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Dark Deity 2 News

Patch Notes 1.10

[h3]Patch Notes 1.10[/h3]


  • Fixed an issue where the new options from patch 1.09 were loading their functionality in reverse (auto fast forward was loading the longer levelups option state and vice versa)
  • Fixed an issue where the water in chapter 25 could be teleported onto
  • Fixed an issue with the Ravager Winds snaring upgrade applying blind
  • Fixed an issue with the Astral Reckoning snaring upgrade not applying
  • Fixed an issue with the Breaker snaring upgrade not applying
  • Fixed an issue with the Lightning Strike snaring upgrade not applying
  • Fixed an issue with the Enchant Weapon cleansing upgrade not functioning
  • Fixed an issue with chapter 12 not ending upon defeating the route boss (the big one) - which could also then lead to a crash.
  • Fixed an issue where buying the lowest item in the shop then attempting to buy the empty slot could cause a crash on controller
  • Fixed an issue where selling the lowest item in the shop then attempting to sell the empty slot could cause a crash on controller

Patch Notes 1.09 - Some Small New Features

[h3]Patch Notes 1.09[/h3]

Took a small ~1 day hiatus from bug fixing to add some of the most highly requested features, and will be returning so fixing things up now! Hope you have fun with the new additions!

[h3]New Options[/h3]

  • There is now a toggleable option to make it so your levelups don't auto advance. Stare at them as long as you like!
  • There is now a toggleable option to make it so fast forward is automatically on. It is still changeable with a click, but for any case where fast forward is appropriate, it will begin on with this option toggled.


[h3]New Campaign Customizations[/h3]
  • Shuffled Unit Aptitudes: This randomly adjusts each individual unit's aptitudes, swapping them around randomly.
  • Shuffled Unit Passives: This creates a pool of all 20 unit passives and assigns them at random to the team.
  • Shuffled Unit Personals: This creates a pool of all 20 unit personal active abilities and assigns them at random to the team.


Keep in mind that these new campaign customization options are fairly experimental, so you may run into untested interactions with them. I'll be sure to get anything serious with the mode patched up ASAP if it pops up, just make sure to report it in the Steam forums or our discord!

Patch Notes 1.08

[h3]Patch Notes 1.08[/h3]

Small patch today with one very important fix for the final chapter as I work on better itemizing what I need to get through this week and planning out some work looking further ahead.

  • Fixed an issue with the final chapter where the game could get stuck without completing the level
  • Fixed an issue where illuminate wasn't applying its buff immediately
  • The priest enemy in chapter 10 with incorrect stats is now properly scaled
  • Fixed a tooltip issue with the elemental ring



[h3]Features coming soon[/h3]
I'm still prioritizing bug fixing for now but there are a couple small options I'm starting work on to add this week that have been heavily requested. These are not live in THIS patch but are coming soon.
  • Option to have levelups NOT auto advance so you can have more time to process the info
  • Option to have fast forwarding be on by default without needing to click

Patch Notes 1.07

[h3]Patch Notes 1.07[/h3]
  • Fixed an issue where movement range could persist through taking an action and cause units to run in place in odd ways and potentially crash the game in certain circumstances. This was one of the more commonly experienced game breaking issues so if you ran into something similar there is a really strong chance it was this.
  • Changed the text of the kindling ring to better suit its effect
  • Fixed an issue with enemies not spawning with correct stats when the random enemies customization was live
  • Fixed an issue with the radiance ring applying blind to allies in AOE Restoration spells
  • Fixed an issue where class changing could override menu functionality and crash the game
  • Fixed an issue where over 100 xp could be gained, resulting in a lost levelup
  • Fixed a crash where poisoned units with mastery below 0 could cause ability scaling to break. Poison no longer reduces Mastery below 0.

Patch Notes 1.06

[h3]Patch Notes 1.06[/h3]
  • Fixed an issue that allowed you to take attacks and movement actions before the unit made it to their proper tile, leaving them out of place and glitched if animations were off or a movement option was used. This was causing a majority of unit desync issues and a variety of crashes on maps with 'jump' tiles.
  • Fixed an issue with pet commands not applying their effects with animations off
  • Fixed an issue where counter attacking with animations off was missing certain on-hit effects
  • Fixed an issue where movement grids weren't properly clearing when a frame was skipped, leading to units disappearing
  • Fixed an issue where stormrider casted offmap could crash the game