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Dark Deity 2 News

Dark Deity 2 is on sale!

[p][/p][p][/p][p]If you were thinking about getting the game, now is a great time to do so as we are part of the indie.io Summer Sale! Catch the game on sale from today until July 10th.[/p][p][/p][p]Check out other great indies on sale during the indie.io Summer Sale to add them to your collection. [/p][p][/p][p][dynamiclink][/dynamiclink][/p]

Patch Notes 1.13 - More Randomizer Options

Patch Notes 1.13


[h3]New Randomizer Options[/h3]

With this patch we are adding 3 highly requested randomizer options that you can opt into when starting a new campaign, which are as follows:

  • Random Passives: When promoting or class changing, units will receive a random passive in the slot for that class tier
  • Random Abilities: When promoting or class changing, units will receive a random ability in the slot for that class tier
  • Random Loot: When killing an enemy with loot or looting a chest, that loot will be randomized


I think these are our most fun randomizer additions yet, can't wait to see what goofy things happen in your campaigns with these now available! I am a big fan personally of random loot in particular, as it really changes the meta progression in significant ways.

[h3]Changes[/h3]
  • Significantly improved performance optimization in base and premap, particularly for lower end devices
  • Significantly improved performance optimization in general gameplay, particularly for lower end devices


[h3]Fixes[/h3]

  • Fixed a variety of issues with unit interaction
  • Fixed an issue where the rings menu was incorrectly displaying multiple rings in the same slot

Patch Notes 1.12

Patch Notes 1.12


[h2]Changes[/h2]

  • Significantly improved performance optimization in combat scenes
  • improved performance optimization in the world map and base
  • improved performance optimization for on-map gameplay


[h2]Fixes[/h2]

  • Fixed an issue that allowed the final boss to move in unintended ways, potentially crashing the game
  • Fixed a variety of issues with unit interaction and battlesaving
  • Fixed issues with Wreathed in Flame and post battle interaction
  • Fixed issues with Repulsor Shield and post battle interaction
  • Fixed issues with Bleed and post battle interaction
  • Fixed issues with units dying on Demonic and not causing a game over in certain cases
  • Fixed an issue with the side objective for 0 unit deaths not ticking in certain cases

Patch Notes 1.11

[h3]Patch Notes 1.11[/h3]

  • Fixed an issue where battlesaving and loading in certain circumstances could lead to not getting the proper post level scene
  • Fixed a crash where giving inputs to both attack and cancel action could crash the game under certain circumstances
  • Fixed an issue where clicking through levelup screens could alter the fast forward functionality as well
  • Fixed an issue with the titan rune decreasing accuracy by the wrong amount
  • Fixed an issue where celerity was not applying its power reduction
  • Fixed an issue with the vicious rune having slightly incorrect value reductions
  • Fixed an issue where divine flow was decrementing stacks for ALL units with the ability active
  • Fixed a potential crash with the game trying to draw non existent enemies to the screen
  • Fixed an issue where casting an ability that brought you back to the action menu could default to the wrong menu slot and make it easy to accidentally end turn instead of acting
  • Fixed an issue with the hurricane ring not applying its effects when equipped in prebattle
  • Changed one of the upgrades for 'Bloodstroke' so that it doesn't have 3 of the same option



There are some issues right now with post-battle damage effects like bleed and 'wreathed in flame', as well as when both units in the combat die due to either those effects or 'repulsor shield'. Particularly this can bypass the death scripts and cause some unintended functionality like the resurrection ability failing to target that unit or not receiving a wound/ending the level on Demonic difficulty. If you run into one of these things - I am working on getting it fixed but want to be careful around pushing changes for it to the live build since there are so many different ways that these scripts interact. When I've had time to properly test it and make sure all is well I'll have a fix out for it soon!

Patch Notes 1.10

[h3]Patch Notes 1.10[/h3]


  • Fixed an issue where the new options from patch 1.09 were loading their functionality in reverse (auto fast forward was loading the longer levelups option state and vice versa)
  • Fixed an issue where the water in chapter 25 could be teleported onto
  • Fixed an issue with the Ravager Winds snaring upgrade applying blind
  • Fixed an issue with the Astral Reckoning snaring upgrade not applying
  • Fixed an issue with the Breaker snaring upgrade not applying
  • Fixed an issue with the Lightning Strike snaring upgrade not applying
  • Fixed an issue with the Enchant Weapon cleansing upgrade not functioning
  • Fixed an issue with chapter 12 not ending upon defeating the route boss (the big one) - which could also then lead to a crash.
  • Fixed an issue where buying the lowest item in the shop then attempting to buy the empty slot could cause a crash on controller
  • Fixed an issue where selling the lowest item in the shop then attempting to sell the empty slot could cause a crash on controller