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Lost Castle 2 News

v0.4.3.2 version update patch

Adjustments
1. Slightly increased the range of the single-handed weapon skill "Corrupted Parasite Shotgun."
2. Adjusted the bow "Demonic Longbow" skill: after fully charging, there will be a 3-second cooldown. Reduced the range and mana consumption of arrows fired without full charge.
3. Adjusted the charge attack animation for the single-handed weapon spear module.

Fixes
1. Fixed an issue where the dual-bladed weapon "Storm Battle Axe" consumed abnormal mana when using skills.
2. Fixed the treasure "Recycling Gloves," where the generated throwable objects would harm the character.
3. Fixed the Boss "Wandering Knight," where its throw skill didn't properly cause knockback.
4. Fixed occasional flickering of objects like barrels in multiplayer games.

Attempted Fixes
1. Attempted to fix an issue where the two-handed weapon "Heroic Epic" occasionally couldn't use skills.

v0.4.3.1 Throwing theme version update patch

Dear Treasure Hunters,
Thank you for your patience! In the September Throwing-themed update, we’ve added 21 new weapons, 2 new sets of equipment, 15 brand-new treasures, and 2 hunter tools. We invite you to experience them together with your friends!

We will continue to optimize and enhance the game’s quality, striving to provide the best possible gaming experience for everyone!
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New Additions
1. Added 21 new weapons.
2. Added 2 new pieces of equipment.
3. Added 15 new treasures.
4. Added 2 new hunter tools.
5. Added several new throwable objects.

Adjustments
1. Adjusted the combo actions of one-handed weapons.
2. Reduced the damage from one-handed weapon shield counters and added a follow-up attack after a successful counter.
3. Reduced the shield value consumption ratio of the one-handed weapon enchantment “Absorb part of the damage with shield value when the shield is full.”
4. Reduced the range of the dual blades “Ironwood Blades” skill and slightly increased its damage.
5. Reduced the range of the dual blades “Meat Grinder” skill.
6. Increased the damage of the bow “Holywood Bow” skill.
7. Increased the focus points gained when hitting with the bow “Golden Warbow” skill.
8. Reduced the duration of the summoned acid spitter from the passive effect of the equipment “Gardener's Work Clothes.”
9. Increased the number of runes required to activate the additional effect of the treasure “Four-leaf Clover.”
10. Increased the number of runes required to activate the additional effect of the treasure “Endless Soul Crystal Pouch.”
11. Support for replacing hunter tools in stores and safe zones.

Fixes
1. Fixed an issue where summoned creatures would occasionally walk out of the scene.
2. Fixed an issue where the camp's small dinosaur would occasionally walk in place.
3. Fixed an abnormal effect when using the potion “Eugene's Dangerous Reagent” multiple times.
4. Fixed an issue where some throwable objects in the scene would occasionally float into the air.
5. Fixed an issue where the two-handed sword tutorial could not be completed in the training room.
6. Fixed the dual blades enchantment “Continuously gain combo charge while moving, but reset combo charge when hit” from triggering abnormally after switching scenes.
7. Fixed the one-handed weapon enchantments “Increased shield bash damage when the shield is full” and “Absorb damage with shield and trigger perfect defense when the shield is full” not working after the shield was fully recharged through other means.
8. Fixed an incorrect display of weapon enchantment quality.
9. Fixed an issue where continuing a game could refresh the items in chaotic tools.
10. Fixed an issue where monster position synchronization was incorrect in multiplayer games.
11. Fixed an issue where clients occasionally could not see the boss “Demonic Overlord of Destruction” in multiplayer games.
12. Fixed an issue where lowercase letters in the room code could not be used to join a room.
13. Fixed an issue where treasures could still trigger during cutscenes.
14. Fixed dialogue errors with “Cautious Void Scavenger.”

Attempted Fixes
1. Attempted to fix the issue where the effect of the treasure "Snow Beast's Fang" was not triggering correctly.

v0.4.2.10 version update patch

Adjustments
1. Adjusted the calculation method and values for the "Void Armory Interference" investment in the camp to improve enchantment probability. Fixed display errors for these values.
2. In the third level, Crystal Mountain, it is now possible to carry throwable objects like barrels across the scene.
3. The strong charged attack for the two-handed sword module now only benefits from the Whirlwind Slash buff (for the axe and hammer module, the strong charged attack only benefits from the Charged Vertical Slash buff).
4. The damage increase effect of the Cursed Rune Shield on shock damage has been reduced to a base of 15%, with an additional 4% per activated rune.

Fixes
1. Fixed an issue where adding new weapon enchantments could fail due to an anomaly.
2. Fixed a configuration error that prevented the "Four-Leaf Clover" treasure from functioning correctly and adjusted the global treasure drop rarity probability.
3. Fixed a bug that caused the game to freeze when clicking the adventure record interface with the mouse.
4. Fixed an issue where the game would automatically switch to Simplified Chinese upon startup.
5. Fixed an animation issue when throwing the crystal at the Boss "Angry Thunder Spirit."
6. Fixed a potential issue where the game could get stuck at 25% during the loading process.
7. Fixed potential loading issues when starting the game.
8. Fixed an issue where resuming the game could result in being stuck at 74% loading progress.
9. Fixed an animation anomaly that could occur after overloading the Turbo Lance.
10. Fixed a bug where quickly charging with the two-handed katana's normal attack would trigger the wrong charge attack action.
11. Fixed an issue where characters could become stuck in incorrect animations during online play.
12. Fixed a desynchronization issue when throwing teammates during online play.
13. Fixed an issue where monster turning animations might not synchronize during online play.
14. Fixed occasional monster position synchronization errors during online play.
15. Fixed an issue where the game might get stuck at 100% loading progress during escape in online play.

Lost Castle 2 Surpasses 200,000 Copies Sold!



Dear Treasure Hunters!

We are thrilled to announce that Lost Castle 2 has officially surpassed 200,000 copies sold! 🎉🎉

This is a significant milestone, and we know that it wouldn't have been possible without the support and passion of each and every one of you. Since the game's release, your feedback, suggestions, and encouragement have been our driving force. We are truly grateful to have you alongside us on this adventurous journey.

Thank you once again for your support! Let's keep exploring this world full of challenges and surprises together!
May your adventures be filled with loot and victory! ⚔️

To keep up-to-date, follow Lost Castle 2 on Twitter/X and YouTube

——Lost Castle 2 Development Team

v0.4.2.9 version update patch

Adjustments
1. Reduced the maximum attack range of the monster "Demonic Flesh."
2. Adjusted the AI behavior of the monster "Shattered Claw."
3. Adjusted the AI behavior of the monster "Parasitic Armor."
4. Modified the staff enchantment effect from "When mana is fully charged, using a skill consumes 1 energy point and generates a following satellite" to "When mana is fully charged, consuming 50 mana points cumulatively will consume 1 energy point and generate a following satellite."
5. Increased the trigger rate of the staff enchantment effect "Magic Missiles have a chance to trigger Elemental Swipe upon hitting."
6. Slightly increased the damage of the staff enchantment effect "Satellite's attack method changes to ray attack."
7. Changed the trigger condition for the treasures "Lightning Bracers" and "Rune Dagger" from "After using a skill" to "When consuming mana."
8. Adjusted the values of the treasure "Storm in a Bottle," increasing its base damage, duration, and max stack count while reducing the mana cost per stack.
9. Increased the attack power's damage bonus for all "Lightning Strike" related treasures.

Fixes
1. Fixed an issue where the "Void Ticket" could not be discarded from the backpack.
2. Fixed an issue where treasures could not be dismantled in the backpack during multiplayer games.
3. Fixed an issue where the treasure "Snow Beast Fang" could instantly heal health injuries.
4. Fixed incorrect values for the treasure "Nairu Rune Amulet."
5. Fixed an issue where the Boss "Cerberus Boppy" occasionally failed to enter a berserk state after "Eugene's" death.
6. Fixed an issue where dismantling upgraded equipment returned incorrect Molybdenum Ingots.
7. Fixed an error in the combo count display interface.
8. Fixed an issue where reloading the game in a shop resulted in different items being sold.
9. Fixed an issue where the same chaotic item could be given in the same room.
10. Fixed an issue where the shop would refresh already purchased items.
11. Fixed an issue where chaotic treasures could refresh duplicate items.
12. Fixed an error in the UI display for rune activation/deactivation prompts.
13. Fixed an issue where items picked up by teammates were not visible in multiplayer games.
14. Fixed an issue where two-handed weapons would incorrectly reset charge levels when taking damage.

Attempted Fixes
1. Attempted to fix an issue where the Boss's health UI remained visible after returning to camp.