where shield values were displayed incorrectly in local multiplayer games.
  • Fixed an issue where continuing the game in the fourth stage, "Black Castle Bridge" would prevent map transitions.
  • Fixed an issue where fallen characters could be seen abnormally in the scene during multiplayer games.




Thank you for your continued support! Keep the feedback coming, and we'll see you in the dungeons! โš”๏ธ๐Ÿ”ฅ


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