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StarMade News

Bugfixes

The LOD bug that prevented some blocks from displaying, as well as the factory bug that happened in the recent update have been fixed.

Bigger Community Update

Hello players,

Today's update is the second part of what will be a series of quality of life mini-updates created by community members. These updates will seek to address some bugs and features that needed extra attention.


AI Changes:
- Made the range cap AI gets vs jamming targets configurable and disabled by default as it can break the ai behavior and immobilizes it until it takes block damage.
- Added in configurable cooldowns for AI automatic scanning and inhibitor usage, defaults are 5000ms (5 seconds)

Fleet Changes:
- Implemented Fleet Patrol command for players to use, with up to 10 user-defined waypoints
- Added fleet rename button
- Added faction accessible button for fleets, which allows players of the same faction to use each others fleets
- AI Fleets on Patrol will automatically engage hostiles they encounter, and will notify their owner.

Other Changes:
- Added a /list_mods command that will list the mods currently active on the server.


And many, many bugfixes...


Planned / Possible Features:
- Fleet aggression setting: Would determine if a fleet should try to engage an enemy or attempt to retreat depending on the setting.
- Fleet auto-generated "Battle Reports" that would try to ccombine the results of an engagement for a player to view.
- (If enabled), the results of a battle may effect the factions FP score, with victories boosting the faction's score, and defeats incurring a penalty.
- More uses for Faction Points in general, such as protecting non-homebase stations using FP. This particular idea would need factions to have a reason to have non-homebase stations, such as player-controlled automatic mining, delviery, production, etc. which should eventully tie into parts of the Universe Update.

Thank you to the community for this update,
and as always, thank you for playing StarMade.

Suggestions?
Join the StarMade Discord and let us know! https://discord.gg/7TG7kHUBpG

Community UPdate

Patch Notes:

* Made restricted blocks extendable via a method in BlockConfig
* Seperate overlay texture loading on icon texture loading
* The shipyard repair and reinforcement will have to be finished later as part of a fleet rework. For now, the shipyards and shops on ships by itself is good enough.
* re-add hooks from steam update for the cannon hit projectile listener
* Re-implement CannonProjectileHitListener
* add handleAfterAlways hook
* shadow glsl ATI compatibility
* add break statements to prevent nullpointer for BlockPublicPermissionEvent
* Several modding improvements and fixes
* Remove repairs section from shop panel for ships

Thanks to the community, specifically Jake, Ir0nsight, Garret for this update, and everyone else working on it and testing.

Community Update

Bugfixes:

* Made restricted blocks extendable via a method in BlockConfig
* Seperate overlay texture loading on icon texture loading
* The shipyard repair and reinforcement will have to be finished later as part of a fleet rework. For now, the shipyards and shops on ships by itself is good enough.
* re-add hooks from steam update for the cannon hit projectile listener
* Re-implement CannonProjectileHitListener
* add handleAfterAlways hook
* shadow glsl ATI compatibility
* add break statements to prevent nullpointer for BlockPublicPermissionEvent
* Several modding improvements and fixes
* Remove repairs section from shop panel for ships

Thanks to the community, specifically Jake, Ir0nsight, Garret for this update, and everyone else working on it and testing.

Community Update

Hello everyone,
here is another update brought to you by the community.

- Changed credits to be a long, so you can have much more credits
- First selected entity will no longer be pinned as AI target
- Fixed issue with game freezing when relogging from a server

If you like to get access to the source code, just PM me on discord, and I'll add you.

Thank you for playing StarMade,
- schema