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Community Spotlight 🧐 May 2025



Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of May! 🤩



[h3]CAMP | Construction & Assembly Material Processor by Crimson[/h3]
The CAMP constructor block is now more powerful, intelligent, and user-friendly than ever before.

Upgrade to V3.0 and experience the next level of automated construction and deconstruction!


[h3]ExcavOS by PF_Cactus[/h3]
ExcavOS is an Operating System dedicated to all miners! Do you often wonder while mining: Is the miner already full? How much my miner can carry and not fall down?

If yes, then this script is for you.


[h3]Deep Core Mining by sashiro[/h3]
This mod overhauls planetary ore generation in Space Engineers, improving survival gameplay without breaking the vanilla layering structure.


[h3]Simple Store Lite by Catopia Rex[/h3]
A store block for players on MP servers with complete control over what is bought and sold via a simple configuration.


[h3]SythaFood Survival Matrix by Goliath Industries[/h3]
Are you tired of space being too comfortable? Ready to add a new layer of challenge and immersion to your Space Engineers survival experience? The SythaFood Survival Matrix mod introduces essential survival mechanics.


[h3]GR6 Grenade Launcher by gruzzob[/h3]
Introducing the newest product in the Grayson Arms lineup, the GR-6 Grenade Launcher.

Featuring a low velocity 40mm projectile, the GR-6 packs an awesome High Explosive punch.


[h3]Legacy: The Power of Star by Daniel "Nero" Drake & TwitchingPsycho[/h3]
Ancient device left dormant in the vastness of space.

This device holds an artificial micro-star capable of producing 44 000 004 Gw per second


[h3]Planet Saveen by Herr Doktor[/h3]
This planet is no-frills. That means no fancy weather. No trees or bushes or boulders. Just the frozen ground.

The ore map is custom though with everything save for Uranium and Platinum. The rims of the impact craters will be choked full of ore for you to mine.


[h3]Terminus Black Hole by Infinite[/h3]
Features a 3D accretion disk.

The event horizon can be entered at your own peril


[h3]Consty's Wing Mod Rebalance - Turbonerd Edition[/h3]
This mod was designed to bring all the major wing mod packs in line with each other, to bring integrity in line, and lower lift they provide across the board.

The rebalance is intended as a way to make building and flying aircraft more involved.


[h3]Jetpack Thruster Boost by yellow51[/h3]
A simple mod which allows you to hold SHIFT while pressing W if jetpack is active or when in a grid with thrusters, for a boost effect/rapid acceleration.

May or may not have been inspired by Space Engineers 2.


[h3]Alloy Smelter by Jorin91[/h3]
A foundational mod designed to overhaul and streamline the resource system in Space Engineers.

This mod introduces a fully functional alloy system and a base framework for modders to build upon.

[previewyoutube][/previewyoutube]

[h3]
Drone Hive Mech Demo by LordVassious
[/h3]
A new type of MECH is being born!

[previewyoutube][/previewyoutube]

[h3]
Full Steam Ahead by Black5heep
[/h3]
Aaaaand everyone: We're going Full Steam Ahead to the Workshop, Gonna ride this train all daaaaay...




We also have a Creator Spotlight series of articles on our Community Hub!



[h3]Creator Spotlight: ÆGIR[/h3]
Leviathan VI-X, Stratos VI-X, Atlas VI-X, and more!


[h3]Creator Spotlight: Raidfire[/h3]
OmniCorp’s OmniArc Project, Epstein drives, OmniTools, and more!!




Do you want to see more amazing Space Engineers ships, fighters, tanks, mechs, planets, rovers, bases, scripts, mods, encounters, scenarios, minigames, videos, and other creations?

We spotlight them every day!

➡️ Find us on your platform of choice: https://www.keenswh.com/connect

[previewyoutube][/previewyoutube]



🛠️ Feedback & Support - https://support.keenswh.com/
🛰️ Discord: https://discord.gg/keenswh
📫 Newsletter: https://www.keenswh.com/newsletter
🚀 Community Hub: https://www.spaceengineersgame.com/community-hub/
➡️ Connect and find us on your platform of choice: https://www.keenswh.com/connect/




https://steamcommunity.com/games/244850/announcements/detail/654821763669034242
https://steamcommunity.com/games/244850/announcements/detail/499448116003473213
https://steamcommunity.com/games/244850/announcements/detail/499446847117462336

Update 207 Sneak Peek: Expanding the Survival


We’re working on a brand new advanced Survival Mode. This is not just a modification of the current survival system, but a separate experience designed for players looking for deeper gameplay.

Our next update will introduce new survival systems, including environmental hazards that change how you explore and build, and mechanics like food management and farming that will play a key role in staying alive on the frontier.

[previewyoutube][/previewyoutube]
All of these features will be configurable when creating your world, so you can tailor survival to match your playstyle – whether you're after a hardcore challenge or something more laid-back. More details coming soon!

Want to get our teasers early and enjoy exclusive content? Subscribe to our newsletter at https://www.keenswh.com/newsletter and be the first to get the latest updates, sneak peeks, and more!





🛠️ Feedback & Support - https://support.keenswh.com/
🛰️ Discord: https://discord.gg/keenswh
📫 Newsletter: https://www.keenswh.com/newsletter
🚀 Community Hub: https://www.spaceengineersgame.com/community-hub/
➡️ Connect and find us on your platform of choice: https://www.keenswh.com/connect/




https://steamcommunity.com/games/244850/announcements/detail/499448116003473213
https://steamcommunity.com/games/244850/announcements/detail/499446847117462336
https://steamcommunity.com/games/244850/announcements/detail/499446213320376408

Join the Space Engineers Fieldwork Scientific Bunker Competition!


Hello Engineers!
To celebrate the Fieldwork Update of Space Engineers, we’re thrilled to launch another exciting community challenge: The Field Work Bunker Competition 🔬

Inspired by the recent Fieldwork Update, this competition is all about putting your engineering skills and scientific imagination to the test. We’re calling on all players to design and build a high-tech scientific bunker - a place where planetary researchers, explorers, and engineers might survive and thrive while conducting fieldwork on alien worlds.




🛠️ Feedback & Support - https://support.keenswh.com/
🛰️ Discord: https://discord.gg/keenswh
📫 Newsletter: https://www.keenswh.com/newsletter
🚀 Community Hub: https://www.spaceengineersgame.com/community-hub/
➡️ Connect and find us on your platform of choice: https://www.keenswh.com/connect/




https://steamcommunity.com/games/244850/announcements/detail/499446847117462336
https://steamcommunity.com/games/244850/announcements/detail/499446213320376408
https://steamcommunity.com/games/244850/announcements/detail/499442589740565316

Space Engineers: Hotfix 1.206.032


[h2]Hotfix 1.206.032 has been released![/h2]




Stability
  • Fixed a Crash when welding a projection of a block with Artificial Horizon App
  • Fixed a Crash when populating the Join Game screen server list
  • Fixed a Crash when merging grids with one or more Event Controllers active and monitoring the merge
Functional
  • Changed Small grid Hinge to also accept: SG Advanced Rotor Part 3x3, LG Advanced Rotor Part, LG Rotor Part
  • Fixed an issue where the bottom part of Lab Experiment C was not air tight
  • Fixed an issue where the floor part of a Bridge Sloped Corner Base did not have mount points on all sides
  • Fixed an issue where the game config file refused to save after leaving a session where Voxel hand settings were changed
  • Fixed an issue where the Scripting ModAPI did not compile due to the inability to resolve List<> types into memory safe ones
  • Fixed an issue where the secondary keybindings with a modifier collided with the primary keybinds without a modifier
  • Fixed an issue where the top part of Lab O2/H2 Generator was air tight
  • Fixed an issue where the Warship encounter flew away at max speed, without giving a chance to chase it
UI
  • Fixed an issue where the unsaved changes in GPS name and description would revert when moving the color slider
  • Reverted a fix for an issue where the remote removal PCU UI would not count const. stages of blocks as 1 PCU; It was displaying wrong info on shared grids.

Image Credits: Valhalla Buggy by Deathlok-L17

Thank you for helping us make the game better!




🛠️ Feedback & Support - https://support.keenswh.com/
🛰️ Discord: https://discord.gg/keenswh
📫 Newsletter: https://www.keenswh.com/newsletter
🚀 Community Hub: https://www.spaceengineersgame.com/community-hub/
➡️ Connect and find us on your platform of choice: https://www.keenswh.com/connect/




https://steamcommunity.com/games/244850/announcements/detail/499446213320376408
https://steamcommunity.com/games/244850/announcements/detail/499442589740565316
https://steamcommunity.com/games/244850/announcements/detail/499443042471643880

After six years, beloved building game Space Engineers gets a total overhaul

Sometimes you just want to build stuff. The "building factories in space" genre has no shortage of great games, but Space Engineers still stands out. It's a sprawling sandbox in the spirit of Factorio, Rimworld, and Astroneer. Though the game just got a sequel in January 2025, developers Keen Software House just put out a major update to the original title which overhauls faction interactions, improves planetside adventures, and adds oodles of quality-of-life features.


Read the rest of the story...


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