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Space Engineers Live Stream

Keen Software House team will present you the general Space Engineers gameplay, but also the latest updates of Space Engineers. Come and ask your questions, or just chat and discuss with developers.

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Space Engineers is a sandbox game about engineering, construction, exploration and survival in space and on planets. Players build space ships, wheeled vehicles, space stations, planetary outposts of various sizes and uses (civil and military), pilot ships and travel through space to explore planets and gather resources to survive. Featuring both creative and survival modes, there is no limit to what can be built, utilized and explored.

Community Spotlight 🧐 February 2022



Hello, Engineers! ːseː
Let's take a look at the workshop highlights from another month full of your creations, mods, stories, and visions. These are our favorites from the month of February - give them a try!

[h3]Looking for your fellow Space Engineers?[/h3]
πŸ€” Join our official Discord community here: https://discord.gg/keenswh






[h3]Realistic Progress by All right![/h3]
New progress system; Devices needed to research new technologies. Now survival mod can be really difficult. You can't build what you wont. Use what you have and improve your technologies.

Supercomputer produce new type of components - blueprints. Use blueprint for building blueprint desk what unlock access to new blocks. High grade blueprints require more time for research. But you can build computing cores for decrease time.




[h3]Steam Power Systems by Clockwork168[/h3]
Add depth to your power generation with geothermal, light up your world with concentrated solar, and harness the true power of the atom with new types of nuclear reactor.

Standalone version of the steam power system developed for Industrial Overhaul, tweaked slightly for vanilla use.




[h3]Azimuth Remastered by SEModder4β„’[/h3]
The Azimuth Remastered Mod is a complete overhaul of the original Azimuth mod with new and updated models with LODs and proper construction models and straight up new additions - like the gatling turrets and new designs for large ship variants.




[h3]Ganymede Tech - Programmable Holo LCD by Sargonnas[/h3]
Ganymede Technologies introduces The Programmable Holo LCD!

These LCD's are programmable blocks but ALSO Transparent Holo LCD's. This 2 in 1 Block is excellent for placement in cramped builds where you do not want to build an LCD and a programmable block.




[h3]Populated Worlds Creatures Ai Enabled NPCs by Ryukki[/h3]
This mod turns Vanilla npcs Wolves and Spiders into Ai enabled npcs. This makes them perform better compared to vanilla npcs and their broken Ai and they're more optimized so you can have way more ingame.

There is also a threat system so the more armed you are the stronger the bigger waves become. Spiders will now spawn into various biomes of their homeworld making them a bit more camouflage. Wolves won't harm players but Cyberhounds will.




[h3]Lifted Wheel Suspension by Zantulo[/h3]
This mod adds modified lifted suspension to the game to significantly increase ground clearance.

With wheels as big as 15x15, rovers can now be built that dwarf the likes of rovers that use 5x5s. Build robust mobile bases that benefit from a significant yet balanced increase in propulsion power.




[h3]Piston Head Attach & Detach Script by T0pOxyg3n[/h3]
This script allows you to attach and detach piston heads without mods, so you can summon CLANG more easily in vanilla worlds!

You can use it to make piston jolts, speed exploits, very powerful clang stuff or other things.




[h3]Realistic Atmospheres - Better Planet Atmosphere Visuals by Jamac[/h3]
Did you know that in vanilla Space Engineers, the height and density of the atmospheres of Earth and Mars are exactly the same?

That's a little boring (and unrealistic), so I've changed all of the vanilla planets' atmospheres, to add more variety and realism to the game. This also comes with some visual changes to the atmospheres.




[h3]More Lighting Options by Elachi Dance Party[/h3]
Hello there fellow engineers! I present to you: More Lighting Options!

With this pack you will get 10 small grid and 20 large grid Lighting and companion blocks. They have full build states, LODs, and are recolorable. Modular Street light parts, ceiling lights, Alert Condition blocks, Multispectral sensor that currently functions as a searchlight turret - and more!




[h3]Vanilla Homing Missiles by Cython
[/h3]
This small mod adds homing capabilities to vanilla 200mm missiles and makes them follow the locked target.

The specific block that is targeted on the locked grid is a random systems block (no armor) for now, with an increased priority for thrusters. Specific subsystem selection will come at a later date.




[h3]Alkurah Star System by Major Jon[/h3]
The Alkurah System is intended as an alternative to the vanilla starsystem. It's not a full scenario with an actual story, but rather something flexible that can be whatever you want.

The main difference to the vanilla starsystem is of course that instead of the vanilla planets this world uses modded planets that I made over the past two years.




[h3]Kochi Class Destroyer by YakiYaki[/h3]
Commissioned by the Inari Empire to fill the holes left by the mainline Oshika Class Cruiser, the Kochi Class is a fast missile attack craft with capability for extended border patrol and reconnaissance operations.

Compared to its older and larger cruiser counterpart, however, it lacks the same level of crew comfort which displeased some pilots who had been transferred from Oshika Class vessels.


We want to thank you for your continued work and inspiration. We will be searching, every month, for more great community additions, mods, blocks, builds. scripts, and stories. ːcozyspaceengineerscː

Have ideas on how to improve Space Engineers? Leave feedback or cast your vote on the most pressing Space Engineers topics!
:desktop: https://support.keenswh.com/spaceengineers

Space Engineers - Community Collaboration

βœ… The Space Engineers Ecosystem βœ…

Marek Rosa Blog https://blog.marekrosa.org/2022/03/space-engineers-ecosystem.html

➑️ Closed Testing Group
➑️ Source Code Access
➑️ Modding API
➑️ Community Collaboration
➑️ Community Update (Sneak Peek)

We stand with Ukraine

We stand with Ukraine

Please consider financial support for the Red Cross, who actively help the victims of war: https://www.icrc.org/en/donate/ukraine

#StandWithUkraine

Community Spotlight 🧐 January 2022



We are continually inspired by our incredible community - your creations, machinations, mods, stories, and visions of the world of Space Engineers drive us to excel. We would like to share with you some of our favorites from the month of January!

[h3]Looking for your fellow Space Engineers?[/h3]
πŸ€” Join our official Discord community here: https://discord.gg/keenswh




[h3]Life'Tech-Algaetechnology by Kuvat[/h3]
Adds a new Algae-based technology to the Game. One kind of Algae is found on earths, and the other one on the Alien Planet's Ice, or they can be purchased on trading Stations for an immense amount of Space Credits.

You can then use them to build Hydrogen- and Oxygen farm, or in cooperation with the Plant and Cook mod Algae can be used to make Algaebased meat for food.




[h3]Builder's Skybox by enenra[/h3]
This mod changes the skybox to one ideally suited for creative building. It features a dark grey background with grid lines and axis labels in their corresponding colors, giving the appearance of a modelling application such as Blender.

It features a grid as a background, with axis denoted by label and color.




[h3]Star Trek Mod Pack by Qarannia[/h3]
Welcome to the Star Trek Mod Pack by Q-Tech. This is a collection of all my Star Trek themed mods assembled together into one pack.

This mod pack requires WeaponCore to function, so make sure you have that loaded in your world.




[h3]Kinetic Devastation by Echthros[/h3]
With this mod, you will be able to hit grids, asteroids, and planets at tremendous velocities and enjoy the resulting devastation.

Not only will it prevent many of the more awkward physical non-interactions so common at high speeds, but also opens up a range of kinetic options for weaponry. ːseː




[h3]Cargo Scanner by Patrick
[/h3]
Short range scanner that detects valuable cargo on other ships and displays the information for the player.

Now you know what they've got, but is the juice worth the squeeze? Then get the Weapon Scanner too!




[h3]
Radio Spectrometry by DraygoKorvan
[/h3]
Investigate far away asteroids using radio spectrometry to get an idea about their composition before you actually travel to it.

Point your ore detector directly at a distant asteroid to get a readout. Access the readouts by loading the Radio Spectrometry Reader script in any block with an LCD. There needs to be a spike in the graph at each of the 3 points of an ore for that ore to be present in the asteroid.




[h3]Babylon 5 Shadow Aliens NPCs by RogueCmdr[/h3]
You now stand between the Darkness and The Light..
The Year is πŸπŸ‘πŸπŸ - The name of the place... π’π©πšπœπž π„π§π π’π§πžπžπ«π¬ -𝑻𝒉𝒆 π‘Ίπ’‰π’‚π’…π’π’˜π’” 𝑹𝒆𝒕𝒖𝒓𝒏!

These are the Shadows from Babylon 5 TV Series.




[h3]Tire Wear by Clockwork168[/h3]
Wheels will take gradual damage while driving. Damage is a function of angular velocity and linear acceleration - with acceleration being the larger factor; your wheels will wear slightly faster at higher speeds, and hard acceleration, braking, and cornering will cause rapid wear.

Wear will not occur at low speeds (




[h3]AWG Rotors and Hinges[/h3]
Rotors and hinges, separated out of AWG's Convenient Weapons Pack (since who wants to download 650MB of armour, explosives, scripts and other faff when you want juicy subgridding equipment?!)

PS: Read rotor descriptions, and be careful of the flat rotors and their inverted offsets!




[h3]Planet Overvent by Sikareshki[/h3]
Change the scenery of your world with this beautiful Gas Giant. πŸͺ

- Gravity: 6.4g
- Atmosphere: Non-breathable
- Rings! And so many of them!

It uses 3D-ish Clouds by DMATH


We want to thank you for your continued work and inspiration. We will be searching, every month, for more great community additions, mods, blocks, builds. scripts, and stories. ːcozyspaceengineerscː

Have ideas on how to improve Space Engineers? Leave feedback or cast your vote on the most pressing Space Engineers topics!
:desktop: https://support.keenswh.com/spaceengineers