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Dark Deity 2 News

Win a free copy of Dark Deity 2 in our Demo LTC Competition!

Starting on February 24th, we will be holding a Dark Deity 2 Demo LTC (low turn count) competition! An LTC is when you attempt to clear the content in the fewest possible turns. Some more details are as follows:
  • 2 copies of Dark Deity 2 will be provided on launch to the 2 best finishers on Demonic Difficulty.
  • 3 copies of Dark Deity 2 will be provided on launch to the 3 best finishers on Deity Difficulty.
  • All five winners will also get a copy of Dark Deity 1 free!
  • Submissions will be collected in the Dark Deity Discord, in the ⁠ltc-competition channel. Just drop in and leave a screenshot of your run statistics.
  • In the case of turn count ties, which is likely, those who post proof of their runs earliest will be the winners.
  • When contacting the winners, I will ask for a copy of their save file so I can verify the integrity of the runs for those who win.
  • Runs must be completed on build V02.24.02D (found in the top left corner of the main menu, if you are up to date you are fine!)
  • Runs cannot be modified using campaign customization tools.


The goal is to finish the 4 chapters in the demo in as few turns as possible! Use any strategy you see fit to do so. Remember, prizes are only for Deity and Demonic difficulties! Excited to see what strategies you come up with.

The competition will run from February 24th at 10am pacific to February 26th at 9pm pacific! All runs must be completed within this window of time.

Dark Deity 2's Demo Is Live ahead of Steam Next Fest

In celebration of Steam Next Fest, which begins on February 24th, Dark Deity 2's demo is live! Closer to the event start, we will also be announcing more details around our LTC (low turn count) competition for the demo, which we'll be giving away 5 free copies to the winners of! So get in the demo and get preparing for us to take Next Fest by storm!

We've been hard at work on the game, and hope many of you will give the demo a try as we hurtle rapidly towards launch!

Happy Holidays & Demo News from the Devs

With 2025 fast approaching, I wanted to take a second to thank everyone for the support you've shown us this year. Making a video game can be exhausting at times and a big part of what keeps us going is knowing that so many of you are excited for DD2. We are hurtling towards a final build at what feels like 1000 miles an hour, and I am really thrilled to get you all playing the full game soon.

We'll be taking the demo down on January 2nd so we can spend some time taking in remaining feedback and maybe getting a new demo build with the dizzying list of fixes I've already made thanks to your help. I cannot stress enough how fantastic this demo round was for the state of DD2. Thankfully it was pretty stable, so I've had a ton of time to track down all those funky little bugs or functionality fixes and improvements that folks have been hoping for. A little peek at a couple of the more requested and high profile pieces:


  • All map art in the game now has shadows, drastically improving map feel.
  • Pretty much every menu now has hover tooltips that explain debuffs or stats. No more checking the codex to see what Heavy Bleed does - if you hover an ability/passive/item that applies it, it will tell you.
  • Complete redesign of Chapter 3! This one had been on the docket for a while, but we have completely redesigned the chapter to play better across the board.
  • Interactable tiles (seize, evacuate, etc) now have a tooltip that tells you their function when hovered.
  • Character art now shows in the expanded unit view screen during gameplay
  • The infinite staircase in the very first scene has been removed and replaced with a better scene. I will miss it deeply, as it had been in the game in some capacity for a year and a half or so.


There are a couple hundred more small changes I could talk about, but I'll keep it to the essentials for now. For the remaining 10 days that the demo is live, remember that there are campaign customization options and the demo is built to be replayed with new classes! In the full release you won't be getting into the tier 2 classes quite so rapidly, so if you're the type of person that likes to plan out their builds this is a great opportunity to do so.

Also, if you haven't joined yet, the official discord is a great place to chat about the game and share your feedback, thoughts, and builds!

Happy holidays everyone, and thank you again. I feel like I say this constantly, but your support means the world to myself and the rest of the team. We're gonna keep working hard to make DD2 as good as can be!

Demo Patch Notes, December 10th 2024

Here are the first patch notes for the DD2 demo! We've got a long way to go before the game is fully where we want it, but I wanted to act on some of the higher priority stuff quickly for y'all while the demo is live.

Also, quick reminder that campaign customization is already live, meaning if you want to tackle the demo chapters with exceptional difficulty or tweak things for a new run you can do so. The sandbox is built to reward creative play, so levels can be tackled at extremely high difficulties with the right team compositions!

[h3]Content[/h3]

  • Included 2 additional story scenes from the start of Chapter 5


[h3]Features[/h3]

  • Added a codex that explains stats and effects (planning to expand tooltips in the future as well)
  • Added the option to disable turn limits for maps that don't have a turn-based victory when starting a playthrough
  • Added the option to select rolled or linear stat leveling when starting a new playthrough (RNG vs. Set)
  • Added a hover-over display for shop items and weapons that displays stats or purpose
  • Added ability ranges to several menus
  • Enemies that have their range showing now glow purple
  • Added a button to open/close all enemy ranges (Y on PC, Select/Back on controller. Also in the context menu)
  • The Devoted class now uses Axes
  • Weapon type is now displayed on the Class Tree menu
  • Class attack range is now displayed on the Class Tree menu
  • Added additional indication for when rune storage is empty
  • Clicking a player unit with no actions left opens their unit information page
  • Moved several objectives in Chapter 2 and made the boss more clear



[h3]Bug/Functionality[/h3]

  • Fixed an issue with equipping rings when only 1 ring is in storage
  • Fixed some issues with UI clipping with eachother and off the map (some more work to be done here)
  • Fixed an issue that allowed runes to be slotted without having a rune to slot
  • Fixed an issue with shop icons showing up wrong
  • Fixed a crash in chapter 4 when picking certain routes
  • Fixed a variety of visual glitches
  • Fixed an issue with selecting a unit in the elixirs menu also attempting to apply the elixir immediately
  • Fixed a crash in the base menu when toggling between controller and mouse controls in certain contexts
  • Fixed an issue with weapons and resources persisting through starting a new game without resetting game (certain things may still be replicated here, still working through making sure everything possible gets reset)
  • Fixed an issue with Saxon’s Call the Storm not targeting correctly, also buffed the ability


Planning to act on many more pieces of feedback and bugs that have been reported, but trying to get to some of the higher priority stuff first, thank you all again for taking the time to play the demo!

Dark Deity 2 Demo is now available with full main-story voiceover!

We've been working hard for years on Dark Deity 2, and are beyond excited to announce that the game has full main-story voiceover!

With DD2 hurtling towards a 2025 launch, we wanted to give you all a shot to play an early build of Dark Deity 2 and give us your thoughts! The first 4 chapters of the game will be available, allowing you to preview any of the 24 tier 2 classes, make an important route-splitting decision, and get immersed in the story! It's still a work in progress, so there are a couple NPC's who haven't been voiced yet and you may run into some issues, but this is an amazing chance for you to try the game out and for us to get a better idea of how the community would like to see things change!

If you're interested in the game, please give it a shot and let us know what you think on socials or in the Steam discussions!

https://store.steampowered.com/app/2446600/Dark_Deity_2/