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  3. 🩹 Beta Test Update – v0.7.3.3 is Now Live!

🩹 Beta Test Update – v0.7.3.3 is Now Live!

[p]Greetings, brave adventurers![/p][p]Huge thank you to everyone who is participating in the beta test! It means a lot to us and we deeply appreciate all the feedback and bug reports you've been sending our way.[/p][hr][/hr][h3]⚒️ Adjustments[/h3]
  • [p]Added 3 new treasures:[/p]
    • [p]"Cursed Evil Box": For every cursed item in your inventory, increases final damage by 4%.[/p]
    • [p]"Thunder Chain": Every 8 seconds, releases a chain lightning to all nearby enemies. When it hits an enemy affected by Electrocution, there's a chance to generate an additional chain lightning that can link back to you.[/p]
    • [p]"Corroded Cryovore's Ivory": Wound health starts recovering immediately, with a 200% increase in wound recovery speed. Wound-to-health conversion rate is increased by 30%. Cursed Effect: Consuming mana converts 20% of your current health into wound health (this effect counts as taking damage). Cooldown: 3 seconds.[/p]
  • [p]Reduced how much your current build affects what treasures you find.[/p]
  • [p]Slightly increased the drop rates of Soul Crystals, Magic Iron Ingots, and Phantom Coins during the run.[/p]
  • [p]Reduced the price of "Expansion Pouch" in shops from 100 → 60. Each purchase increases the cost by 10 Soul Crystals (maximum of 100 Soul Crystals).[/p]
  • [p]Reduced the price of "Chaos Rune Stone" from 45 → 40.[/p]
  • [p]Adjusted the effect of "Flame Aura": Fire attribute value increased from 15 → 20. Each layer of aura boosts fire attribute damage by 10% → 40%.[/p]
  • [p]Changed the curse effect "Cannot Crit" from "Cursed Area" to "Crit Rate reduced by 50%."[/p]
  • [p]Adjusted effects of Nailu Runes:[/p]
    • [p] Player's 10 Nailu Rune effect adjusted to "Fire a set of rune bullets every 100 → 60 mana consumed."[/p]
    • [p] Base damage per Nailu Rune bullet increased from 6 → 7.[/p]
  • [p]Adjusted effects of Ashil Runes:[/p]
    • [p] 10 Rune Slash chance reduced from 25% → 18%.[/p]
    • [p] Adjusted Rune Slash damage mechanism, reducing its dependency on triggering attack multipliers. Base damage per Ashil Rune Slash increased from +5 → +10.[/p]
  • [p]Armor Adjustments:[/p]
    • [p] “Ironforge Knight’s Armor”: Increases Flame Aura stacks from 2 → 3 after using a skill.[/p]
  • [p]Musket Adjustments:[/p]
    • [p] Shotgun module damage coefficient increased from 105% → 113%.[/p]
    • [p] Rifle module damage coefficient increased from 200% → 208%.[/p]
    • [p] Hand Cannon module damage coefficient increased from 250% → 270%.[/p]
    • [p] Rapid-Fire Gun module damage coefficient increased from 72% → 80%.[/p]
    • [p] Laser module damage coefficient increased from 190% → 195%.[/p]
    • [p] Enchant “Dodge Boosts Attack” adjusted from 15/20/25% → 10/14/18%.[/p]
    • [p] Enchant “Attack boost per hit, up to 35%” adjusted to “up to 25%”.[/p]
    • [p] Enchant “Last bullet damage bonus” adjusted from 70/85/100% → 60/70/80%.[/p]
    • [p] “Lucky Hunter” Imprint “Lucky Bullet” chance reduced from 25% → 20%. Adjusted elemental support shot multipliers: Fire 400% → 300%, Ice 280% → 300%, Poison 100% → 30%, Electric 100% → 10%.[/p]
    • [p] “Special Gunner” Imprint grenade damage multiplier increased from 140% → 150%.[/p]
    • [p] Musket skill “Magic Crystal Focus” mana cost increased from 12 → 20 per second.[/p]
  • [p]Staff Adjustments:[/p]
    • [p]Satellite attribute multiplier increased from 35% → 40%.[/p]
    • [p]Enchant “Consume energy to generate 1/1/2/2 satellites for 5/6/7/8 seconds” adjusted to “Generate 1/1/1 satellite for 5/6/7 seconds.” Quality adjusted to “Rare/Epic/Legendary”.[/p]
    • [p] Adjusted values of Thunderclap and Electric Flower in the “Spirit Stone” skill to match those triggered by treasures.[/p]
  • [p]Added a feature to add teammates as Steam friends in Adventure Records (old records are invalid).[/p]
  • [p]Added support for repeatedly inheriting old save files. Directly select the fourth save slot to start Beta Test.[/p]
[p]Treasure Adjustments:[/p]
  • [p]Removed “Scorching Flint”.[/p]
  • [p] “Ring of Life Arcane”: Base effect now fires a set of rune bullets every 3 seconds. Unlock effect adjusted to "Reduces required Blue + Green Runes to 20."[/p]
  • [p] “Ivilia's Torrent Lantern”: Unlock effect changed to "For every 3 Rune Shocks triggered, up to 5 summoned creatures will trigger a secondary Rune Shock."[/p]
  • [p] “Lightning Scale”: Thunderclap chance increased from 6% → 10%.[/p]
  • [p] “Dangerous Ignition Potion”: Added unlock effect "When Red + Green Runes are ≥25, Poison Cloud has a 40% chance not to dissipate upon detonation."[/p]
  • [p] Renamed “Executioner's Cloak” to “Fallen Mage's Cloak”.[/p]
  • [p] “Rune Bullet Amplifier”: Maximum damage boost reduced from 40% → 45%.[/p]
  • [p] “Nairu Rune Amulet”: Damage bonus per 35 → 30 mana consumed increased to 2%.[/p]
  • [p] “Rune Echo Stone”: Effect adjusted to "Fire a set of rune bullets after using a skill. Cooldown: 4 seconds." Item rarity adjusted to "Rare".[/p]
  • [p] “Lightning-Drawing Dart”: Renamed to “Thunder Rune Pendant”. Effect adjusted to "After firing 18 rune bullets, fire 6 special electric bullets. Triggers a lightning strike on hit." Rarity adjusted to "Epic".[/p]
  • [p] “Thunder Dart”: Effect adjusted to "35% chance to generate an electric flower on a lightning strike".[/p]
  • [p] “Thunder Rune Pendant”: Effect adjusted to "Fires a rune bullet after activating an electric flower".[/p]
  • [p] “Crystal Dragon Claw”: Recharge time reduced from 4 → 2 seconds. Special attack consumes 2 → 3 charges (max charges increased from 4 → 6). Thunderclap chance increased from 6% → 12%.[/p]
  • [p] “Lightning Bottle”: Max charges reduced from 9 → 6.[/p]
  • [p]“Static Rune Handkerchief”: Added effect "Fire a rune bullet when applying Electrocution."[/p]
  • [p] “Tome of Thunder”: Electric damage boost per 200 → 100 mana consumed increased to 10%.[/p]
  • [p] “Static Leg Ornament”: Electric flower generated every 12 → 10 meters moved.[/p]
  • [p] “Thunder Spirit's Head Ring”: Unlock effect adjusted to "Automatically activates the oldest electric flower when exceeding the cap."[/p]
  • [p] “Thunder-Overflowing Talisman”: Effect adjusted to "Activates all nearby electric flowers after activating 15".[/p]
  • [p] “Electricity-Storing Stone”: Effect adjusted to "Each activated electric flower increases electric damage by 2% (stacks up to 12 times, lasts 7 seconds)".[/p]
  • [p] “Thunder Brooch”: Damage reduction for repeated electric flower attacks increased from 60% → 65%.[/p]
  • [p] “Invisible Blade”: Base damage increased from 200 → 400. Rune multiplier increased from 6 → 25.[/p]
  • [p]“Flint Dagger”: Effect adjusted to "Turns rune bullets into fire-type. Adds +8 base damage per Ashil Rune. Fires a rune bullet when applying Combustion".[/p]
  • [p]“Dragon's Flame Boot (L)”: Fire attribute boost increased from 30% → 40%.[/p]
  • [p] “High-purity Saltpeter”: Effect adjusted to "All three runes increase Combustion damage by 2% → 2.5%".[/p]
  • [p]“Broken Demon Blade”: Trigger method changed from Light/Heavy Attack to Direct Attack. Required attacks reduced from 20 → 12. Ghost damage increased by 50% and counts as Direct Attack.[/p]
  • [p]“Cursed Pocket Watch”: Periodic trigger time reduced from 30 → 20 seconds.[/p]
  • [p]“Cursed Spellbook”: Final damage boost for rune bullets increased from 25% → 30%.[/p]
  • [p]“Cursed Rusty Blade”: Final damage boost for Rune Slash increased from 25% → 30%.[/p]
  • [p]“Glacial Maledict Blade”: Damage based on 400% → 350% shield.[/p]
  • [p]“Avali's Frozen Shield”: Shield per stack reduced from 2% → 1% max HP. Stack cap reduced from 30% → 25%. Starting shield in new areas reduced from 20% → 15%. Damage reduced from 800% → 600%.[/p]
  • [p]“Parati's Rune Shield”: Max HP bonus reduced from 30 + Green Runes × 2 → 30 + Green Runes × 1.[/p]
[hr][/hr][h3]🐛 Bug Fixes[/h3]
  • [p]Fixed an issue where the healing effect of the treasure “Blunted Horn of the Malbeast” did not immediately take effect after removing the curse.[/p]
  • [p]Fixed an issue with “Destiny Coin” where the trigger chance and special effects were abnormal after reaching 15 Red Runes.[/p]
  • [p]Fixed an issue where “Soul-Siphoning Wedge” continuously displayed healing effects.[/p]
  • [p]Fixed an incorrect Rune count for “Dull Soul Stone Chunk”.[/p]
  • [p]Fixed a game freeze caused by “Parati's Key”.[/p]
  • [p]Fixed an issue where the Nightmare Puppet's aerial special attack "Flying Kick" could not trigger jump attack effects.[/p]
  • [p]Fixed an issue where other lantern summons’ aerial special attacks were incorrectly replaced with the Nightmare Puppet’s exclusive "Flying Kick".[/p]
  • [p]Attempted to fix occasional game freezes when picking up items.[/p]
  • [p]Attempted to fix a progression halt caused by the boss “Nightmare Maid’s Panther Knight” not attacking.[/p]
  • [p]Fixed an issue where the monster “Ruins Guardian” could not throw projectiles after transforming into a crystal.[/p]
  • [p]Fixed an issue where allied NPCs occasionally failed to attack.[/p]
  • [p]Fixed an issue where an uninteractable object occasionally appeared in scenes.[/p]
  • [p]Fixed an issue with tracking activations of “Emergency First Aid Device” when resuming the game.[/p]
  • [p]Fixed camera restriction issues in certain levels when resuming the game.[/p]
  • [p]Fixed incorrect camp level display in multiplayer Adventure Logs.[/p]
  • [p]Fixed incorrect teammate Rune unlock notifications in multiplayer games.[/p]
  • [p]Fixed an issue where players who temporarily left during a boss intro animation would lose their leave status.[/p]
[hr][/hr][p]Your courage fuels our updates—so keep storming those dungeons, keep sending that feedback, and we’ll keep making Lost Castle 2 even better![/p][p]See you in the depths… and don’t forget to bring extra lantern oil. 🕯️⚔️

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