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The First March

[h3]Green-Tier Mercenaries[/h3][p]Traits:[/p][p]• Easy to obtain, low development cost, ideal for early-game team building[/p][p]• Simple weapon-triangle interactions[/p][p]• Remain useful later as tactical substitutes, fusion materials, or lineup fillers[/p][p][/p][h3]Quick Rules Overview[/h3][p]Movement:[/p]
  • [p]Infantry: 2 tiles[/p]
  • [p]Cavalry: 3 tiles[/p]
  • [p]Fliers: 4 tiles (can cross terrain obstacles)[/p]
[p]Advantage System:[/p]
  • [p]Archers > Fliers[/p]
  • [p]Lances > Swords[/p]
  • [p]Swords > Axes[/p]
  • [p]Axes > Lances[/p]
[h3]One-line memory trick: Fliers fear bows; swords fear lances; axes fear swords; lances fear axes.
(Or: Bow → Flier, Lance → Sword, Sword → Axe, Axe → Lance)

Human Mercenaries[/h3][h3]
[/h3][h3][/h3][h3] [/h3][h3]Elf Mercenaries[/h3][p][/p][p][/p][p][/p][p][/p][h3]Orc Mercenaries[/h3][p][/p][p][/p][p][/p][p][/p]