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Space Engineers: Update 209 Sneak Peek - Services Terminal


Our next update, 1.209, focuses on modernizing the Economy System. Our goal is to deliver a refreshed experience where Trade Stations are useful, practical, and worth visiting throughout your journey. That’s why we’re introducing the Services Terminal.

The Services Terminal offers a variety of new services to spend your hard-earned Space Credits on. Need repairs after taking on the Factorum? Or maybe the Factorum won that round and you’d like to sell your grid as salvage? For a price, a nearby station can help you out, save you time, and get you back in the fight.

[previewyoutube][/previewyoutube]
Best of all, you can use the most impactful service right at your own base: Grid Storage. That’s right, building one of these blocks will allow you to store and retrieve entire grids. Safely store an old ship you’re not ready to part with, swap between specialized vessels, or temporarily free up PCU for a new creative endeavour. This feature can be used in any world or scenario, and will come with options to allow server admins to adjust how it functions.

Development is still early, but we’re very excited about the possibilities 1.209 brings to the Space Engineers universe - and we can’t wait to share it with you!

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“Forged Among the Stars” – Space Engineers 1 & 2 Screenshot Competition!


Hello Engineers!

We are excited to announce a brand-new community event: “Forged Among the Stars”, a cinematic screenshot competition for both Space Engineers 1 & 2.

Have an eye for scale, atmosphere, and engineering beauty? This competition gives you the chance to capture the frontier of Space Engineers 1 & 2 and have your screenshot featured as an official loading screen, as well as showcased across Keen Software House’s social media platforms. On top of this, winners will also receive a Steam gift card.

Your screenshot could showcase a massive industrial build, a quiet moment in deep space, or a dramatic planetary scene. Whether captured in Survival or Creative, we want to see Space Engineers 1 & 2 through your perspective.

Our community events continue to deliver incredible creations, and we can’t wait to see what you capture this time.

Good luck, Engineers!



Please submit your entries to [email protected] with the subject line: “Forged Among the Stars – Screenshot Competition
  • Entries must be submitted in JPG or PNG format
  • Minimum resolution: 1920 × 1080
  • Screenshots must be submitted attached to the email.
  • Each contestant may submit unlimited entries, but can only win once
  • Each submission must include:
    • Screenshot title
    • Your in-game name
Important restrictions:
  • No AI-generated images
  • No edited or manipulated images
  • No mods
  • Screenshots must be captured directly in-game
  • Submissions that match the visual style of our existing loading screens are encouraged.
  • No creations from established sci-fi universes or intellectual properties.
Make sure that you read the rules carefully, so you know all of the contest guidelines before submitting your screenshots.



The period for submissions begins on Friday, January 9, 2026 (UTC) and concludes on Friday, February 13, 2026 at 23:59 UTC.

During the following period, we will review all submissions to ensure quality and that the rules have been adhered to. From the eligible entries, the Keen Software House team will select 10 winners at their sole discretion.

Winners will be contacted via email and announced on Keen Software House official social media channels.



5 Winners
  • Screenshot featured as an official Space Engineers 1 or 2 loading screen
  • €20 Steam gift card
5 Honorable Mentions
  • Featured across Keen Software House social media
  • €20 Steam gift card each

[h3]TERMS AND CONDITIONS[/h3]




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Community Spotlight 🧐 December 2025

Image Credit: 2025 Workshop Advent Calendar

Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of December! 🤩






[h3]Mirathi System by Infinite[/h3]
The Mirathi System is a stellar system centered around an orange dwarf star, containing five planets and eight moons.


[h3]The Mirathi System (RSS World) by Infinite[/h3]
A preset-world for the Mirathi System, based on Real Solar Systems.


[h3]Planet Glacies by Herr Doktor[/h3]
Glacies is a hard-frozen world locked in perpetual frigidity. Its surface is a jagged expanse of cryogenic plateaus, fractured ice fields, and deep-cut glacial canyons carved over millennia by slow planetary shifting beneath a crust that never truly thaws.


[h3]Planet Miasma by Herr Doktor[/h3]
Miasma is a murky swamp world shrouded in a perpetual, pale-green haze. Its horizon is low and soft, its light filtered through thick layers of vapor, algae colored mist, and airborne spores.


[h3]Planet Tibur by Herr Doktor[/h3]
Tibur is a dry, wind-scoured desert world defined by vast plateaus, sun-bleached plains, and wide basins filled with dense, brittle grass.






[h3]Factorum Remote Mining Outpost by BadlLuck[/h3]
Watch out, the Factorum are out seeking rare ores! This adds two variants of a new global encounter to the game. I recommend increasing your global encounter pcu but it is not necessary.


[h3]SENB Wake Island by Khjin[/h3]
A scaled down version of Wake Island.


[h3]SE - Playable Chess by F8Code[/h3]
Hi everyone! I present to you playable SE chess! Currently it's a design that uses a 10x20 small grid space, but for your convenience I also attached a large grid to it.






[h3]Modular Powercore Batteries by NerdorbitLP[/h3]
Why wait for a battery to recharge when you could just swap a power core? Introducing the Modular Powercore Battery!
The modular powercore battery system has been designed to allow quick exchange of power between grids by simply swapping out an empty powercore from it's frame with a charged one.


[h3]+AEWS-Weapons II by Ellinn™[/h3]
Weapon pack featuring energy and kinetic weapons with different ammo choices.
Survival and Creative ready.


[h3]Alkaline Howitzer Weapons Pack by Acidosis[/h3]
This weapon pack adds 7 weapon blocks and 3 ammo types, all to provide a viable source of explosive damage. The only true vanilla explosive weapons are the missile, an extremely overpriced weapon type with poor DPS, and the warheads, whose classification as a weapon block is questionable at best.


[h3]Extra Cannons by BlueBirrb[/h3]
Vanilla Looks, Weapon Core Functionality!


[h3]Proto-Modules T2-T6 by TheMightyMcGrew[/h3]
Adds upgraded Speed, Power and Yield modules ranging from 2x-6x. Speed and Yield are balanced by requiring various prototech components, requiring players to obtain the prototech assembler and make calculated decisions on whether they should sacrifice prototech blocks they encounter for the sake of obtaining better speed or yield modules.


[h3]Small Ship Food Production by SEModder4[/h3]
I got this as a personal request to make. So have fun with small ship food production blocks for small ships now too!


[h3]Small Ship Large Prototech Drill by SEModder4[/h3]
This is a Small ship grid drill using the large ship model.
I might do this with all the prototech blocks for fun.
The legend returns to modding!






[h3]RoadPilot Agent by Pluscezz[/h3]
RoadPilot transforms your vehicles into intelligent autonomous agents capable of navigating complex road networks, managing traffic at intersections, and executing precise parking maneuvers. By using a decentralized, node-based map system and real-time IGC communication, RoadPilot delivers reliable, self-driving transport, freeing you up to focus on exploration and construction.


[h3]RoadPilot Destination by Pluscezz[/h3]
Whether you need an automatic cargo route, a shuttle between bases or a defense drone, RoadPilot will handle the driving.


[h3]Realistic Vanilla Weapons 2.0 by Soumagnei & Krat3n[/h3]
RVW 2.0 mod overhauls the characteristics of basic game hand-held and block weapons, making them closer to their real-life counterparts.


[h3]CSE - Personal Shield by Crowigor[/h3]
Getting caught outside your ship/rover in a fight is almost always a death sentence: your health is low, while weapon and collision damage can be huge. There are plenty of personal shield mods, but I wanted my own version - simple, with rank progression, and without “immortality for 1 kg of platinum”.


[h3]Real Minerals by michi84o[/h3]
I'm a big fan of "Better Stone" which replaces the default ores with real minerals.
This mod is my own take on this topic.


[h3]Rocket FX Updated by Bomb[/h3]
Visual effects for thrusters, smoke trails, huge flame, similar to highfleet or homeworld.

Configurable ingame - Size, density, time it stays on air, exact thruster that will emit the effect.


[h3]CHKN CO Fighter Hud by CHKNFRYRMN[/h3]
A full combat-flight HUD for fighters and interceptors, or really any flight capable craft.


[h3]FCS Bereza by Xejijikot[/h3]
This script is designed to control the tank turret using the mouse. It includes advanced sensor and communication systems, as well as providing situational awareness by visualizing information in HUD style on displays.


[h3]Advanced Block and Thruster Renaming by mamba[/h3]
This mod enhances block renaming in Space Engineers by adding advanced controls to thrusters and other blocks, allowing you to rename multiple blocks at once with ease.


[h3]Stats HUD by Nicolas[/h3]
Displays: Total mass, Required thrust (dF), Included item mass (items are fully included in mass & thrust calculation)
Features: Dynamic gravity detection, Manual gravity override, Accurate inventory mass handling (supports inventory multipliers), Per-grid calculation via camera raycast


[h3]Useful Suit Warnings by Wellington6012[/h3]
Useful Suit Warnings improves Space Engineers’ suit audio alerts by making them clearer, smarter, and less annoying - without changing core gameplay balance.


[h3]Power Control Program v1.1 by AlfRomeo80[/h3]
This script controls the power of your station or vehicle. First of all you can use displays to see the power produced by the different types of power producing blocks.
Then you can use a control seat or a cockpit to control these blocks. It's possible to switch different blocks on or off, to change the charging status of batteries etc.


[h3]Jet Pack Colours by Dread_Mechanic[/h3]
Would you like to change the colour of your Jet Pack flames?
Well now you can with the Jet Pack Colours Mod!




Do you want to see more amazing Space Engineers ships, fighters, tanks, mechs, planets, rovers, bases, scripts, mods, encounters, scenarios, minigames, videos, and other creations?

We spotlight them every day!

➡️ Find us on your platform of choice: https://www.keenswh.com/connect

[previewyoutube][/previewyoutube]



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Space Engineers Update 209 Sneak Peek - New Economy Ships


Our recent updates have focused on NPCs and PvE content, bringing new encounters and challenges for players to explore and engage with. From Global Encounters and Cargo Ships, to Random Encounters and Unknown Signals - nearly every grid and system has been refreshed, modernized, and expanded Now, we turn our focus to the Economy System.

One element of the economy we’re excited to modernize is ship sales. Currently, many of the craft available to purchase at NPC stations are visually and functionally outdated. We’re hard at work revamping the entire lineup - from brand new ships to reworked classics, all with modern weapon systems, automation, and visual upgrades.

[previewyoutube][/previewyoutube]
Whether you’re wanting to buy a ship ready for launch, or one to customize and make your own - update 1.209 will feature a ship market that has just what you’re looking for!

Want to get our teasers early and enjoy exclusive content? Subscribe to our newsletter at https://www.keenswh.com/newsletter and be the first to get the latest updates, sneak peeks, and more!





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2025 Space Engineers 2 Music Competition Winners Announced!


We are excited to announce the winners of our 2025 Space Engineers 2 Music Competition!

With 252 songs submitted, choosing just 10 was impossible - so this time, we’re bringing you 20 winners!

A huge thanks to all the composers who submitted their tracks - your creativity and talent are truly amazing!

[previewyoutube][/previewyoutube]



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