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🎀Lost Castle 2 Update - A Maid's Invitation: Flesh And Fur is Now Available!

[h3]Gear up and venture forth to the rebalanced Castle Bridge level to face new enemies, including a NEW boss in Nightmare Mode![/h3][p]
Brave adventurers, now that you've completed the ice-covered dungeon in the last Frozen Cave update, we deem you ready for a new challenge. This time, you must return to an area you once knew and prepare for a new nightmare lurking within... Accept the Maid's Invitation, and the doors will open for you.

[/p][h2]🏰Castle Bridge Level Rebalance[/h2][p]The Castle Bridge level has been rebalanced! Each sub-area now offers a more balanced experience comparable to other levels, and we added new optional branching paths for curious adventurers.

[/p][carousel][/carousel][p]

[/p][h2]👹New Enemies[/h2][p]Every castle needs its own guardians! We've added 2 new enemies in the Castle Bridge Level: Nightmare Armor and The Corrupted.

[/p][h2]☠️New Boss in Nightmare Mode Awaits![/h2][p]For adventurers who crave a challenge, the Nightmare Maid awaits in Castle Bridge, exclusively in Nightmare Mode! Gear up properly before facing her, or you'll be tossed out like yesterday's trash.

[/p][h2]⚔️New Gears[/h2][h3]Weapons[/h3]
  • [p] Puppet Bear Claws Dual Blades, Nightfall Bow, and Nightmare Puppet Phantom Lantern
    [/p]
[p][/p][p][/p][h3]Armor[/h3]
  • [p] Ominous Maid Outfit Cloth Armor
    [/p]
[h3]Treasure[/h3]
  • [p] Nightmare Knight Puppet
    [/p]
[h3]Alchemy Materials[/h3]
  • [p] Nightmare's Flesh Shard (up to lv. 3)
    [/p]
[h3]Other Adjustments[/h3]
  • [p]Optimized environmental objects in the Ice Cavern, increasing ice attribute values and attack range correction.[/p]
  • [p]The freezing effect can now freeze enemies in the Ice Cavern that are not "Ice Spirit".[/p]
  • [p]Increased the pre-action time for some monster attacks in the Ice Cavern stage.[/p]
  • [p]Adjusted the map size for the Boss "Behemoth".[/p]
  • [p]The emote wheel now supports viewing all emotes and has added a few new ones.[/p]
  • [p]Adjusted the two-handed weapon "Destroyer" skill: Shockwaves can now pass through enemies and deal damage while traveling. Different shockwaves can hit the same target multiple times but with reduced damage. Shockwave damage multiplier increased from 260% → 300%.[/p]
[p][/p][h3]Bug Fixes[/h3]
  • [p]Fixed an issue where the bow skill "Lightning Arc" could not generate focus points.[/p]
  • [p]Fixed an issue with the drop of bow imprint relics from Bosses being incorrect.[/p]
  • [p]Fixed an issue where using "Burst Shot" in the air with a bow could deal double damage to the same target.[/p]
  • [p]Fixed an issue where equipping the Shadow Lantern with a mana reduction enchantment caused abnormal energy consumption.[/p]
  • [p]Fixed an issue where some attacks from the monster "Cryovore Cub" could not be blocked with a one-handed sword.[/p]
  • [p]Fixed an issue where some attacks from the monster "Frostbound Guardian" caused the one-handed sword to fail to block.[/p]
  • [p]Fixed an issue where players on Normal difficulty could abnormally join Nightmare difficulty rooms via the room list.[/p]
  • [p]Fixed an issue where Chaos items or pedestals refreshed in a room would become inconsistent after continuing the game.[/p]
[p]
[/p][h2]💪Ready To Face The Nightmare Maid?[/h2][p]Now that the update is live, how will you face the challenge? Enter Castle Bridge solo or team up with friends to accept the Maid's Invitation: Flesh and Fur, and confront the monsters lurking within!

One more thing, we'll share more about the Treasure Vault Rework in the near future! So stay tuned~

[/p][p][/p][p]🐦 Follow us on X: @LostCastle2Game
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👾 Revived Reddit Community: r/LostCastle – Join the discussion, share your tips, and show off your best loot![/p]

The Sun is High, The Prices are Low: It's Summer Sale Time!☀️

The sun is shining and the waves are calling! Summer is now in full swing, and that means up to a 90% discount on our games on Steam! ☀️

Beat the heat by staying indoors while playing awesome indie games from around the world that are currently on sale, published by yours truly!💖

[h3]➡️☀️Check out our titles on discount during Summer Sale here☀️⬅️[/h3]



[h3]Lost Castle 2 is now on sale for 10% off! Grab it now:[/h3]
https://store.steampowered.com/app/2445690/Lost_Castle_2/

~ Neon Doctrine 💜



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Lost Castle 2 Dives Into Summer Showcases!

Brave adventurers,

[h2]We're excited to announce that Lost Castle 2 is a part of The MIX Summer Showcase and ClemmyGames'Best Indie Games Summer Showcase![/h2]

Brave the dungeons, slay the goblins, and loot the riches in our roguelike action, solo or with up to 3 friends!

[previewyoutube][/previewyoutube]

https://store.steampowered.com/app/2445690/Lost_Castle_2/



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🏰 Lost Castle 2 – Upcoming Roadmap Revealed!

Hello, treasure hunters!
It’s been a little while since Lost Castle 2 launched in Early Access, and in that time, we’ve received tons of warm feedback and thoughtful suggestions from all of you. We’ve been hard at work behind the scenes, steadily pushing toward full release—and now, it’s time to share a sneak peek at what’s coming next.

[h3]Let’s dive into the July and August updates![/h3]



[h2]July Update (Expected Early July)[/h2]
  • Castle Bridge Stage Overhaul: A major redesign is on the way! We’re replacing the “airport runway” layout with a more dynamic stage featuring new towers, drop-offs, and split paths—giving you more route options and tactical choices during your runs.
  • New Boss Incoming: A brand-new boss will make its debut, complete with unique gear and treasure for you to discover and collect!


[h2]August Update[/h2]
  • New Branch Stage – Castle Dungeon: Descend through a hidden entrance beneath the bridge and explore the forgotten depths of the Black Castle’s dungeon. Prepare for danger—and plenty of loot.
  • Two New Bosses: Face off against two powerful new foes, each guarding exclusive treasures and equipment.
  • New Mechanics in Testing: We’re currently experimenting with exciting new features like mounts and transformations, which will come with unique weapons and interactive creatures. Stay tuned for more details!


[h2]Treasure Vault Rework[/h2]
Since launching in Early Access, we’ve heard your feedback loud and clear—some systems feel overly complex, with steep learning curves, too many choices, and unclear mechanics. We get it—the dev team feels the same way!
As Lost Castle 2 continues to grow, we’ve been working since the March update on a full-scale rework of the Treasure Vault and related systems to create a smoother and more balanced experience. Here’s what to expect:
  • Simplified Treasure Effects: We’re streamlining some of the more complicated treasure effects to make their benefits clearer and easier to understand.
  • Improved Drop System: It’ll be easier to complete gear sets and build the playstyle you want.
  • Mechanical Tweaks: We're adjusting certain mechanics and values to improve combat pacing and enhance strategic depth.

This is a major revamp still in development. Once it’s ready, we’ll release it as a test branch—and we’d love for you to try it out and share your feedback to help us polish it to perfection.

We’re committed to being more transparent with our development moving forward, so expect more updates like this in the future. Got feedback or ideas? Drop them in the comments or join the discussion in our Discord!
Thank you all for your continued support—see you in the next update!





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🛠️Lost Castle 2 ver0.7.1.4 is Here!🔥

First off, we want to thank everyone for your patience and for submitting all your bug reports! Your feedback has been invaluable in helping us improve the game. Now, let's dive into the latest update!

[h2]🛠️Adjustments[/h2]
  1. Most skills for two-handed weapons have been adjusted.

    • Significantly reduced the recovery time for all skills. Most skills can now roll at any time, and all skills that can transition into charged attacks have faster follow-up speeds.
    • "Iron Sword" mana cost reduced from 60 → 50.
    • "Royal Sword" thrust and uppercut now consume half the skill's mana respectively. Thrust range significantly increased, uppercut damage increased from 690% → 790%. Enchantment duration changed to 10 seconds, and mana cost reduced from 80 → 60.
    • "Blade of Soul" charge gained increased from 60 → 100.
    • "Giant's Flame" sword hit damage reduced from 240% → 70%. Flame wave changed to fork-shaped projection, damage reduced from 380% → 270%. Each unit can now deal damage to the same target. Mana cost increased from 60 → 70, and a 1-second cooldown has been added.
    • "Hacking Blade" damage multiplier increased from 265% → 350%.
    • "Frozen Blade" damage range significantly increased.
    • "Evil Ritual Sword" mana cost reduced from 55 → 30.
    • "Brass Totem Blade" damage multiplier increased from 500% → 600%.
    • "Rock Hammer" animations have been reworked.
    • "Bat Knight’s Sword" jump speed increased. Both actions now consume the mana shown on the skill icon. Mana cost reduced from 45 → 30. The second stage can now be performed even if mana is insufficient after jumping.
    • "Dungeon Guard’s Axe" cooldown reduced from 10 → 3 seconds.
    • "Black Gold Hammer" second-stage damage multiplier increased from 320% → 415%.
    • "Corrosive Guardian" mana cost reduced from 60 → 50.
    • "Beast Bone" mana cost reduced from 50 → 35.
    • "Crystal Scale Blade" consecutive casting speed increased, damage multiplier reduced from 500% → 460%, range increased, and mana cost reduced from 60 → 40.
    • "Destroyer" shockwave damage multiplier increased from 200% → 260%.
    • "Demonic Imperial Shard" charge gain threshold increased to LV2. Light press allows transitioning into charged attacks. Shockwave damage increased from 200% → 450%.
    • "Monolith Maul" cooldown reduced from 4 → 3 seconds.
    • "Demon Slayer" final hit damage multiplier increased from 1250% → 1400%.
    • "Mechanical Blade Axe" cooldown reduced from 2 → 1 second.
    • "Rust&Saltpeter" removed usage limit and replaced with a 1-second cooldown. Mana cost increased from 45 → 50. Final hit damage multiplier reduced from 265% → 240%. Light press allows transitioning into charged attacks.
    • "Ghost Cutter" charged attack transition speed increased, damage multiplier reduced from 200% → 90%.
    • "Katana" skill startup animation speed increased.
    • "Ghost Muramasa" slightly increased attack speed after rising. Shockwave damage increased from 80% → 160%. Special attack follow-up damage multiplier increased from 300% → 420%. Mana cost reduced from 60 → 50.
    • "Frostmoon" two-stage damage multipliers increased from 220% → 286% and 185% → 240%. Mana cost reduced from 40 → 20.
    • "Solar Blaze" second-stage final hit range significantly increased, damage increased from 220% → 350%.
    • "Reaper’s Slice" suction force increased, final hit damage increased from 240% → 500%.
    • "Bamboo Striker" adjusted to pass through enemies, increased to 3 uses, cooldown set to 5 seconds, and mana cost reduced from 50 → 20.
  2. Fixed an issue where the skill of Dual Swords "Iron Double Axes" could grant double combo points. Adjusted the skill to increase damage and range while reducing the cooldown by 1 second.
  3. Reduced the total HP of the Boss "Phantom of the Lost Swordsman" by 10%. Slightly adjusted some animations.


[h2]🐛Bug Fixes[/h2]