1. Lost Castle 2
  2. News

Lost Castle 2 News

🩹 Beta Test Update – v0.7.3.3 is Now Live!

[p]Greetings, brave adventurers![/p][p]Huge thank you to everyone who is participating in the beta test! It means a lot to us and we deeply appreciate all the feedback and bug reports you've been sending our way.[/p][hr][/hr][h3]⚒️ Adjustments[/h3]
  • [p]Added 3 new treasures:[/p]
    • [p]"Cursed Evil Box": For every cursed item in your inventory, increases final damage by 4%.[/p]
    • [p]"Thunder Chain": Every 8 seconds, releases a chain lightning to all nearby enemies. When it hits an enemy affected by Electrocution, there's a chance to generate an additional chain lightning that can link back to you.[/p]
    • [p]"Corroded Cryovore's Ivory": Wound health starts recovering immediately, with a 200% increase in wound recovery speed. Wound-to-health conversion rate is increased by 30%. Cursed Effect: Consuming mana converts 20% of your current health into wound health (this effect counts as taking damage). Cooldown: 3 seconds.[/p]
  • [p]Reduced how much your current build affects what treasures you find.[/p]
  • [p]Slightly increased the drop rates of Soul Crystals, Magic Iron Ingots, and Phantom Coins during the run.[/p]
  • [p]Reduced the price of "Expansion Pouch" in shops from 100 → 60. Each purchase increases the cost by 10 Soul Crystals (maximum of 100 Soul Crystals).[/p]
  • [p]Reduced the price of "Chaos Rune Stone" from 45 → 40.[/p]
  • [p]Adjusted the effect of "Flame Aura": Fire attribute value increased from 15 → 20. Each layer of aura boosts fire attribute damage by 10% → 40%.[/p]
  • [p]Changed the curse effect "Cannot Crit" from "Cursed Area" to "Crit Rate reduced by 50%."[/p]
  • [p]Adjusted effects of Nailu Runes:[/p]
    • [p] Player's 10 Nailu Rune effect adjusted to "Fire a set of rune bullets every 100 → 60 mana consumed."[/p]
    • [p] Base damage per Nailu Rune bullet increased from 6 → 7.[/p]
  • [p]Adjusted effects of Ashil Runes:[/p]
    • [p] 10 Rune Slash chance reduced from 25% → 18%.[/p]
    • [p] Adjusted Rune Slash damage mechanism, reducing its dependency on triggering attack multipliers. Base damage per Ashil Rune Slash increased from +5 → +10.[/p]
  • [p]Armor Adjustments:[/p]
    • [p] “Ironforge Knight’s Armor”: Increases Flame Aura stacks from 2 → 3 after using a skill.[/p]
  • [p]Musket Adjustments:[/p]
    • [p] Shotgun module damage coefficient increased from 105% → 113%.[/p]
    • [p] Rifle module damage coefficient increased from 200% → 208%.[/p]
    • [p] Hand Cannon module damage coefficient increased from 250% → 270%.[/p]
    • [p] Rapid-Fire Gun module damage coefficient increased from 72% → 80%.[/p]
    • [p] Laser module damage coefficient increased from 190% → 195%.[/p]
    • [p] Enchant “Dodge Boosts Attack” adjusted from 15/20/25% → 10/14/18%.[/p]
    • [p] Enchant “Attack boost per hit, up to 35%” adjusted to “up to 25%”.[/p]
    • [p] Enchant “Last bullet damage bonus” adjusted from 70/85/100% → 60/70/80%.[/p]
    • [p] “Lucky Hunter” Imprint “Lucky Bullet” chance reduced from 25% → 20%. Adjusted elemental support shot multipliers: Fire 400% → 300%, Ice 280% → 300%, Poison 100% → 30%, Electric 100% → 10%.[/p]
    • [p] “Special Gunner” Imprint grenade damage multiplier increased from 140% → 150%.[/p]
    • [p] Musket skill “Magic Crystal Focus” mana cost increased from 12 → 20 per second.[/p]
  • [p]Staff Adjustments:[/p]
    • [p]Satellite attribute multiplier increased from 35% → 40%.[/p]
    • [p]Enchant “Consume energy to generate 1/1/2/2 satellites for 5/6/7/8 seconds” adjusted to “Generate 1/1/1 satellite for 5/6/7 seconds.” Quality adjusted to “Rare/Epic/Legendary”.[/p]
    • [p] Adjusted values of Thunderclap and Electric Flower in the “Spirit Stone” skill to match those triggered by treasures.[/p]
  • [p]Added a feature to add teammates as Steam friends in Adventure Records (old records are invalid).[/p]
  • [p]Added support for repeatedly inheriting old save files. Directly select the fourth save slot to start Beta Test.[/p]
[p]Treasure Adjustments:[/p]
  • [p]Removed “Scorching Flint”.[/p]
  • [p] “Ring of Life Arcane”: Base effect now fires a set of rune bullets every 3 seconds. Unlock effect adjusted to "Reduces required Blue + Green Runes to 20."[/p]
  • [p] “Ivilia's Torrent Lantern”: Unlock effect changed to "For every 3 Rune Shocks triggered, up to 5 summoned creatures will trigger a secondary Rune Shock."[/p]
  • [p] “Lightning Scale”: Thunderclap chance increased from 6% → 10%.[/p]
  • [p] “Dangerous Ignition Potion”: Added unlock effect "When Red + Green Runes are ≥25, Poison Cloud has a 40% chance not to dissipate upon detonation."[/p]
  • [p] Renamed “Executioner's Cloak” to “Fallen Mage's Cloak”.[/p]
  • [p] “Rune Bullet Amplifier”: Maximum damage boost reduced from 40% → 45%.[/p]
  • [p] “Nairu Rune Amulet”: Damage bonus per 35 → 30 mana consumed increased to 2%.[/p]
  • [p] “Rune Echo Stone”: Effect adjusted to "Fire a set of rune bullets after using a skill. Cooldown: 4 seconds." Item rarity adjusted to "Rare".[/p]
  • [p] “Lightning-Drawing Dart”: Renamed to “Thunder Rune Pendant”. Effect adjusted to "After firing 18 rune bullets, fire 6 special electric bullets. Triggers a lightning strike on hit." Rarity adjusted to "Epic".[/p]
  • [p] “Thunder Dart”: Effect adjusted to "35% chance to generate an electric flower on a lightning strike".[/p]
  • [p] “Thunder Rune Pendant”: Effect adjusted to "Fires a rune bullet after activating an electric flower".[/p]
  • [p] “Crystal Dragon Claw”: Recharge time reduced from 4 → 2 seconds. Special attack consumes 2 → 3 charges (max charges increased from 4 → 6). Thunderclap chance increased from 6% → 12%.[/p]
  • [p] “Lightning Bottle”: Max charges reduced from 9 → 6.[/p]
  • [p]“Static Rune Handkerchief”: Added effect "Fire a rune bullet when applying Electrocution."[/p]
  • [p] “Tome of Thunder”: Electric damage boost per 200 → 100 mana consumed increased to 10%.[/p]
  • [p] “Static Leg Ornament”: Electric flower generated every 12 → 10 meters moved.[/p]
  • [p] “Thunder Spirit's Head Ring”: Unlock effect adjusted to "Automatically activates the oldest electric flower when exceeding the cap."[/p]
  • [p] “Thunder-Overflowing Talisman”: Effect adjusted to "Activates all nearby electric flowers after activating 15".[/p]
  • [p] “Electricity-Storing Stone”: Effect adjusted to "Each activated electric flower increases electric damage by 2% (stacks up to 12 times, lasts 7 seconds)".[/p]
  • [p] “Thunder Brooch”: Damage reduction for repeated electric flower attacks increased from 60% → 65%.[/p]
  • [p] “Invisible Blade”: Base damage increased from 200 → 400. Rune multiplier increased from 6 → 25.[/p]
  • [p]“Flint Dagger”: Effect adjusted to "Turns rune bullets into fire-type. Adds +8 base damage per Ashil Rune. Fires a rune bullet when applying Combustion".[/p]
  • [p]“Dragon's Flame Boot (L)”: Fire attribute boost increased from 30% → 40%.[/p]
  • [p] “High-purity Saltpeter”: Effect adjusted to "All three runes increase Combustion damage by 2% → 2.5%".[/p]
  • [p]“Broken Demon Blade”: Trigger method changed from Light/Heavy Attack to Direct Attack. Required attacks reduced from 20 → 12. Ghost damage increased by 50% and counts as Direct Attack.[/p]
  • [p]“Cursed Pocket Watch”: Periodic trigger time reduced from 30 → 20 seconds.[/p]
  • [p]“Cursed Spellbook”: Final damage boost for rune bullets increased from 25% → 30%.[/p]
  • [p]“Cursed Rusty Blade”: Final damage boost for Rune Slash increased from 25% → 30%.[/p]
  • [p]“Glacial Maledict Blade”: Damage based on 400% → 350% shield.[/p]
  • [p]“Avali's Frozen Shield”: Shield per stack reduced from 2% → 1% max HP. Stack cap reduced from 30% → 25%. Starting shield in new areas reduced from 20% → 15%. Damage reduced from 800% → 600%.[/p]
  • [p]“Parati's Rune Shield”: Max HP bonus reduced from 30 + Green Runes × 2 → 30 + Green Runes × 1.[/p]
[hr][/hr][h3]🐛 Bug Fixes[/h3]
  • [p]Fixed an issue where the healing effect of the treasure “Blunted Horn of the Malbeast” did not immediately take effect after removing the curse.[/p]
  • [p]Fixed an issue with “Destiny Coin” where the trigger chance and special effects were abnormal after reaching 15 Red Runes.[/p]
  • [p]Fixed an issue where “Soul-Siphoning Wedge” continuously displayed healing effects.[/p]
  • [p]Fixed an incorrect Rune count for “Dull Soul Stone Chunk”.[/p]
  • [p]Fixed a game freeze caused by “Parati's Key”.[/p]
  • [p]Fixed an issue where the Nightmare Puppet's aerial special attack "Flying Kick" could not trigger jump attack effects.[/p]
  • [p]Fixed an issue where other lantern summons’ aerial special attacks were incorrectly replaced with the Nightmare Puppet’s exclusive "Flying Kick".[/p]
  • [p]Attempted to fix occasional game freezes when picking up items.[/p]
  • [p]Attempted to fix a progression halt caused by the boss “Nightmare Maid’s Panther Knight” not attacking.[/p]
  • [p]Fixed an issue where the monster “Ruins Guardian” could not throw projectiles after transforming into a crystal.[/p]
  • [p]Fixed an issue where allied NPCs occasionally failed to attack.[/p]
  • [p]Fixed an issue where an uninteractable object occasionally appeared in scenes.[/p]
  • [p]Fixed an issue with tracking activations of “Emergency First Aid Device” when resuming the game.[/p]
  • [p]Fixed camera restriction issues in certain levels when resuming the game.[/p]
  • [p]Fixed incorrect camp level display in multiplayer Adventure Logs.[/p]
  • [p]Fixed incorrect teammate Rune unlock notifications in multiplayer games.[/p]
  • [p]Fixed an issue where players who temporarily left during a boss intro animation would lose their leave status.[/p]
[hr][/hr][p]Your courage fuels our updates—so keep storming those dungeons, keep sending that feedback, and we’ll keep making Lost Castle 2 even better![/p][p]See you in the depths… and don’t forget to bring extra lantern oil. 🕯️⚔️

[/p][p]
🐦 Follow us on X: @LostCastle2Game
🌌 Check out our BlueSky: LostCastle2Game
👾 Revived Reddit Community: r/LostCastle – Join the discussion, share your tips, and show off your best loot![/p]

🩹 Beta Test Quick Patch – v0.7.3.2 is Now Live!

[p]Greetings, brave adventurers![/p][p]Hot on the heels of our latest content drop, we’ve sharpened our blades, polished our armor, and squashed a few pesky dungeon bugs. A huge thank you to everyone who stormed the Castle Bridge and sent us your feedback — this patch is forged in your honor![/p][hr][/hr][h3]⚒️ Adjustments[/h3]
  • [p]The first and third stages will no longer force you into the shop — your path is now yours to choose.[/p]
  • [p]Reduced Boss HP in multiplayer for a smoother co-op hunt.[/p]
  • [p]Electric Spark attack multiplier increased from 2.5 → 3.[/p]
  • [p]Lightning multiplier increased from 2 → 3, and Thunder from 6 → 9.[/p]
  • [p]Treasure chest drops now better match your current treasure type.[/p]
  • [p]Shops are more likely to stock weapons matching your current weapon type.[/p]
  • [p]Reduced the number of Soul Crystals required for the "Phantom Equipment Vault".[/p]
[p]Treasure Tweaks:[/p]
  • [p]Ring of Life Arcane – Now fires a volley of Rune Spellshots every 3 seconds. Unlock requirement reduced to 20 blue + green runes.[/p]
  • [p]Ivilia's Torrent Lantern – For every 3 Rune Shockwaves you trigger, up to 5 nearby summons will also unleash a secondary Rune Shockwave.[/p]
  • [p]Crystal Dragon Claw – Thunder Blast trigger chance increased from 6% → 10%.[/p]
  • [p]Dangerous Ignition Potion – New unlock effect: With 25+ red + green runes, 40% chance for Toxic Mist to persist after detonation.[/p]
[hr][/hr][h3]🐛 Bug Fixes[/h3]
  • [p]Fixed Vit's Magic Shield blocking damage incorrectly.[/p]
  • [p]Corrected Electrified effect description.[/p]
  • [p]Fixed Emergency Mechanism camp building not upgrading.[/p]
  • [p]Fixed animation glitch when chaining a charged attack after a jump-heavy with two-handed weapons.[/p]
  • [p]Fixed display issues for Cursed Rune Shield after curse removal.[/p]
  • [p]Fixed incorrect stacking of Ivilia's Inspiring Gem attack bonus.[/p]
  • [p]Corrected triggering behavior for Destiny Coin.[/p]
  • [p]Fixed Soul Stone Chunk being picked up multiple times.[/p]
  • [p]Fixed text for Bull Shackles armor.[/p]
  • [p]Fixed Gargoyle fall warning occasionally disappearing.[/p]
  • [p]Fixed control lock if Boss Captain died mid-throw.[/p]
  • [p]Fixed Destroyer Demon Lord shockwave triggering too early on fall.[/p]
  • [p]Fixed wild boar Boomerang skill bug.[/p]
  • [p]Fixed abnormal HP on game continue.[/p]
  • [p]Fixed local multiplayer using Player 1’s Soul Crystals when refreshing.[/p]
  • [p]Fixed Ethereal Exchange Device not working in local multiplayer.[/p]
  • [p]Fixed camp exit not opening in multiplayer.[/p]
  • [p]Fixed multiplayer room creation for players outside China.[/p]
[hr][/hr][p]Your courage fuels our updates — so keep storming those dungeons, keep sending that feedback, and we’ll keep making Lost Castle 2 even better.[/p][p]See you in the depths… and don’t forget to bring extra lantern oil. 🕯️⚔️

[/p][p]
🐦 Follow us on X: @LostCastle2Game
🌌 Check out our BlueSky: LostCastle2Game
👾 Revived Reddit Community: r/LostCastle – Join the discussion, share your tips, and show off your best loot![/p]

🗝 Lost Castle 2 – Treasure Vault Overhaul Testing Branch Now Live! 🗝

[h2]Hello adventurers!
[/h2][p]The first phase of the Treasure Vault Overhaul we teased earlier is now complete — and it’s ready for everyone to try via our Steam Testing Branch![/p][p]We’ve rebuilt the treasure system from the ground up for clearer progression, stronger build variety, and more satisfying runs. Jump in, explore the changes, and help us fine-tune the experience with your feedback![/p][hr][/hr][h2]💎 What’s New in This Testing Branch[/h2]
  • [p]Treasure Pool Expanded → Over 280+ treasures including brand-new items, reworked classics, and hybrid build components.[/p]
  • [p]Treasure Effects Overhauled → Clearer build paths and more intuitive upgrade logic.[/p]
  • [p]Hidden Drop-Weight System → Improves build consistency while keeping treasure choices exciting.[/p]
  • [p]Core Mechanics Tweaks → Critical hit rules, attack power calculations, and skill power formulas refined.[/p]
  • [p]New Cross-Archetype Interactions → Fire + Poison synergy, Red-type Fire Slash, and attribute-switching slashes.[/p]
[hr][/hr][h2]🔓 How to Join the Test[/h2][p]The overhaul is currently exclusive to the Steam Testing Branch so your main Early Access saves remain untouched.[/p][p]To access:[/p]
  1. [p]Right-click Lost Castle 2 in your Steam Library.[/p]
  2. [p]Select Properties.[/p]
  3. [p]Go to the Betas tab.[/p]
  4. [p]Choose Beta Test from the dropdown menu.
    [/p]
[hr][/hr][h2]📢 We Need Your Feedback[/h2][p]This is a big update — your thoughts are crucial![/p]
  • [p]Love the new builds? Tell us why![/p]
  • [p]Concerned about certain stats or balance? Let us know![/p]
[p]We’ll keep adjusting balance, pacing, and treasure power based on community feedback to make this system deep, fun, and fair.[/p][p][/p][p]Steam Discussion: Click Here[/p][p][/p][hr][/hr][h2]📅 Release Plan[/h2]
  • [p]If feedback is positive: We aim to merge the overhaul into the main build by the end of August.[/p]
  • [p]If more polish is needed: We’ll keep it in the testing branch until it’s ready for full release.[/p]
[hr][/hr][h2]🌐 Stay Connected[/h2][p]Thank you to every player who tests and shares feedback.[/p][p]The new era of builds begins now — come help us shape it![/p][p][/p][p] [/p][p][/p][p]🐦 Follow us on X: @LostCastle2Game
🌌 Check out our BlueSky: LostCastle2Game
👾 Revived Reddit Community: r/LostCastle – Join the discussion, share your tips, and show off your best loot![/p]

Announcement of the Treasure Vault Remake Plan!🧭

[p]Hello everyone!

On the first anniversary of the game’s Early Access launch, we’d like to thank all of you for your continued attention and support. It’s been the driving force behind our ongoing development and improvements.

Recently, we’ve been focusing on revamping the Treasure Vault. Today, we want to share a preview of what's changing, why we’re making these adjustments, and what you can expect moving forward!

[/p][h2]🎬Preface[/h2][p]Since the March update, our team has been discussing ways to improve the Treasure Vault experience and has begun making comprehensive adjustments.

From the start of Early Access, we’ve received feedback about complex systems and the steep learning curve for new players. Our internal testers have also noted confusion around treasure selection and decision fatigue in the Nether Store.

On top of that, players across the community have voiced concerns about balance—particularly around inconsistent treasure usefulness and difficulty in finding high-value options.

To address this, we’re launching a large-scale revamp of the Treasure Vault, its drop mechanics, and some core stats—while continuing to follow our planned EA content roadmap.

[/p][h2]⚙️ Adjustment 1: Streamlining Treasure Effects[/h2][p]
In this revamp, we’ve streamlined, split, and redesigned the majority of treasures.

The goal is to make each treasure’s benefits more intuitive and direct, so players can better understand what they’re gaining. Rather than relying on hidden value chains, we want the effects to be simple, impactful, and engaging each run.

Some veteran players may ask:
“It looks like many treasures were simplified or cut—does this mean the game is harder now?”

Not at all! Our aim isn’t to weaken the player. We’ll be adjusting level balance accordingly during testing to maintain a fair and fun experience.

Example:
The revamped Fire Dragon Flame Head now includes only one rune-unlock effect, with focused, clearer benefits.

[/p][h2]🎲 New Feature: Drop Weight Mechanic for Random Drops[/h2][p]
We've introduced a hidden drop weight system to enhance the treasure RNG experience.
  • As you collect treasures, future drops will favor items from the same or related builds in your inventory.
  • Some treasures (e.g., those enhancing Rune Slash) will only appear once their related mechanics are active, ensuring you won’t get irrelevant drops.
  • To avoid overly linear builds, we’re adding more hybrid treasures that promote flexible synergies.


Examples:

Hitting an electrified enemy with a fire attack causes an extra explosion.
Fire effects can now detonate poison mist, allowing poison-based treasures to scale burst damage.
Red Rune builds now support a Fire Slash path, converting Rune Slash into a fire-elemental attack.

[/p][h2]🧮 Adjustment 2: Stats & Formula Revisions[/h2][p]New players often find rune-based damage scaling unclear. Red Rune builds (attack/crit) dominate, creating imbalance and confusion.
We want to encourage creative build crafting, not just mindless stat stacking. Here's what will change:

[/p][h3]🔴 Critical Hits[/h3][p]
  • Now only triggered by direct attacks: normal, special, skill, or thrown attacks.
  • Crit builds are now clearly tied to Red Runes and red-hybrid strategies.


[/p][h3]🗡️ Base Attack Power[/h3][p]
  • No longer influences Rune Slash, Shock, or Missile damage.
  • These now scale mainly from rune count.
  • Basic attack value boosts from treasures and passives are reduced and diversified.


[/p][h3]✨ Skill Intensity[/h3][p]
  • Now has its own damage multiplier, so it won’t get diluted.
  • This allows us to tone down inflated skill intensity values while keeping it meaningful.
(This is why some players at recent events noticed lowered skill strength in abilities like Arcane Master’s engraving—it’s intentional.)

[/p][h2]🔮 New Runes and Base Effects (Preview)[/h2][p]
[/p][h2]📈 Scope of the Vault Revamp[/h2]
  • [p]Treasure count grows from 180+ to 280+ with many new builds enabled.[/p]
  • [p]We’ll keep adding new treasures post-update, building on the new drop mechanics and design logic.[/p]
[p][/p][h2]🧪 When Will It Launch?[/h2][p]The first batch of revamped treasures is functionally complete and in final internal testing.[/p][p]Due to the large scope and system changes, we’ll preserve the original Vault for now and launch the new version via a public test branch.[/p]
  • [p]Public test branch ETA: August 2025[/p]
  • [p]We’ll gather feedback and continue tuning based on your experience.[/p]
[p][/p][p]Thank you for your continued support as always! [/p][p]~ Lost Castle 2 Development Team[/p]



🐦 Follow us on X: @LostCastle2Game
🌌 Check out our BlueSky: LostCastle2Game
👾 Revived Reddit Community: r/LostCastle – Join the discussion, share your tips, and show off your best loot!

🩹 Quick Patch – v0.7.2.4 is Now Live!

[p]Hey everyone,[/p][p]We’ve just rolled out a quick patch following our latest content update to smooth out a few bugs and polish the experience. Thanks to everyone who jumped into the new Castle Bridge content and sent in your feedback — this one’s for you![/p][p][/p][h3]🛠️Adjustments[/h3]
  • [p]Increased the Void Energy gained from using the skill of the Shadow Lantern "Nightmare Puppet" from 30 → 50 points.[/p]
  • [p]Adjusted the number of monsters in certain areas of the "Castle Bridge" level.[/p]
[p] [/p][h3]🐛Bug Fixes[/h3]
  • [p]Attempted to fix an issue where the "Nightmare Maid" Boss occasionally freezes the game.[/p]
  • [p]Fixed an issue where the achievement was not unlocked after defeating the Boss "Steward the Demon Sealer".[/p]
  • [p]Fixed an issue where the monster "Drunkard" had attack hitboxes during the pre-animation of its attacks.[/p]
  • [p]Fixed an issue where the monster "Corrupted Boar" could deal damage while enraged and lifted.[/p]
  • [p]Fixed an issue where the treasure "Icebound Wand" could infinitely preserve shield values.[/p]
  • [p]Attempted to fix an issue with abnormal camera follow speed.[/p]
  • [p]Fixed an issue where player presets were abnormal when continuing a local multiplayer game.[/p]
  • [p]Fixed an issue where numerical displays were abnormal after mounting in local multiplayer games.[/p]
  • [p]Fixed an issue where joining another room in multiplayer games would occasionally get stuck at 6% loading.[/p]
[p][/p][p]Thank you for your continued support! Keep the feedback coming, and we'll see you in the dungeons! ⚔️


[/p][p]
🐦 Follow us on X: @LostCastle2Game
🌌 Check out our BlueSky: LostCastle2Game
👾 Revived Reddit Community: r/LostCastle – Join the discussion, share your tips, and show off your best loot![/p]