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Community Spotlight 🧐 July 2025



Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of July! 🤩



[h3]Fracture Warheads: ZedexPlayz[/h3]
This mod works as a regular warhead however upon detonation, the warhead deletes nearby grids and spawns them as fragments from their position which they are then scattered.

Fragments thresholds and their sizes are configurable allowing you to edit, add or remove thresholds along with processing settings.

[previewyoutube][/previewyoutube]

[h3]Heat Management System by The Screw-Up Team[/h3]
Batteries too chill? Thrusters running a fever? Vents just blowing hot air?

This mod brings a whole new layer of engineering challenge to your grids: HEAT!


[h3]Midnight Shield Systems by Nerd e1[/h3]
We here at Midnight Corporation are pleased to announce our latest in defense technologies - shields! Don't question how they work, we don't know either.

Trusted by both navies and civilians, our shielding will weather enough fire for you to run away or shoot back. Your choice!


[h3]Kratos Program by TheRebornAce[/h3]
My largest weapon mod pack! Arm your ships with a variety of naval weaponry with multiple ammo type options for selected weapons.

Full build stages included and survival ready.


[h3]Grid Growth Core by Silentor[/h3]
This is a grid upgrade system mod designed for Space Engineers.

By installing the Growth Core block, your ships and stations can dynamically level up and grow stronger over time or through combat, adding RPG elements to your gameplay.


[h3]Wormhole Drilling by Silentor[/h3]
This redesigned version offers slow but steady resource acquisition through spatial distortion technology.


[h3]Cosmic Radiation by cptnoname[/h3]
While we wait to see what Keen cooks up for 1.207, this cosmic radiation system for Space Engineers integrates seamlessly with Eat.Sleep.Drink.Repeat! (EDSR) and Eat.Sleep.Drink.Repeat.Advanced! (EDSRA).

With the exception of player production of Anti-Radiation injections, it also works in Vanilla.


[h3]GFA - Mining Guild Faction (MES) by enenra[/h3]
The Mining Guild is an organization operating in large parts of the galaxy, and a major collaborator of the Galactic Empire.

In exchange for providing raw materials at heavily discounted prices, the Guild was able to avoid direct integration into the imperial apparatus - for now.


[h3]JSElevatorShip by JejeServeur[/h3]
A brand-new elevator block allows your ship/rover to move up and down WITHOUT using a piston/rotor/hinge + sub-grid system.

Available in several variants from 1 to 9 blocks.


[h3]Tom&Nameless ScFi Turret Pack[/h3]
ScFi 30mm CIWS Turret, 5"/38 Mark12, Nameless Tech No.8 RailGun Turret, and more!


[h3]LandingComputer by El Sheranius[/h3]
This Mod adds a Display App to the Game. This Display then will look for Connectors on the Grid and from this Connectors outgoing it will looks for other Connectors not on the Grid.

The closest pair will be used to show two markers and the relative Position to each other.


[h3]Corridor Round Cryo And Medical by TheSlaveOne[/h3]
Corridor Round Cryo and Medical - Medical 2x1x1 5 conveyor ports, Cryo in 6 conveyor ports.


[h3]These Frickin Transition Blocks by Kitten Saffia[/h3]
I looked and looked and looked and maybe I'm blind but I could not for the life of me find these types of blocks in vanilla SE or any armour mods.

So I went and made my own.


[h3]CustomTurretController by El Sheranius[/h3]
Script for Setting up Custom Turret Controller and check them if everything looks right.

What do you need? Beside a Programmable Block with this script, you need a Custom Turret Controller and an Advanced Rotor.


[h3]Canyon Race - Time Trial by ÆGIR[/h3]
Get ready to defy gravity and push your piloting skills to the limit in the Canyon Race Time Trial!

This is the very world the AEC (Aegir Builds & Beats and Engineered Coffee) used for our official race event, meticulously crafted with 42 challenging rings and a unique, breathtaking angelic finish ring, all brilliantly designed by Ammorok.


[h3]TIE Fighter, Interceptor & Bomber Collection by Alec R.[/h3]
"For every TIE Fighter you shoot down, a thousand more will take it's place."




We also have a Creator Spotlight series of articles on our Community Hub!



[h3]Creator Spotlight: Khjin[/h3]
Khjin’s Warfare Pack, TickTimers, Gyro Ship Rudders, and more!


[h3]Creator Spotlight: Deathlok-L17[/h3]
Corsac Mk1 – Infantry Mech Frame, Stoat HD – IMF Hauler, Pertam Peacekeeper, and more!!




Do you want to see more amazing Space Engineers ships, fighters, tanks, mechs, planets, rovers, bases, scripts, mods, encounters, scenarios, minigames, videos, and other creations?

We spotlight them every day!

➡️ Find us on your platform of choice: https://www.keenswh.com/connect

[previewyoutube][/previewyoutube]



🛠️ Feedback & Support - https://support.keenswh.com/
🛰️ Discord: https://discord.gg/keenswh
📫 Newsletter: https://www.keenswh.com/newsletter
🚀 Community Hub: https://www.spaceengineersgame.com/community-hub/
➡️ Connect and find us on your platform of choice: https://www.keenswh.com/connect/




https://steamcommunity.com/games/244850/announcements/detail/811327098761249435 https://steamcommunity.com/games/244850/announcements/detail/499453823585091689 https://steamcommunity.com/games/244850/announcements/detail/654821763669034186

Update 207 Sneak Peek: Environmental Hazards


Hello, Engineers!

The upcoming 1.207 update for Space Engineers brings many new gameplay elements to survival mode. One of our core goals is to change how players view their character. We want players to feel invested in their character’s well-being and continued survival.

Alongside other new systems which support this goal, we’re introducing environmental hazards that directly threaten that renewed sense of care - putting your engineer in serious danger.

One of the first hazards you’re likely to encounter on your journey comes in the form of overhauled weather events. These have been adjusted both visually and functionally. Sandstorms are no longer a temporary visual backdrop – they’re a dynamic and dangerous situation that must be planned for, endured, and overcome. Grids may become safe havens as these storms batter and choke the region.

Surviving the storm is just the beginning, more dangers lurk just over the horizon.

[previewyoutube][/previewyoutube]
Want to get our teasers early and enjoy exclusive content? Subscribe to our newsletter at https://www.keenswh.com/newsletter and be the first to get the latest updates, sneak peeks, and more!





🛠️ Feedback & Support - https://support.keenswh.com/
🛰️ Discord: https://discord.gg/keenswh
📫 Newsletter: https://www.keenswh.com/newsletter
🚀 Community Hub: https://www.spaceengineersgame.com/community-hub/
➡️ Connect and find us on your platform of choice: https://www.keenswh.com/connect/




https://steamcommunity.com/games/244850/announcements/detail/499453823585091689 https://steamcommunity.com/games/244850/announcements/detail/654821763669034186 https://steamcommunity.com/games/244850/announcements/detail/823709285684877498

🔬 Fieldwork Bunker Competition Winners & Livestream


🎉 Congratulations to the winners of the Bunker Competition!

A huge thank you to everyone who submitted their creations – your ingenuity, creativity, and engineering spirit never cease to amaze us. We loved seeing every secret entrance, fortified hallway, and hidden lair.

Stay tuned for the next challenge, Engineers!

[previewyoutube][/previewyoutube]
[h3]🏆 Fieldwork Scientific Bunker Competition Winners:[/h3]




🛠️ Feedback & Support - https://support.keenswh.com/
🛰️ Discord: https://discord.gg/keenswh
📫 Newsletter: https://www.keenswh.com/newsletter
🚀 Community Hub: https://www.spaceengineersgame.com/community-hub/
➡️ Connect and find us on your platform of choice: https://www.keenswh.com/connect/




https://steamcommunity.com/games/244850/announcements/detail/654821763669034186 https://steamcommunity.com/games/244850/announcements/detail/823709285684877498 https://steamcommunity.com/games/244850/announcements/detail/499448116003473227

🔬 Fieldwork Bunker Competition Livestream


Please join us for Space Engineers Field Work Bunker Competition Livestream!

🚀 Friday, July 18th, 5 PM UTC
🛰️ Twitch: https://twitch.tv/keencommunitynetwork
🛰️ YouTube: https://www.youtube.com/watch?v=e4TxhUkK6BU

[previewyoutube][/previewyoutube]



🛠️ Feedback & Support - https://support.keenswh.com/
🛰️ Discord: https://discord.gg/keenswh
📫 Newsletter: https://www.keenswh.com/newsletter
🚀 Community Hub: https://www.spaceengineersgame.com/community-hub/
➡️ Connect and find us on your platform of choice: https://www.keenswh.com/connect/




https://steamcommunity.com/games/244850/announcements/detail/654821763669034186 https://steamcommunity.com/games/244850/announcements/detail/823709285684877498 https://steamcommunity.com/games/244850/announcements/detail/499448116003473227

Community Spotlight 🧐 June 2025



Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of June! 🤩


[previewyoutube][/previewyoutube]

[h3]Uprising Weapon Pack by 50 COW[/h3]
50+ HIgh quality weapons models each with their own playstyle.

Cannons, Railguns, guided missiles, Energy weapons, and more!


[h3]ProtoHacks+ by REV4666[/h3]
This mod adds a set of unique blocks that require Prototech components to build.

It also increases the chance and quantity of Prototech components dropped from vanilla spawns.


[h3]Soteria Effort - Countermeasures Weapon Pack by TheRebornAce[/h3]
My first and very small Vanilla+ weapon mod pack.

This is purely a defensive mod pack and provides no additional destructive power advantage.


[h3]Tritanite Induction Powerplants by ZedexPlayz[/h3]
This mod introduces a set of custom-designed reactor blocks tailored for survival mode, complete with build stages and LOD support.


[h3]Self-Maintenance Unit by Silentor[/h3]
This is a high-performance automatic welding and construction system, similar to [Nanobot Build and Repair System], but with lower performance consumption.


[h3]Advanced Mining Charges by ZedexPlayz[/h3]
I developed this mod to provide a destructive means of mining for my personal survival worlds that spawns ore where the voxel is destroyed.


[h3]NiteOwl Sci-Fi Comms Pack by MTGraves[/h3]
Pack offers all blocks in both Large Grid and Small Grid as well as in functional radio blocks and décor blocks to avoid HUD icon clutter.


[h3]Energy Defense Shield by Silentor[/h3]
The shield is controlled by a control block that consumes power - only one control block can function on a single grid.

You can adjust the charge rate and shield capacity via sliders in the control terminal.


[h3]183mm Heavy Cannon by Harbinger Ace[/h3]
A heavy cannon chambering depleted-uranium HESH-ish rounds. Designed for tank-destroyers and bunker-busting, but can really be used for anything.

Yes, that includes anti-infantry.


[h3]Roleplay Missions by not4you403[/h3]
Go on missions alone or with your friends in multiplayer!


[h3]Rdav's Gen3 Guided Missile Script[/h3]
Rdavs Gen-3 Guided missile script is a next-gen high performance missile guidance script.

Integrated Radar GUI, 2.5km lock, ProNav Guidance, Performance Friendly, Easy Setup.


[h3]Detection Equipment by Aristeas[/h3]
Detection Equipment is a semi-realistic detection and EWAR mod framework for Space Engineers.


[h3]CHKN CO Dashboard by CHKNFRYRMN[/h3]
Inspired by real sports car dashboards, mostly the GR86, this script displays your speed, RPM (power usage), G-force, and much more all directly from the Dashboard LCD.


[h3]NovaSpark Conveyor[/h3]
Enhance your conveyor systems with the NovaSpark Conveyor mod!

This mod introduces specialized corner duct blocks designed to provide smooth, efficient routing for your conveyor networks.


[h3]Firstofficered's Extra Blocks Mod[/h3]
This started out as simple transitional pieces for armor, allowing more options, but since I was seeing a lot of blocks that probably should've been in the game, yet weren't, I decided to add what I could think of.


[h3]Clang Kitchen by JejeServeur[/h3]
This is a state-of-the-art integrated kitchen with a cozy and intimate interior.

Space Chiefs love it, everything at their fingertips for preparing delicious meals.


[h3]Cargo Ship Spawn Booster by Beeble[/h3]
Give space a little more hustle.

This mod increases the spawn rate of vanilla cargo ships, making space feel just a little more alive—and sometimes dangerous.




We also have a Creator Spotlight series of articles on our Community Hub!



[h3]Creator Spotlight: Drach’nyen[/h3]
Blade of Drusus – Tyrant-class Cruiser, Gathering Storm – Pulsar-class Fast Attack Destroyer, Nihilakh Ascendant – Cairn-class Tombship, and more!


[h3]Creator Spotlight: RMazer[/h3]
Mortal Engines – Salthook Traction Town, YT-1300 Millennium Falcon, Aegis Hammerhead, and more!!




Do you want to see more amazing Space Engineers ships, fighters, tanks, mechs, planets, rovers, bases, scripts, mods, encounters, scenarios, minigames, videos, and other creations?

We spotlight them every day!

➡️ Find us on your platform of choice: https://www.keenswh.com/connect

[previewyoutube][/previewyoutube]



🛠️ Feedback & Support - https://support.keenswh.com/
🛰️ Discord: https://discord.gg/keenswh
📫 Newsletter: https://www.keenswh.com/newsletter
🚀 Community Hub: https://www.spaceengineersgame.com/community-hub/
➡️ Connect and find us on your platform of choice: https://www.keenswh.com/connect/




https://steamcommunity.com/games/244850/announcements/detail/823709285684877498 https://steamcommunity.com/games/244850/announcements/detail/499448116003473227 https://steamcommunity.com/games/244850/announcements/detail/823709285684875790