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  3. ๐Ÿ› ๏ธLost Castle 2 ver0.7.1.4 is Here!๐Ÿ”ฅ

๐Ÿ› ๏ธLost Castle 2 ver0.7.1.4 is Here!๐Ÿ”ฅ

First off, we want to thank everyone for your patience and for submitting all your bug reports! Your feedback has been invaluable in helping us improve the game. Now, let's dive into the latest update!

[h2]๐Ÿ› ๏ธAdjustments[/h2]
  1. Most skills for two-handed weapons have been adjusted.

    • Significantly reduced the recovery time for all skills. Most skills can now roll at any time, and all skills that can transition into charged attacks have faster follow-up speeds.
    • "Iron Sword" mana cost reduced from 60 โ†’ 50.
    • "Royal Sword" thrust and uppercut now consume half the skill's mana respectively. Thrust range significantly increased, uppercut damage increased from 690% โ†’ 790%. Enchantment duration changed to 10 seconds, and mana cost reduced from 80 โ†’ 60.
    • "Blade of Soul" charge gained increased from 60 โ†’ 100.
    • "Giant's Flame" sword hit damage reduced from 240% โ†’ 70%. Flame wave changed to fork-shaped projection, damage reduced from 380% โ†’ 270%. Each unit can now deal damage to the same target. Mana cost increased from 60 โ†’ 70, and a 1-second cooldown has been added.
    • "Hacking Blade" damage multiplier increased from 265% โ†’ 350%.
    • "Frozen Blade" damage range significantly increased.
    • "Evil Ritual Sword" mana cost reduced from 55 โ†’ 30.
    • "Brass Totem Blade" damage multiplier increased from 500% โ†’ 600%.
    • "Rock Hammer" animations have been reworked.
    • "Bat Knightโ€™s Sword" jump speed increased. Both actions now consume the mana shown on the skill icon. Mana cost reduced from 45 โ†’ 30. The second stage can now be performed even if mana is insufficient after jumping.
    • "Dungeon Guardโ€™s Axe" cooldown reduced from 10 โ†’ 3 seconds.
    • "Black Gold Hammer" second-stage damage multiplier increased from 320% โ†’ 415%.
    • "Corrosive Guardian" mana cost reduced from 60 โ†’ 50.
    • "Beast Bone" mana cost reduced from 50 โ†’ 35.
    • "Crystal Scale Blade" consecutive casting speed increased, damage multiplier reduced from 500% โ†’ 460%, range increased, and mana cost reduced from 60 โ†’ 40.
    • "Destroyer" shockwave damage multiplier increased from 200% โ†’ 260%.
    • "Demonic Imperial Shard" charge gain threshold increased to LV2. Light press allows transitioning into charged attacks. Shockwave damage increased from 200% โ†’ 450%.
    • "Monolith Maul" cooldown reduced from 4 โ†’ 3 seconds.
    • "Demon Slayer" final hit damage multiplier increased from 1250% โ†’ 1400%.
    • "Mechanical Blade Axe" cooldown reduced from 2 โ†’ 1 second.
    • "Rust&Saltpeter" removed usage limit and replaced with a 1-second cooldown. Mana cost increased from 45 โ†’ 50. Final hit damage multiplier reduced from 265% โ†’ 240%. Light press allows transitioning into charged attacks.
    • "Ghost Cutter" charged attack transition speed increased, damage multiplier reduced from 200% โ†’ 90%.
    • "Katana" skill startup animation speed increased.
    • "Ghost Muramasa" slightly increased attack speed after rising. Shockwave damage increased from 80% โ†’ 160%. Special attack follow-up damage multiplier increased from 300% โ†’ 420%. Mana cost reduced from 60 โ†’ 50.
    • "Frostmoon" two-stage damage multipliers increased from 220% โ†’ 286% and 185% โ†’ 240%. Mana cost reduced from 40 โ†’ 20.
    • "Solar Blaze" second-stage final hit range significantly increased, damage increased from 220% โ†’ 350%.
    • "Reaperโ€™s Slice" suction force increased, final hit damage increased from 240% โ†’ 500%.
    • "Bamboo Striker" adjusted to pass through enemies, increased to 3 uses, cooldown set to 5 seconds, and mana cost reduced from 50 โ†’ 20.
  2. Fixed an issue where the skill of Dual Swords "Iron Double Axes" could grant double combo points. Adjusted the skill to increase damage and range while reducing the cooldown by 1 second.
  3. Reduced the total HP of the Boss "Phantom of the Lost Swordsman" by 10%. Slightly adjusted some animations.


[h2]๐Ÿ›Bug Fixes[/h2]