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  3. 🩹 Quick Patch –BetaTest v0.8.3.3 is Now Live!

🩹 Quick Patch –BetaTest v0.8.3.3 is Now Live!

[h3]Hey Dungeon Delvers![/h3][p]We’re back from our holiday—sunburned, caffeinated, and armed with your feedback like a +10 Greatsword of Truth. First order of business? A shiny patch to smooth out the rough edges and make your dungeon runs even deadlier (in the fun way).[/p][p]Big shoutout to everyone who stormed the new Castle Bridge content and dropped wisdom bombs in the feedback channels. This update? It’s basically forged from your comments and a dash of developer tears. 💎[/p][hr][/hr][p]⚒️ Adjustments[/p]
  • [p]Tweaked treasure weight for Flame Aura goodies so they play nicer with your current build synergy. Translation: more loot that actually makes sense.[/p]
[hr][/hr][p]🐛 Bug Exorcisms[/p]
  • [p]Banished the curse where certain treasure icons decided to cosplay as invisible.[/p]
  • [p]Fixed the Cursed Mica Shield trap fiesta—no more multi-hit nonsense.[/p]
  • [p]Katana Reaper’s Slice now properly vibes with Corroded Cryovore’s Ivory during skill spam.[/p]
  • [p]Forbidden Parchment finally respects your mana bar. No mana? No magic.[/p]
  • [p]Boss Crystal Devourer now drops Blade Dancer’s Relic like it owes you money.[/p]
  • [p]Monster Codex entries got a lore facelift—no more blank stares.[/p]
  • [p]Camp building Emergency Mechanism description now makes sense (we promise).[/p]
  • [p]Fixed matchmaking gremlins in low-pop rooms.[/p]
  • [p]Squashed the exploit letting players hoard identical totems in multiplayer. Naughty, naughty.[/p]
[hr][/hr][p]Thanks for keeping the feedback flowing like dungeon lava. We’re listening, we’re patching, and we’ll see you in the depths—bring snacks and sharp objects. ⚔️


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