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Space Engineers News

Update 1.206 Sneak Peek - Cargo Ships



While the 1.205 Contact update has just been released, the design team is already hard at work on the next update. In 1.206, we're planning to introduce more PvE content and refresh some of the existing Cargo Ships.

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The Almagest System


THE ALMAGEST SYSTEM
10,000 LIGHT-YEARS FROM EARTH
11,983 C.E. (0 A.E.)

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The Steam Awards are back!



The Steam Awards are back! 🧐

We hope you will nominate us for the “Labor of Love” award! 🥰😍

https://store.steampowered.com/app/244850/Space_Engineers/

Community Spotlight 🧐 October 2024



Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of October! 🤩



[h3]Real Solar Systems by Echthros[/h3]
It's finally time.

This mod allows for the creation of real solar systems with moving planets, gas giants, and stars. There are no limits on scale, speed, hierarchy, or really much of anything else. Supports fully customizable gravity, day cycles, orbit parameters, multiple stars, and much more!


[h3]Prototech+ by 50 COW[/h3]
Adds Two new Prototech Weapons with many blocks and weapons to come.

More Factorum Themed Encounters Are Definitely Coming!


[h3]Suit Up! - Suit Item by Rocco[/h3]
This mod adds a Space Suit as item. It can be produced in the assembler. Whenever the Space Suit is inside your inventory, you are able to use the jetpack and helmet.

If you don't have it in your inventory, you will not be able to use the jetpack and helmet unless you have creative rights.


[h3]Protonomics by Stonelords[/h3]
This mod adds prototech scrap and frames to be brought at some the trade stations.


[h3]Quest and Merchant by jTurp[/h3]
Provides the ability to spawn one of several Merchant bots at any station that can be interacted with to purchase various items, depending on the type of merchant.

More information about configuring items and prices inside.


[h3]Another Energy Weapon System by HasturKerman#4005[/h3]
An energy weapon system that added 10 new blocks with unique abilities and behavior.


[h3]Consty's HandWeapon Pack[/h3]
A collection of various hand weapons.

5.56mm Assault Rifle, 7.62mm Marksman Rifle, Handheld 40mm Autocannon, and more!


[h3]Larger Thruster Variants by Killerbee77[/h3]
This mod adds in modified and new 1x1, 3x3, 5x5, 7x7, and 9x9 hydrogen thrusters with new flame and thruster heating effects.

This mod is aimed to be in line with how keen handles its thrusters.


[h3]Planet Ignis by Infinite[/h3]
Ignis is a large molten world, covered with volcanic plains and vast lakes of lava.


[h3]Operation Vanguard - a combat scenario by Sarekh[/h3]
A lore-driven survival-combat scenario with missions for single- and multiplayer - PROTOTECH READY

You are part of a team of maintenance specialists that have been assigned to field test the freshly repaired heavy frigate I4 Merula in the Silas System.


[h3]Autowerkz Ramona Six by royalrollin[/h3]
This is a Script based Scenario: (for the Scenario the scripts are necessary)

To start the Scenario press button 3 on the "do not press button 1 & 2 panels", Bad AI will lock you inside.


[h3]Gothic Decor | 40k Manufactorum by Darth411[/h3]
Blocks to decorate your grid a little more grim dark.

Models built by me based heavily off the games Space Marine 2 and Dark Tide. With (almost) all blocks having build stages and LODs!


[h3]Emissive Letters & Symbols by Rayanth[/h3]
SE has had Letters since 2020, and Neon Tubes since 2022. Now there's Neon Letters!

Finally, you can add lit-up letters and symbols to your grids to add that extra bit of flair, identify your drones with a glowing number on the side, advertise your name on the side of your ship so your enemies know who's coming - whatever your heart (if you have one) desires!


[h3]October Creator Spotlights[/h3]
We also have a Creator Spotlight series of articles on our Community Hub!



[h3]Creator Spotlight: Sarekh[/h3]
Acolin System – a fully colonized world, Narsut System, Making Planetfall, and more!

[h3]Daily Spotlights[/h3]
Do you want to see more amazing Space Engineers ships, fighters, tanks, mechs, planets, rovers, bases, scripts, mods, encounters, scenarios, minigames, videos, and other creations?

We spotlight them every day!

➡️ Find us on your platform of choice: https://www.keenswh.com/connect



[h3]Space Engineers Official[/h3] [h3]Support Portal[/h3] [h3]Discord Community[/h3]

VRAGE3: 25cm Unified Grid System

VRAGE™ is an in-house custom game engine developed by Keen Software House. We are currently in the research and development phase, exploring new features of our next VRAGE engine - VRAGE3.

For VRAGE3, we decided to implement a completely new Unified Grid System, which can combine any size of the block on the same grid. The grid has 25 centimeter (~10 inches) granularity and block sizes spanning from 25 centimeters, through 0.5 meter, 2.5 meter and on, with no upper bound.

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Block shapes are handled with the same 25-centimeter precision. For instance, a 2.5-meter slope only occupies half of the cubic space, leaving the other half available for further construction.
The system adjusts snapping automatically based on the block size you choose, but you can manually fine-tune connections with the same 25-centimeter granularity.

To make rotations easier, when you hold the Ctrl key, rotation hints will appear at the block’s position, and you can rotate using the WSADQE keys while holding Ctrl. We've also added visual cues to help align blocks and show you which cells are being occupied or preventing placement, all with 25-centimeter accuracy.

The new Render Material System supports parallax mapping, which adds texture depth and generates subtle rounded bevels on armor edges and between blocks of different colors. Popular features like line and wall building, copy & paste, and the ability to attach pasted blueprints to existing grids have all been retained.

We believe this will revolutionize the building in our upcoming games. We can not wait to see the works of art you create. And we are just scratching the surface with new features in VRAGE3 for building!