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Dark Deity 2 News

Dark Deity 2 Launch Giveaway



Want to win a free copy of Dark Deity 2 for launch on March 24th? Enter our giveaway on Gleam!

The giveaway can be found here.

Enter for a chance to win a free copy, as well as a chance to win the deluxe edition of Dark Deity 1! Increase your chances to win by engaging with our socials and helping spread the word that DD2 is launching in less than two weeks!

About the release date for Dark Deity 2...

Dark Deity 2 officially launches in less than a month on March 24th!

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[h2]Conquer the battlefield[/h2]
Master the brand new tools at your disposal, with an array of 100 active abilities spread across 45 player classes. Tackle over 40 combat scenarios. As your team evolves, so too must your strategy. Consider the terrain, hazards of the environment, and empowered foes with deadly effects.

[h2]Build your Squad[/h2]
Deploy your team from 20 playable characters, customized with branching classes, rings, weapons, runes, ability upgrades, and elixirs. Every playthrough is different, with a stunning variety of builds and team compositions to go along with your story choices.

[h2]A Family Affair[/h2]
Dark Deity 2 features a fully voiced, character driven story that encircles the Sildairan family. Play as Gwyn, Riordan, and Arthur, commanding the Eternal Delegation. Discover the epic fate that their father the Grandmaster has planned - if you can make it that far.

[h2]Save Verroa[/h2]
Keep your allies close and your enemies closer in a thrilling political tale. With the looming threat of the Asverelian Empire drawing near, you only have so much time. You must pick your alliances carefully, and your choices will alter the course of the story.

[h2]Countdown to launch[/h2]
With less than a month to go til launch, there's never been a better time to join the discord than now. Make sure to wishlist and follow the game if you haven't yet, and I'll be around in the Steam Forums as much as I can to answer any questions.


Talk soon!
-Charles Moore, Game Director & Programmer

https://store.steampowered.com/app/2446600/Dark_Deity_2/

Win a free copy of Dark Deity 2 in our Demo LTC Competition!

Starting on February 24th, we will be holding a Dark Deity 2 Demo LTC (low turn count) competition! An LTC is when you attempt to clear the content in the fewest possible turns. Some more details are as follows:
  • 2 copies of Dark Deity 2 will be provided on launch to the 2 best finishers on Demonic Difficulty.
  • 3 copies of Dark Deity 2 will be provided on launch to the 3 best finishers on Deity Difficulty.
  • All five winners will also get a copy of Dark Deity 1 free!
  • Submissions will be collected in the Dark Deity Discord, in the ⁠ltc-competition channel. Just drop in and leave a screenshot of your run statistics.
  • In the case of turn count ties, which is likely, those who post proof of their runs earliest will be the winners.
  • When contacting the winners, I will ask for a copy of their save file so I can verify the integrity of the runs for those who win.
  • Runs must be completed on build V02.24.02D (found in the top left corner of the main menu, if you are up to date you are fine!)
  • Runs cannot be modified using campaign customization tools.


The goal is to finish the 4 chapters in the demo in as few turns as possible! Use any strategy you see fit to do so. Remember, prizes are only for Deity and Demonic difficulties! Excited to see what strategies you come up with.

The competition will run from February 24th at 10am pacific to February 26th at 9pm pacific! All runs must be completed within this window of time.

Dark Deity 2's Demo Is Live ahead of Steam Next Fest

In celebration of Steam Next Fest, which begins on February 24th, Dark Deity 2's demo is live! Closer to the event start, we will also be announcing more details around our LTC (low turn count) competition for the demo, which we'll be giving away 5 free copies to the winners of! So get in the demo and get preparing for us to take Next Fest by storm!

We've been hard at work on the game, and hope many of you will give the demo a try as we hurtle rapidly towards launch!

Happy Holidays & Demo News from the Devs

With 2025 fast approaching, I wanted to take a second to thank everyone for the support you've shown us this year. Making a video game can be exhausting at times and a big part of what keeps us going is knowing that so many of you are excited for DD2. We are hurtling towards a final build at what feels like 1000 miles an hour, and I am really thrilled to get you all playing the full game soon.

We'll be taking the demo down on January 2nd so we can spend some time taking in remaining feedback and maybe getting a new demo build with the dizzying list of fixes I've already made thanks to your help. I cannot stress enough how fantastic this demo round was for the state of DD2. Thankfully it was pretty stable, so I've had a ton of time to track down all those funky little bugs or functionality fixes and improvements that folks have been hoping for. A little peek at a couple of the more requested and high profile pieces:


  • All map art in the game now has shadows, drastically improving map feel.
  • Pretty much every menu now has hover tooltips that explain debuffs or stats. No more checking the codex to see what Heavy Bleed does - if you hover an ability/passive/item that applies it, it will tell you.
  • Complete redesign of Chapter 3! This one had been on the docket for a while, but we have completely redesigned the chapter to play better across the board.
  • Interactable tiles (seize, evacuate, etc) now have a tooltip that tells you their function when hovered.
  • Character art now shows in the expanded unit view screen during gameplay
  • The infinite staircase in the very first scene has been removed and replaced with a better scene. I will miss it deeply, as it had been in the game in some capacity for a year and a half or so.


There are a couple hundred more small changes I could talk about, but I'll keep it to the essentials for now. For the remaining 10 days that the demo is live, remember that there are campaign customization options and the demo is built to be replayed with new classes! In the full release you won't be getting into the tier 2 classes quite so rapidly, so if you're the type of person that likes to plan out their builds this is a great opportunity to do so.

Also, if you haven't joined yet, the official discord is a great place to chat about the game and share your feedback, thoughts, and builds!

Happy holidays everyone, and thank you again. I feel like I say this constantly, but your support means the world to myself and the rest of the team. We're gonna keep working hard to make DD2 as good as can be!