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Lost Castle 2 News

v0.6.1.6 version update patch

[h3]Fixes[/h3]
1. Fixed the issue where players could pick up multiple items from Chaos Treasure under certain conditions.
2. Fixed the issue where items from Chaos Treasure would abnormally appear in the scene.
3. Fixed the issue where characters hit by the Scissor Throw skill of Boss "Mad Gardener" would be unable to move if the Boss was defeated during this hit state.

[h3]Attempted Fixes[/h3]
1. Attempted to fix the issue where the effects of soulstones occasionally fail to activate.

🐍 Chinese New Year Update is Here! 🐍

[h2]Celebrate the Year of the Snake with Lost Castle 2! [/h2]
Let’s make sure your year is full of sssuccess and sssmooth sailing!
Here’s what’s slithering into the game:

🆕 Additions:
  • 1️⃣ Soulstone Smelting: A brand-new feature for soulstone customization.
  • 2️⃣ Nightmare Depth Adjustment: Hosts in online multiplayer can now initiate adjustments to the Nightmare Depth.
  • 3️⃣ New Year's Festival Skins: Festive and stylish cosmetics to celebrate the season in style!


⚙️ Adjustments:
  • Slightly adjusted the timing and performance of Goblin Thugs entering rage.
  • Adjusted the AI behavior of Boss "The Last Guardian," reducing the suction strength of "The Last Guardian" under Nightmare Corruption.
  • Reduced the number of Nightmare-corrupted elite monsters under Nightmare difficulty.
  • Adjusted the nightmare effect "Weak Constitution" to have values of 10%, 20%, and 30%.
  • Increased the minimum quality of soulstones dropped by Bosses "Wandering Knight" and "Steward the Demon Sealer" in Nightmare Depth 3.
  • Adjusted the resonance "Thermal Feedback" of the turbo lance inscription "Cannon Fighter": duration increased from 5 to 10 seconds, and the total pressure gained increased from 300 to 600.
  • Adjusted the inscription "Fearless Warrior" for single-handed weapons: Fearless Charge will no longer automatically trigger a heavy strike when hitting scene objects.
  • Adjusted the base and resonance mechanisms of the dual-blades inscription "Blade Dancer".


✨ Optimizations:
  • Improved the description for the camp upgrade "Ethereal Rune Research".
  • Enhanced input mechanics for the turbo lance inscription "Volcano Warrior" when using dodge actions.
  • Further refined input operation for two-handed weapons with the inscription "Furious Warrior".


🐛 Fixes:
  • Resolved an issue where Boss "The Alchemist Eugene" would summon excessive minions.
  • Fixed a bug causing Goblin Thugs to incorrectly enter rage continuously.
  • Fixed the issue where discarding soul crystals would also trigger the effect of "Spirit in a Pot".
  • Corrected an interaction issue between the treasures "Crimson Heart of Agitation" and "Devouring Fang".
  • Fixed a bug where continuing the game could reduce alchemy elixir.
  • Addressed an issue where item auto-decomposition might fail during map transitions in multiplayer games.
  • Fixed a multiplayer bug where escaping caused players to get stuck on the settlement screen.




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v0.6.1.4 version update patch

[h3]Adjustments[/h3]
1.Increased the wind-up time for the Boss Treasure Anglerfish's spinning attack; reduced the suction force of the Treasure Anglerfish's sandblast attack, increased the wind-up time for the sandblast, and added attack prompts.
2.Adjusted the AI behavior of the Boss Behemoth.
3.Adjusted the AI behavior of the Boss The Last Guardian.
4.Enhanced the visual effects of the Demon Soldier's mana-draining attack in Nightmare Corruption.
5.Reduced the frequency of the Giant Lizard Assassin's retreat step, and removed invincibility during the retreat.
6.Decreased the burrowing distance of the Desert Wurm by 25%, and it will now actively burrow to seek out distant players.
7.Reduced the number of poison projectiles from the Desert Wurm's attack for non-Nightmare corrupted variants.
8.Reduced the frequency of the Giant Lizard Burner's backward leap.
9.Increased the number of Soul Flowers gifted by Nia.
10.Adjusted the Soul Flower drop rule in Ethereal Nightmare 3: Defeating Boss "Wandering Knight" now drops 1 Level 2 Soul Flower, and defeating Boss "Butler of the Sealed Demon" drops 1 Level 2 Soul Flower.
11.Fixed the issue with the Soulstone "Elixir Shield"(The effect's name has been corrected from "Potion Shield.") not working, and adjusted its value from 1% to 2.5%.
12.Adjusted the skill of the dual-blades "Frost Blades" to allow continuous release by holding the button in the air.
13.Increased the speed of consecutive skill releases for the single-handed weapon "Eternal Frost."
14.Adjusted the treasure "Icebound Wand": Damage reduced from 20 to 15, and freeze value increased. Now, the shield is granted whenever any monster within the freeze aura is frozen.
15.Reduced the frequency at which “Goblin Thugs” enter their rage state.


[h3]Optimizations[/h3]
1.Improved the attack transition when equipping the two-handed weapon with the "Berserker" inscription.
2.Optimized the motion trajectory of the dodging while jumping with various weapons.
3.Improved the button input for turbo lance's overheat state activating.

[h3]Fixes[/h3]
1.Fixed the issue where the "Growth" and "Shrink" alchemy bomb also affected Bosses.
2.Fixed the abnormal AI behavior of the Boss Behemoth.
3.Fixed the issue where the Boss "Alchemist" Eugene did not kill all summoned monsters upon defeated.
4.Fixed the issue where the lizardman skeletons summoned by the Nightmare-corrupted Treasure Anglerfish could not be lifted after being frozen.
5.Fixed the abnormal race display of lizardmen in the codex.
6.Fixed the issue where continuing the game allowed repeated identification of Soulstones.
7.Fixed the issue where the hunter gear "Weapon Strap" could not cast sub-weapon's skill.
8.Fixed the issue where the staff's aerial dodging was not affected by the dodge cooldown.
9.Fixed the issue where the Nightmare effect "Life Lock" caused some treasure effects to malfunction.
10.Fixed the issue where the "Laser Gun" mod for muskets could not trigger the inscription "Lucky Hunter."
11.Fixed the issue where the staff inscription "Ethereal Mage" was not affected by dodge distance.
12.Fixed the missing English text for the weapon "Frostbite Blades."
13.Fixed the loss of some VFX.

[h3]Attempted Fixes[/h3]
1.Attempted to fix the abnormal lag when the mana and life energy spheres drop.
2.Attempted to fix the abnormal lag when first entering the camp, but the loading time when entering the game might be a bit longer.
3.Attempted to fix the issue where the treasure "Pulsating Tree Knot" and Soulstone effect "Mutual Aid"(The effect's name has been corrected from "Friend.") were not working.



🐦 Follow us on X: @LostCastle2Game
🌌 Check out our BlueSky: LostCastle2Game
👾 Revived Reddit Community: r/LostCastle – Join the discussion, share your tips, and show off your best loot!


https://store.steampowered.com/app/2445690/Lost_Castle_2/

Overlooked roguelike Lost Castle 2 just launched its biggest free update yet

With a bit of Dead Cells, Castle Crashers, and Rogue Legacy, Lost Castle 2 is one of the most intriguing roguelikes available on Steam at the moment. It's not as well known as those other three games, but that's a tall order considering the renown they've garnered over the years. Still, developer Hunter Studio is making its way through Steam Early Access at a pace, with the latest Lost Castle 2 update packed with new, free content.


Read the rest of the story...


RELATED LINKS:

The sequel to an underappreciated roguelike, Lost Castle 2 hits Steam

Chaotic new co-op roguelike kicks off public Steam playtest

Rogue Legacy meets Dead Cells as new roguelike launches Steam playtest

v0.6.1.3 version update patch

[h3]Adjustments[/h3]
1. Adjusted the AI behavior of the Boss "Destroyer Demon Lord."
2. For the two-handed weapon inscription "Ironbone Brute," the resonance "Tenacity" now increases injury HP recovery from 1% to 3%.
3. Increased the blocking judgment time for two-handed weapon's dodge attacks.

[h3]Fixes[/h3]
1. Fixed the abnormal unlocking of Soul Inscriptions.
2. Fixed the issue where the activation duration of the dual blades "Soul Shards"'s skill was too long.
3. Fixed the issue where Goblin Merchant could infinitely purchase "Ethereal Coins."
4. Fixed abnormalities when opening the "Soul Inscription" UI in local multiplayer games.
5. Fixed abnormalities during soulstones settlement in local multiplayer games.
6. Fixed camera abnormalities caused by leaving temporarily in local multiplayer games.

[h3]Attempted Fixes[/h3]
1. Attempted to fix the camera focus abnormalities during some Boss attacks.