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Join the Space Engineers Fieldwork Scientific Bunker Competition!


Hello Engineers!
To celebrate the Fieldwork Update of Space Engineers, we’re thrilled to launch another exciting community challenge: The Field Work Bunker Competition 🔬

Inspired by the recent Fieldwork Update, this competition is all about putting your engineering skills and scientific imagination to the test. We’re calling on all players to design and build a high-tech scientific bunker - a place where planetary researchers, explorers, and engineers might survive and thrive while conducting fieldwork on alien worlds.




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https://steamcommunity.com/games/244850/announcements/detail/499446847117462336
https://steamcommunity.com/games/244850/announcements/detail/499446213320376408
https://steamcommunity.com/games/244850/announcements/detail/499442589740565316

Space Engineers: Hotfix 1.206.032


[h2]Hotfix 1.206.032 has been released![/h2]




Stability
  • Fixed a Crash when welding a projection of a block with Artificial Horizon App
  • Fixed a Crash when populating the Join Game screen server list
  • Fixed a Crash when merging grids with one or more Event Controllers active and monitoring the merge
Functional
  • Changed Small grid Hinge to also accept: SG Advanced Rotor Part 3x3, LG Advanced Rotor Part, LG Rotor Part
  • Fixed an issue where the bottom part of Lab Experiment C was not air tight
  • Fixed an issue where the floor part of a Bridge Sloped Corner Base did not have mount points on all sides
  • Fixed an issue where the game config file refused to save after leaving a session where Voxel hand settings were changed
  • Fixed an issue where the Scripting ModAPI did not compile due to the inability to resolve List<> types into memory safe ones
  • Fixed an issue where the secondary keybindings with a modifier collided with the primary keybinds without a modifier
  • Fixed an issue where the top part of Lab O2/H2 Generator was air tight
  • Fixed an issue where the Warship encounter flew away at max speed, without giving a chance to chase it
UI
  • Fixed an issue where the unsaved changes in GPS name and description would revert when moving the color slider
  • Reverted a fix for an issue where the remote removal PCU UI would not count const. stages of blocks as 1 PCU; It was displaying wrong info on shared grids.

Image Credits: Valhalla Buggy by Deathlok-L17

Thank you for helping us make the game better!




🛠️ Feedback & Support - https://support.keenswh.com/
🛰️ Discord: https://discord.gg/keenswh
📫 Newsletter: https://www.keenswh.com/newsletter
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➡️ Connect and find us on your platform of choice: https://www.keenswh.com/connect/




https://steamcommunity.com/games/244850/announcements/detail/499446213320376408
https://steamcommunity.com/games/244850/announcements/detail/499442589740565316
https://steamcommunity.com/games/244850/announcements/detail/499443042471643880

After six years, beloved building game Space Engineers gets a total overhaul

Sometimes you just want to build stuff. The "building factories in space" genre has no shortage of great games, but Space Engineers still stands out. It's a sprawling sandbox in the spirit of Factorio, Rimworld, and Astroneer. Though the game just got a sequel in January 2025, developers Keen Software House just put out a major update to the original title which overhauls faction interactions, improves planetside adventures, and adds oodles of quality-of-life features.


Read the rest of the story...


RELATED LINKS:

Space simulation game Space Engineers overhauls industry with over 100 new parts

Space Engineers goes to war in latest patch and DLC

Become a star citizen in Space Engineers, which is in beta now

Space Engineers: Hotfix 1.206.030


[h2]Hotfix 1.206.030 has been released![/h2]




Stability
  • Fixed a silent Crash in physics/audio when bumping into invalid collisions around Chairless Lab Desk Corner Inv.
Functional
  • Changed Large grid Hinge to also accept: SG Rotor Part,SG Advanced Rotor Part,SG Advanced Rotor Part 3x3; Small grid Hinge 3x3 to also accept: SG Rotor Part, SG Advanced Rotor Part
  • Fixed an issue where the Inset Refill Station had only one airtight face. Sides without visible holes are now airtight (Front, Top, Bottom)
  • Fixed an issue where the Small grid Exhaust Cap did not work
  • Fixed an issue where a personal GPS was being removed due to Unknown Signal expiring under specific conditions
Modding
  • Fixed an issue where the ModAPI disallowed typeless block category definitions for mods with SubtypeId format instead of TypeId/SubtypeId
  • Fixed an issue where the Scripting ModAPI List.ToHashSet() returned a List instead of a HashSet
UI
  • Fixed an issue where the German localisation had typos or contextual mistakes
  • Fixed an issue where the readonly (made by the game, not the player) GPSes did not have a functioning Copy to Clipboard button
Art
  • Fixed an issue where the Bed block lost its Control panel model part
  • Fixed an issue where the Bridge (Raised) Sloped Corner Floorless had inverted geometry in lower LoDs
  • Fixed an issue where the Lab Vat had a missing decal with orientation text and off-center dummy for the particles
  • Fixed an issue where the Large grid Interior Light had a rotated dummy, leading to pointlight being offset
  • Fixed an issue where the Medical Room had a shading issue on maximum LoD

Image Credits: Intervention Class Command Cruiser by Safety Inspector

Thank you for helping us make the game better!




🛠️ Feedback & Support - https://support.keenswh.com/
🛰️ Discord: https://discord.gg/keenswh
📫 Newsletter: https://www.keenswh.com/newsletter
🚀 Community Hub: https://www.spaceengineersgame.com/community-hub/
➡️ Connect and find us on your platform of choice: https://www.keenswh.com/connect/




https://steamcommunity.com/games/244850/announcements/detail/499442589740565316
https://steamcommunity.com/games/244850/announcements/detail/499443042471643880
https://steamcommunity.com/games/244850/announcements/detail/499443676732195877

Community Spotlight 🧐 April 2025



Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of April! 🤩


[previewyoutube][/previewyoutube]

[h3]Iron Harvest + (RTS Scenario) by DragoF1sh[/h3]
This WW1 themed Space Engineers Scenario is a fully working Real Time Strategy game utilizing mechs in both PVE and PVP.

Fight epic battles by controlling armies of mechs to destroy your opponents! Dominate the battlefield against your friends or play solo and take on the NPC faction!

[previewyoutube][/previewyoutube]

[h3]Necron MES Encounters by Darth411 & Drach'nyen[/h3]
The ever curious and ever greedy Space Enginseers, empowered by their newly salvaged proto-technology, cracked and drilled into ancient planets and forgotten moons.

They delved more greedily and deeply then ever, and disturbed something...


[h3]Necron Bots by Darth411[/h3]
This mod adds Necron Warriors and Flayed-Ones as bots to the AiEnabled framework, to be spawned by the Necron MES Encounters mod.

But if you wish to use them for aught else without it, the mod is here and separate.


[h3]Kerbal Space Engineers v3: Overhaul by SchmoobledeeBread[/h3]
A two team scenario space race / modpack.

Teams design and roll out large hydrogen fueled rockets from their vertical assembly buildings to their launchpad, where the rockets are refueled and launched into orbit, thanks to Real Solar Systems and Real Orbits.


[h3]Trade Lanes by TwitchingPsycho[/h3]
Dear passengers, please remain seated and buckled up while traveling at superluminal speeds!

Inspired by the space sim game Freelancer (2003).


[h3]AceTech Endgame Expansion for Industrial Overhaul[/h3]
This mod builds upon Industrial Overhaul, bringing 8 more new ores, new tiers of machines, new thrusters, new turret variants, numerous new components, extended progression loop, and gives every vanilla planet & moon it's own unique purpose and characteristics.


[h3]GFA - Rebel Turrets by enenra[/h3]
This mod adds a number of turrets from star wars to the game. They are currently mainly based on the turrets of the CR90 Corellian Corvette / Tantive IV but more will be added in the future.

All turrets can accept both red and green gas cartridges as ammo, which changes the color of the bolts they shoot.


[h3]Praxus Dynamics, Ship and Base Weapons by Seagull1362[/h3]
Praxus Dynamics is back again! This time with a capital ship and base weapons mod.

This mod is still in active development - so far we only have a Republic loadout of weapons, but will be adding CIS, Empire, Rebel, and generic capital ship weaponry as we go.


[h3]Blimp Weapons by Birddragon[/h3]
A pack of weapons made for event with airships.


[h3]SETB Map - Vaska Island by Gifted Lion[/h3]
The Armed Forces of Azureland (BLUFOR) have launched a surprise assault on the small Airbase located on Vaska Island along the Saima River.

Vaska Island is held by the Military of Redalia (REDFOR) and has been used to launch patrols and small air raids in Azureland Territory.


[h3]Realistic Vanilla Weapons by Soumagnei[/h3]
RVW mod overhauls the characteristics of basic game hand-held and block weapons, making them closer to their real-life counterparts.


[h3]Humanoid's Double Door Airlock Pack[/h3]
A small mod that adds a fully airtight double door versions of vanilla sliding door and warfare2 dlc hatch door. Hatch door requires DLC to be usable.


[h3]Maintenance Access Hatch by TwitchingPsycho[/h3]
The Maintenance Access Panel converted into a proper door to go through.

Available for both small and large grid and in two flavors!


[h3]Humanoid's Animated Eyeball[/h3]
They look!
They see!
Tekeli-li, They Cry!

[previewyoutube][/previewyoutube]

[h3]Inventory Full by Black5heep[/h3]
Don't you miss her voice sometimes?

That suit lady telling you the only thing you need to know?




We also have a Creator Spotlight series of articles on our Community Hub!



[h3]Creator Spotlight: AlliedArmor[/h3]
A.I. The Immensity Carrier, E.M.C. Galaxy Class Bulk Freighter, SC Cutlass, and more!


[h3]Creator Spotlight: Foltast[/h3]
Consolidation Propulsions, Pax Consolidation, OPC Hephaestus, and more!!




Do you want to see more amazing Space Engineers ships, fighters, tanks, mechs, planets, rovers, bases, scripts, mods, encounters, scenarios, minigames, videos, and other creations?

We spotlight them every day!

➡️ Find us on your platform of choice: https://www.keenswh.com/connect

[previewyoutube][/previewyoutube]




🛠️ Feedback & Support - https://support.keenswh.com/
🛰️ Discord: https://discord.gg/keenswh
📫 Newsletter: https://www.keenswh.com/newsletter
🚀 Community Hub: https://www.spaceengineersgame.com/community-hub/
➡️ Connect and find us on your platform of choice: https://www.keenswh.com/connect/




https://steamcommunity.com/games/244850/announcements/detail/499443042471643880
https://steamcommunity.com/games/244850/announcements/detail/499443676732195877
https://steamcommunity.com/games/244850/announcements/detail/499443676732195934