1. Lost Castle 2
  2. News

Lost Castle 2 News

🩹 Beta Test Quick Patch – v0.7.3.2 is Now Live!

[p]Greetings, brave adventurers![/p][p]Hot on the heels of our latest content drop, we’ve sharpened our blades, polished our armor, and squashed a few pesky dungeon bugs. A huge thank you to everyone who stormed the Castle Bridge and sent us your feedback — this patch is forged in your honor![/p][hr][/hr][h3]⚒️ Adjustments[/h3]
  • [p]The first and third stages will no longer force you into the shop — your path is now yours to choose.[/p]
  • [p]Reduced Boss HP in multiplayer for a smoother co-op hunt.[/p]
  • [p]Electric Spark attack multiplier increased from 2.5 → 3.[/p]
  • [p]Lightning multiplier increased from 2 → 3, and Thunder from 6 → 9.[/p]
  • [p]Treasure chest drops now better match your current treasure type.[/p]
  • [p]Shops are more likely to stock weapons matching your current weapon type.[/p]
  • [p]Reduced the number of Soul Crystals required for the "Phantom Equipment Vault".[/p]
[p]Treasure Tweaks:[/p]
  • [p]Ring of Life Arcane – Now fires a volley of Rune Spellshots every 3 seconds. Unlock requirement reduced to 20 blue + green runes.[/p]
  • [p]Ivilia's Torrent Lantern – For every 3 Rune Shockwaves you trigger, up to 5 nearby summons will also unleash a secondary Rune Shockwave.[/p]
  • [p]Crystal Dragon Claw – Thunder Blast trigger chance increased from 6% → 10%.[/p]
  • [p]Dangerous Ignition Potion – New unlock effect: With 25+ red + green runes, 40% chance for Toxic Mist to persist after detonation.[/p]
[hr][/hr][h3]🐛 Bug Fixes[/h3]
  • [p]Fixed Vit's Magic Shield blocking damage incorrectly.[/p]
  • [p]Corrected Electrified effect description.[/p]
  • [p]Fixed Emergency Mechanism camp building not upgrading.[/p]
  • [p]Fixed animation glitch when chaining a charged attack after a jump-heavy with two-handed weapons.[/p]
  • [p]Fixed display issues for Cursed Rune Shield after curse removal.[/p]
  • [p]Fixed incorrect stacking of Ivilia's Inspiring Gem attack bonus.[/p]
  • [p]Corrected triggering behavior for Destiny Coin.[/p]
  • [p]Fixed Soul Stone Chunk being picked up multiple times.[/p]
  • [p]Fixed text for Bull Shackles armor.[/p]
  • [p]Fixed Gargoyle fall warning occasionally disappearing.[/p]
  • [p]Fixed control lock if Boss Captain died mid-throw.[/p]
  • [p]Fixed Destroyer Demon Lord shockwave triggering too early on fall.[/p]
  • [p]Fixed wild boar Boomerang skill bug.[/p]
  • [p]Fixed abnormal HP on game continue.[/p]
  • [p]Fixed local multiplayer using Player 1’s Soul Crystals when refreshing.[/p]
  • [p]Fixed Ethereal Exchange Device not working in local multiplayer.[/p]
  • [p]Fixed camp exit not opening in multiplayer.[/p]
  • [p]Fixed multiplayer room creation for players outside China.[/p]
[hr][/hr][p]Your courage fuels our updates — so keep storming those dungeons, keep sending that feedback, and we’ll keep making Lost Castle 2 even better.[/p][p]See you in the depths… and don’t forget to bring extra lantern oil. 🕯️⚔️

[/p][p]
🐦 Follow us on X: @LostCastle2Game
🌌 Check out our BlueSky: LostCastle2Game
👾 Revived Reddit Community: r/LostCastle – Join the discussion, share your tips, and show off your best loot![/p]

🗝 Lost Castle 2 – Treasure Vault Overhaul Testing Branch Now Live! 🗝

[h2]Hello adventurers!
[/h2][p]The first phase of the Treasure Vault Overhaul we teased earlier is now complete — and it’s ready for everyone to try via our Steam Testing Branch![/p][p]We’ve rebuilt the treasure system from the ground up for clearer progression, stronger build variety, and more satisfying runs. Jump in, explore the changes, and help us fine-tune the experience with your feedback![/p][hr][/hr][h2]💎 What’s New in This Testing Branch[/h2]
  • [p]Treasure Pool Expanded → Over 280+ treasures including brand-new items, reworked classics, and hybrid build components.[/p]
  • [p]Treasure Effects Overhauled → Clearer build paths and more intuitive upgrade logic.[/p]
  • [p]Hidden Drop-Weight System → Improves build consistency while keeping treasure choices exciting.[/p]
  • [p]Core Mechanics Tweaks → Critical hit rules, attack power calculations, and skill power formulas refined.[/p]
  • [p]New Cross-Archetype Interactions → Fire + Poison synergy, Red-type Fire Slash, and attribute-switching slashes.[/p]
[hr][/hr][h2]🔓 How to Join the Test[/h2][p]The overhaul is currently exclusive to the Steam Testing Branch so your main Early Access saves remain untouched.[/p][p]To access:[/p]
  1. [p]Right-click Lost Castle 2 in your Steam Library.[/p]
  2. [p]Select Properties.[/p]
  3. [p]Go to the Betas tab.[/p]
  4. [p]Choose Beta Test from the dropdown menu.
    [/p]
[hr][/hr][h2]📢 We Need Your Feedback[/h2][p]This is a big update — your thoughts are crucial![/p]
  • [p]Love the new builds? Tell us why![/p]
  • [p]Concerned about certain stats or balance? Let us know![/p]
[p]We’ll keep adjusting balance, pacing, and treasure power based on community feedback to make this system deep, fun, and fair.[/p][p][/p][p]Steam Discussion: Click Here[/p][p][/p][hr][/hr][h2]📅 Release Plan[/h2]
  • [p]If feedback is positive: We aim to merge the overhaul into the main build by the end of August.[/p]
  • [p]If more polish is needed: We’ll keep it in the testing branch until it’s ready for full release.[/p]
[hr][/hr][h2]🌐 Stay Connected[/h2][p]Thank you to every player who tests and shares feedback.[/p][p]The new era of builds begins now — come help us shape it![/p][p][/p][p] [/p][p][/p][p]🐦 Follow us on X: @LostCastle2Game
🌌 Check out our BlueSky: LostCastle2Game
👾 Revived Reddit Community: r/LostCastle – Join the discussion, share your tips, and show off your best loot![/p]

Announcement of the Treasure Vault Remake Plan!🧭

[p]Hello everyone!

On the first anniversary of the game’s Early Access launch, we’d like to thank all of you for your continued attention and support. It’s been the driving force behind our ongoing development and improvements.

Recently, we’ve been focusing on revamping the Treasure Vault. Today, we want to share a preview of what's changing, why we’re making these adjustments, and what you can expect moving forward!

[/p][h2]🎬Preface[/h2][p]Since the March update, our team has been discussing ways to improve the Treasure Vault experience and has begun making comprehensive adjustments.

From the start of Early Access, we’ve received feedback about complex systems and the steep learning curve for new players. Our internal testers have also noted confusion around treasure selection and decision fatigue in the Nether Store.

On top of that, players across the community have voiced concerns about balance—particularly around inconsistent treasure usefulness and difficulty in finding high-value options.

To address this, we’re launching a large-scale revamp of the Treasure Vault, its drop mechanics, and some core stats—while continuing to follow our planned EA content roadmap.

[/p][h2]⚙️ Adjustment 1: Streamlining Treasure Effects[/h2][p]
In this revamp, we’ve streamlined, split, and redesigned the majority of treasures.

The goal is to make each treasure’s benefits more intuitive and direct, so players can better understand what they’re gaining. Rather than relying on hidden value chains, we want the effects to be simple, impactful, and engaging each run.

Some veteran players may ask:
“It looks like many treasures were simplified or cut—does this mean the game is harder now?”

Not at all! Our aim isn’t to weaken the player. We’ll be adjusting level balance accordingly during testing to maintain a fair and fun experience.

Example:
The revamped Fire Dragon Flame Head now includes only one rune-unlock effect, with focused, clearer benefits.

[/p][h2]🎲 New Feature: Drop Weight Mechanic for Random Drops[/h2][p]
We've introduced a hidden drop weight system to enhance the treasure RNG experience.
  • As you collect treasures, future drops will favor items from the same or related builds in your inventory.
  • Some treasures (e.g., those enhancing Rune Slash) will only appear once their related mechanics are active, ensuring you won’t get irrelevant drops.
  • To avoid overly linear builds, we’re adding more hybrid treasures that promote flexible synergies.


Examples:

Hitting an electrified enemy with a fire attack causes an extra explosion.
Fire effects can now detonate poison mist, allowing poison-based treasures to scale burst damage.
Red Rune builds now support a Fire Slash path, converting Rune Slash into a fire-elemental attack.

[/p][h2]🧮 Adjustment 2: Stats & Formula Revisions[/h2][p]New players often find rune-based damage scaling unclear. Red Rune builds (attack/crit) dominate, creating imbalance and confusion.
We want to encourage creative build crafting, not just mindless stat stacking. Here's what will change:

[/p][h3]🔴 Critical Hits[/h3][p]
  • Now only triggered by direct attacks: normal, special, skill, or thrown attacks.
  • Crit builds are now clearly tied to Red Runes and red-hybrid strategies.


[/p][h3]🗡️ Base Attack Power[/h3][p]
  • No longer influences Rune Slash, Shock, or Missile damage.
  • These now scale mainly from rune count.
  • Basic attack value boosts from treasures and passives are reduced and diversified.


[/p][h3]✨ Skill Intensity[/h3][p]
  • Now has its own damage multiplier, so it won’t get diluted.
  • This allows us to tone down inflated skill intensity values while keeping it meaningful.
(This is why some players at recent events noticed lowered skill strength in abilities like Arcane Master’s engraving—it’s intentional.)

[/p][h2]🔮 New Runes and Base Effects (Preview)[/h2][p]
[/p][h2]📈 Scope of the Vault Revamp[/h2]
  • [p]Treasure count grows from 180+ to 280+ with many new builds enabled.[/p]
  • [p]We’ll keep adding new treasures post-update, building on the new drop mechanics and design logic.[/p]
[p][/p][h2]🧪 When Will It Launch?[/h2][p]The first batch of revamped treasures is functionally complete and in final internal testing.[/p][p]Due to the large scope and system changes, we’ll preserve the original Vault for now and launch the new version via a public test branch.[/p]
  • [p]Public test branch ETA: August 2025[/p]
  • [p]We’ll gather feedback and continue tuning based on your experience.[/p]
[p][/p][p]Thank you for your continued support as always! [/p][p]~ Lost Castle 2 Development Team[/p]



🐦 Follow us on X: @LostCastle2Game
🌌 Check out our BlueSky: LostCastle2Game
👾 Revived Reddit Community: r/LostCastle – Join the discussion, share your tips, and show off your best loot!

🩹 Quick Patch – v0.7.2.4 is Now Live!

[p]Hey everyone,[/p][p]We’ve just rolled out a quick patch following our latest content update to smooth out a few bugs and polish the experience. Thanks to everyone who jumped into the new Castle Bridge content and sent in your feedback — this one’s for you![/p][p][/p][h3]🛠️Adjustments[/h3]
  • [p]Increased the Void Energy gained from using the skill of the Shadow Lantern "Nightmare Puppet" from 30 → 50 points.[/p]
  • [p]Adjusted the number of monsters in certain areas of the "Castle Bridge" level.[/p]
[p] [/p][h3]🐛Bug Fixes[/h3]
  • [p]Attempted to fix an issue where the "Nightmare Maid" Boss occasionally freezes the game.[/p]
  • [p]Fixed an issue where the achievement was not unlocked after defeating the Boss "Steward the Demon Sealer".[/p]
  • [p]Fixed an issue where the monster "Drunkard" had attack hitboxes during the pre-animation of its attacks.[/p]
  • [p]Fixed an issue where the monster "Corrupted Boar" could deal damage while enraged and lifted.[/p]
  • [p]Fixed an issue where the treasure "Icebound Wand" could infinitely preserve shield values.[/p]
  • [p]Attempted to fix an issue with abnormal camera follow speed.[/p]
  • [p]Fixed an issue where player presets were abnormal when continuing a local multiplayer game.[/p]
  • [p]Fixed an issue where numerical displays were abnormal after mounting in local multiplayer games.[/p]
  • [p]Fixed an issue where joining another room in multiplayer games would occasionally get stuck at 6% loading.[/p]
[p][/p][p]Thank you for your continued support! Keep the feedback coming, and we'll see you in the dungeons! ⚔️


[/p][p]
🐦 Follow us on X: @LostCastle2Game
🌌 Check out our BlueSky: LostCastle2Game
👾 Revived Reddit Community: r/LostCastle – Join the discussion, share your tips, and show off your best loot![/p]

🩹 Quick Patch – v0.7.2.3 is Now Live!

[p]Hey everyone,[/p][p]We’ve just rolled out a quick patch following our latest content update to smooth out a few bugs and polish the experience. Thanks to everyone who jumped into the new Castle Bridge content and sent in feedback — this one’s for you![/p][p][/p][h3]🛠️Adjustments[/h3]
  • [p]Adjusted the attack damage values of the monster "The Corrupted".[/p]
  • [p]Adjusted the lighting effects on the "Castle Bridge" map.[/p]
[p] [/p][h3]🐛Bug Fixes[/h3]
  • [p]Fixed an issue with the staff "Frost Whisper" having abnormal ice attribute behavior.[/p]
  • [p]Fixed an issue where some attacks of the Boss "Lord Bear" dealt no damage.[/p]
  • [p]Fixed an issue where opening the emote library during map transitions in multiplayer games would cause the player to become unable to move.[/p]
[p][/p][p]Thank you for your continued support! Keep the feedback coming, and we'll see you in the dungeons! ⚔️


[/p][p]
🐦 Follow us on X: @LostCastle2Game
🌌 Check out our BlueSky: LostCastle2Game
👾 Revived Reddit Community: r/LostCastle – Join the discussion, share your tips, and show off your best loot![/p]