🩹 Quick Patch –BetaTest v0.8.3.4 is Now Live!
[h3]Hey Dungeon Delvers![/h3][p]We’ve been tuning in to your feedback loud and clear—and this patch is the result. A few tweaks, a few fixes, and a whole lot of dungeon-polishing to keep your runs deadly (in the fun way).[/p][p][/p][hr][/hr][h3]⚒️ Adjustments[/h3]
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👾 Revived Reddit Community: r/LostCastle – Join the discussion, share your tips, and show off your best loot![/p]
- [p]Increased the association weight between Rune Attack → Elemental Status treasures and Elemental Status–based builds to improve drop relevance.[/p]
- [p]The Katana skill Leaping Slash can now be canceled earlier with a dodge for smoother combat flow.[/p]
- [p]Fixed an issue where the treasure Magic Pocket couldn’t be picked up again after being shared.[/p]
- [p]Fixed a bug where the Bow skill Demon Shooter wasn’t converting to Fire attribute with the Nitre Blade treasure.[/p]
- [p]Resolved a conflict where the cursed treasure Corrupted Bracers blocked the Devouring Teeth effect (attack power boost on kill) in shop rooms.[/p]
- [p]Corrected weapon substats affecting movement speed not applying properly.[/p]
- [p]Fixed a duplication issue where Cursed Area appeared twice in the Black Castle Bridge level.[/p]
- [p]Fixed an issue where the monster Crystal Mount in Castle Dungeon was immune to damage from Rune Slash and Rune Quake.[/p]
- [p]Updated incorrect skill description for the Musket Golden Destroyer.[/p]
- [p]Corrected item text for Ethereal Pass.[/p]
- [p]Attempted to fix a bug where Ancient Sword Hilt failed to trigger under Life Lock conditions.[/p]
- [p]Attempted to fix a rare issue where the final hit of the Katana’s aerial downward slash didn’t connect.[/p]
🐦 Follow us on X: @LostCastle2Game
🌌 Check out our BlueSky: LostCastle2Game
👾 Revived Reddit Community: r/LostCastle – Join the discussion, share your tips, and show off your best loot![/p]
