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Lost Castle 2 News

v0.5.1.4 version update patch

Adjustments
1.Increased throwing distance.

Fixes
1.Fixed an issue where alchemy materials dropped by certain bosses were incorrectly set to Lv2.
2.Fixed an issue with fullscreen windowed mode anomalies and added a window maximization option.
3.Fixed a camera issue in local multiplayer that could occur when the "Goblin Warrior" boss attacks.
4.Fixed a bug where the attack power stacked by taking hits with the "Black Knight Armor" was reset after upgrading.
5.Fixed an issue where monsters would not attack the character after using the skill on the "Moon Staff" weapon.

Attempted Fixes
1.Attempted to fix an issue where the "Gargoyle" monster occasionally would not attack.

Lost Castle 2 Roadmap Phase 2 Preview Announcement

Dear Treasure Hunters!

The preview of the Phase 2 update plan is out! Come and have a quick look!

In the next two months, according to plan of the Phase 2 in the EA version, we will introduce a new branch level - Saltpeter Desert, and additionally, we will add the new difficulty mode!




Here is the specific information about the upcoming update plan:




We will continue to update the regular content updates in December, adding more new weapons and treasures, as well as related optimization and adjustments to ice attribute content.

In January next year, we will add a new branch level Saltpeter Desert, which includes 2 new Bosses and related unlockable weapons and treasures.

At the same time, we will also add a new difficulty system and related game content. In addition to the above content, we will release content expansion and bug fix from time to time.

Thank you for your continued support and enthusiasm!

To keep up-to-date, follow Lost Castle 2 on Twitter/X and YouTube


——Lost Castle 2 Development Team

v0.5.1.3 version update patch

Adjustments
1. Modified the rapid-fire gun module for muskets: when holding the attack button for backward shooting, using the backstep will no longer change the firing direction.

Fixes
1. Fixed an issue where the Soul Crystal collection device could not retrieve Soul Crystals when continuing a solo game after returning from multiplayer.
2. Fixed an abnormal end screen when continuing a solo game after returning from multiplayer.
3. Fixed an issue where temporarily leaving during multiplayer story completion caused an abnormal end screen.
4. Fixed an issue with purchasing weapons in the shop during multiplayer.
5. Fixed an issue where the musket could not pick up or lift items during rolling.
6. Fixed an issue where the musket's heat was reduced upon taking damage.
7. Fixed missing weapon descriptions on the weapon pedestal in the camp.

v0.5.1.2 version update patch

New Additions and Adjustments
1. Added a new firearm weapon, "Arcane Coil."
2. Increased the heat recovery of the firearm "Bone of the Evil Dragon" by 5 points.

Fixes
1. Fixed an issue where firearm attacks were not affected by attack speed changes.
2. Fixed firearms not reloading a bullet after jumping or rolling.
3. Fixed an issue with "Golden Destroyer" where holding down attack or special attack would still perform the special shooting action after mana was depleted.
4. Fixed display issue with the skill icon for the one-handed weapon "Big Fisher."
5. Fixed an issue where treasure description text displayed in Traditional Chinese instead of Simplified Chinese.
6. Fixed missing Traditional Chinese and English text for the effects of Mana Elixirs, Greater Mana Elixirs, Mana Drain Elixirs, and Greater Mana Drain Elixirs.
7. Fixed an issue where leaving the tutorial immediately prevented players from opening doors.
8. Fixed an issue where switching weapons in the camp could cause errors in multiplayer games.

Attempted Fixes
1. Attempted another fix for the treasure effect of "Fang of the Snow Beast" not triggering.
2. Attempted to fix the issue where the blacksmith NPC, Selena, occasionally disappears from camp.

v0.5.1.1 version update. A new weapon type! Added Local multiplayer mode!

Dear Treasure Hunters,
Thank you all for your patience and support! Our planned content update has been delayed beyond the initial schedule, and we sincerely apologize for this. We greatly appreciate your understanding and patience, and we will continue working hard to bring you more exciting game content!
Thank you once again!

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New Features
1. Added local multiplayer mode, which can be started at the campfire for cooperative play.
2. Added a new weapon type: Musket, featuring 30 unique weapons with various skills.
3. Changes to Cursed Area: These are now non-combat areas where players can gain special cursed treasures or receive other benefits at the cost of accepting curses.
4. Introduced a new treasure category: "Cursed Treasures." This category includes 17 unique treasures with powerful effects but also comes with a curse. Curses can be purified using soul crystals at the Ethereal Life Spring.
5. Added a new NPC to the camp, the Goblin Merchant, Gridrik. He sells unlockable cosmetic parts and offers black market goods once the camp reaches max level.
6. Added new character cosmetic parts, some of which are unlockable through purchases from the Goblin Merchant.
7. Introduced a new treasure category, "Knockoffs," which the Goblin Merchant may offer randomly once the camp is at max level.
8. Removed the Hunter Tool "Jumping Shoes." Jumping is now a standard action for all characters. (Players who have customized their controls should rebind the jump key due to leftover data.)
9. Added a key binding preset function.
10. Add 3 late Halloween themed armor pieces.

Adjustments
1. Camp Decoration: The camp is now bigger and more visually appealing.
2. Adjusted the "Cursed Rune Shield" treasure effect and reclassified it as a Cursed Treasure.
3. "Recycle Gloves" treasure: Base recycle chance increased from 30% to 50%, cooldown reduced from 10s to 8s.
4. "Outlaw Bracers" treasure: Increased critical rate bonus from 10% to 15% for throws; max critical bonus increased from 50% to 75%.
5. "Heretic Mage's Gauntlet" treasure: Mana recovery on throw increased from 20 to 30, cooldown reduced from 5s to 4s, and rune magic projectile count increased from 3 to 4.
6. "Rune Gloves" treasure: Increased armor value gained on hit from 1 to 3, reduced max stacks from 5 to 2.
7. "Supply Beacon Staff" skill adjustment: Expanded supply crate impact range by 1.5x, now drops randomly on nearby enemies, and damage multiplier increased from 100% to 200%.
8. Staff Enchantment Adjustment: Previously, When consuming energy points, the satellite tracking and shooting enchantment effect has been adjusted. This has been adjusted to, based on enchantment level, consuming energy points will release (1/1/2/2) satellites, with a duration of (5/6/6/8) seconds.
9. Staff Enchantment Adjustment: Previously, when energy points were full, consuming a certain amount of mana would automatically activate and consume one energy point to produce a tracking satellite. This has been adjusted to no longer generate a tracking satellite.
10. Single-handed weapon enchantment: Previously, every shield attack hit would trigger a perfect block effect once within a set time, and any hit would reduce cooldown. The enchantment has been adjusted to remove the “any hit reduces cooldown” effect and significantly reduce the base cooldown time.
11. Single-handed weapon enchantment text update: Various actions that benefit from shield strikes, such as “Shield Bash” and “Shield Charge,” have been standardized as “Shield Attack” in enchantments to streamline text length.
12. Some staff enchantment effects text update for brevity.
13. Optimized "Black Knight’s Armor" display: Now shows current attack value gained.
14. Removed the potion "Poison."
15. Two-handed weapons now charge faster below charge lv.2 when directly using Power Charge action.
16. Removed the two-handed weapon enchantment "Gain shield on any charge attack."
17. Ethereal Coins can now refresh the shop. The in-game interface now displays Ethereal Coins instead of gold, though gold can still be viewed in the character status panel.
18. Visual updates to ground textures and expanded some kinds of areas.
19. In Safe Area, Ethereal Merchant now has multiple pedestals, allowing each player to interact individually.
20. Optimized UI at the Goblin Stylist for character customization.

Bug Fixes
1. Fixed an issue where multiplayer matchmaking could get stuck at 10%.
2. Resolved an issue where characters would occasionally be invisible in multiplayer.
3. Fixed Dual-Blades "Storm Axe"  skill to properly trigger treasure effects related to throws.
4. Fixed an issue allowing "Rebirth Amulet" to drop despite having the "Broken Rebirth Amulet."
5. Fixed display errors for "Ethereal Token" in the inventory.
6. Fixed an issue where the throwable boulder in Level 3 could not be destroyed.
7. Fixed the Alchemy Mix "Human Sarcoma" not activating correctly.
8. Fixed an issue causing summoned AI behavior to consistently move toward the upper right.
9. Fixed abnormal behavior for the Level 5 monster "Claw of Brokenness."
10. Corrected single-handed weapon jump attacks being classified incorrectly, preventing them from benefiting from basic attack bonuses.
11. Fixed an issue with Chaos weapons where duplicate weapons could appear.