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  3. StarMade v0.203.162 - Bug Fixes Round 4

StarMade v0.203.162 - Bug Fixes Round 4

[h2]Feature Changelog:[/h2]

  • Warp Gates are active by default on placement, but can be deactivated with logic. Persistence appears to work but may need more testing.
  • HUD selected ship stats in top left-hand corner now shows reactor level, power output, and power consumption rather than just the consumption percentage.
  • Added brief wait before requesting synchronization, as this seems to make the login issue less frequent.
  • Added better messages to login loading screen, so the game doesn't appear to be waiting for a config when it's actually already done receiving and processing the configs.
  • Systems update rate limiter is now absolute regardless of what update threads are doing. The old method seems to have been causing lag at larger scales due to long queue clearing times.

[h2]Bug Fixes:[/h2]

  • Fixed a Fleet order persistence bug.
    - Note: Let us know if it still occurs, as it’s difficult to reproduce sometimes. At the very least, this fix should narrow down the cause of the issue.
  • Fixed orientation mapping of Decorative Coil blocks.
  • Added retry for synch-all packet if not received correctly; this was seemingly preventing people from logging in
    - BUG: Due to synchronization/threading shenanigans, activity logging inside of network commands appears to never get written to stderr. May have to move it to an internal command log that prints when the command is finished or times out.