Patch Notes 1.13
[h3]New Randomizer Options[/h3]
With this patch we are adding 3 highly requested randomizer options that you can opt into when starting a new campaign, which are as follows:
- Random Passives: When promoting or class changing, units will receive a random passive in the slot for that class tier
- Random Abilities: When promoting or class changing, units will receive a random ability in the slot for that class tier
- Random Loot: When killing an enemy with loot or looting a chest, that loot will be randomized
I think these are our most fun randomizer additions yet, can't wait to see what goofy things happen in your campaigns with these now available! I am a big fan personally of random loot in particular, as it really changes the meta progression in significant ways.
[h3]Changes[/h3]
- Significantly improved performance optimization in base and premap, particularly for lower end devices
- Significantly improved performance optimization in general gameplay, particularly for lower end devices
[h3]Fixes[/h3]
- Fixed a variety of issues with unit interaction
- Fixed an issue where the rings menu was incorrectly displaying multiple rings in the same slot