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Space Engineers Update 208 Sneak Peek - Faster Planting & Harvesting


Our team has been thrilled to see so many of you dive into the Apex Survival update! Watching all of you navigate and enjoy the updated Survival experience has been an absolute pleasure.

We’re more motivated than ever to keep pushing the boundaries of what Space Engineers can offer. The future of the game is very bright, and we can’t wait to share it with you.

Our next update focuses on delivering a huge number of bugfixes, several exciting new features, and a slew of Quality of Life improvements. One improvement we’re especially excited about is faster planting and harvesting for Farm Plots. Simply add the desired seed type to your toolbar and off you go! Harvesting a fully grown plant has also been reduced to a single click.

[previewyoutube][/previewyoutube]
We know many of you are building and maintaining some incredible farms, we hope this change will make your farming experience smoother and less time-consuming.

Want to get our teasers early and enjoy exclusive content? Subscribe to our newsletter at https://www.keenswh.com/newsletter and be the first to get the latest updates, sneak peeks, and more!





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Space Engineers 12th Anniversary!


Please join us this Friday for Space Engineers 12th Anniversary Livestream 🥳

🚀 Friday, October 24, 5 PM UTC

🛰️ Twitch: https://twitch.tv/keencommunitynetwork
🛰️ YouTube: https://youtube.com/user/SpaceEngineersGame

Feel Old Yet, Engineers? 😅




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Community Spotlight 🧐 September 2025


Image Credit: Hydroman by Black5heep

Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of September! 🤩






[h3]Planting Automation by Nebual[/h3]
Allows for automation of planting Farm Plots, by automatically Planting any seeds that are loosely dropped on top of an inactive Farm Plot, such as by a Connector set to 'Throw Out', or this mod's new "Drop [single] Item" action.


[h3]APEX.Advanced! by Sardaukai[/h3]
A new generation of survival mechanics. APEX.Advanced! is the official successor to "Eat.Drink.Sleep.Repeat.Advanced!", with the goal of creating a deep survival experience.


[h3]Vertical (wall) Farm Plot by nukeguard[/h3]
Ntech products gives you the Vertical Farm Plot allowing you to compact those greenhouses/farms a little. Works the same as a normal farm plot.


[h3]Boar replaces Wolves by Chipstix213[/h3]
Hungry? Hear a rustle in the bushes?

Go ahead, chase it—hopefully the animal gives up before you do. It might be a tasty pork treat, but be careful, it bites!


[h3]More Farms by Palpatine[/h3]
This mod introduces algae farm style blocks for every crop type. Each farm is carefully balanced around the growth time of its crop, so progression stays fair and consistent.


[h3]Shower and Soap by Aki2205[/h3]
Add a functional shower to your base that allows players to reduce radiation using water and soap! The mod is still a work in progress but already offers realistic mechanics and interactions.


[h3]Farmhand - Farm Manager by Duke Skyloafer[/h3]
A script to help ensure high yields and automate harvesting.


[h3]Food Radar by gruzzob[/h3]
Ever struggle to find where all those juicy apples are? Well no longer!
With our improvements to the Ore Detector, you can now detect plants as well.


[h3]Engineered Coffee by Engineered Coffee[/h3]
Hey, we heard you liked Engineered Coffee, so we had Engineered Coffee engineer you some Engineered Coffee.


[h3]Imperial Cuisine by Sarekh[/h3]
”…Imperial food is versatile and nourishing. Sharing meals and recipes with friends and family during long winter nights has been a favourite pastime for as long as the Empire has existed."


[h3]Much Foods by shumbalion[/h3]
This mod slips smoothly into vanilla game play, adding more food/crop items and improving the end game with a vast variety and a better survival balance.


[h3]I Can't Believe It's Not Meat, MiniCo's World Famous Jerky[/h3]
I Can't Believe It's Not Meat, MiniCo's World Famous Jerky by minivan_racer
*Minico foods is not responsible for any errant gravel found in our products. End user is responsible for cleaning their survival kit after use.






[h3]HMS.H2Real by The Screw-Up Team[/h3]
Hydrogen in vanilla Space Engineers is… let’s just say a bit too magical.
H2Real fixes that with a grounded, science-based rework of how hydrogen tanks, generators, engines, and thrusters actually behave.


[h3]Quantum Link: Logistics by !Nirmataˡᶦᶠᵉ[/h3]
Seamlessly connect grids and transfer items instantly no conveyors required!
Perfect for space stations, mobile resupply ships, or mining rigs that need remote logistics without conveyor spaghetti.


[h3]SurvivalMirror Updated by Nebual[/h3]
A fork of SurvivalMirror by Math: Survival Mirror brings the symmetry tool from Creative into Survival gameplay.


[h3]Foxhunt Grid Detection System by TheFool76[/h3]
The Foxhunt grid detection system allows you to turn that boring old antenna into a powerful tool for locating wayward grids.


[h3]Handheld Scanner by s.o.v.a[/h3]
This is a personal radar for searching for ships, debris and asteroids.
Features: 15km Scan Range, Visor HUD, Intelligent detection.


[h3]Space Engineer Redux by TuroP_Sy[/h3]
Calculate your ship’s power and lift capacity on any planet!
Space Engineer Redux (SER) is a script designed to display some ship stats in two directions: Up (for hover capabilities) and Backwards (for mining or stopping power).


[h3]Additional LCD Apps by Sebastian7870[/h3]
This mod adds new scripts ('apps') to LCD panels and cockpits, offering a more lightweight and efficient alternative to programmable blocks in Space Engineers.






[h3]The Solar System by Infinite[/h3]
A scaled-down recreation of our Solar System, featuring every planet and major moon with accurate orbits.


[h3]Real Gas Giants: Vibrant Skins by Echthros[/h3]
Adds nine new skins for use with the Real Gas Giants mod. These skins are static and can't be tinted, but are more vibrant than the defaults.


[h3]Planet Azurea by AryxCami[/h3]
A gorgeous ice moon with rolling hills, jagged rocks and huge flat lakes. The largest moon of Limitar; Azurea is an ice planet with a thin atmosphere.


[h3]Planet Hva Skadi by Jeckle[/h3]
A Prehistoric Ice-Age Pertam.






[h3]A Tiny Spaceship's Final Mission by DragoF1sh[/h3]
This Space Engineers Scenario is a story based PVE space fighter shooter where you get to pilot experimental spaceships taking on missions and fighting epic boss battles!


[h3]Skyblock Scenario by KevMeUp[/h3]
Start in space, with no asteroids or planets. Use a Solar Ore Generator or scrap to survive!






[h3]HoverRail by JejeServeur[/h3]
Adaptation of the original HoverRail mod, to make it compatible with the JSRail mod


[h3]Modular Armor Ramp System by Daniel_Nero_Drake[/h3]
AtE is back and brings something BIG! Allow me to introduce M.A.R.S. - our Modular Armor Ramp System. 1296 new blocks!


[h3]Alkaline Weapon Variety Pack by Acidosis[/h3]
The first in a planned series of mods, the Alkaline series seeks to introduce a variety of well crafted additions with interesting features to vanilla blocks without outright replacing them, and minimizing new components and ammo types.


[h3]PEPCO Marine Anchor by Uzar[/h3]
Add a fully functional marine anchor system to your ships! Deploy and retract anchors on water planets, with intuitive in-game controls and visual feedback.


[h3]Tesla Xenus by FiN_MSK[/h3]
This mod includes a Tesla wireless charger. This animated block can remotely charge the engineer's suit. Receivers on a small grid allow for remote grid charging. The mod also includes three more types of batteries for a large grid.


[h3]Graphene Catwalks by Epsilon[/h3]
I was playing around with ship builds, and realized that all the catwalks I had available kinda sucked, except for the ones by Shaostoul. And those weren't Graphene! So here's the result - a conversion of Shaostoul's Catwalks to Graphene.




We also have a Creator Spotlight series of articles on our Community Hub!



[h3]Community Spotlight: Sigma Draconis Expanse[/h3]
Draconis Expanse originally started as a side project, and eventually grew to eclipse all other servers that Sigma Draconis offered. It is inspired by The Expanse books and shows and pulls lore, events, and even weapons directly from what is seen in the show.


[h3]Creator Spotlight: Noisy[/h3]
BAD IDEAS, Birds of War, Everybody Wants To Rule The World, and more!!




Do you want to see more amazing Space Engineers ships, fighters, tanks, mechs, planets, rovers, bases, scripts, mods, encounters, scenarios, minigames, videos, and other creations?

We spotlight them every day!

➡️ Find us on your platform of choice: https://www.keenswh.com/connect





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Space Engineers: Hotfix 1.207.022


[h2]Hotfix 1.207.022 has been released![/h2]




Functional
  • Removed reputation loss/gain from damaging characters (NPCs such as Wolves and Spiders count as characters)
  • Fixed an issue with Factions where existing improperly removed dead NPC IDs were colliding with existing player character IDs
  • Fixed an issue with Factions where new player characters matched IDs with improperly removed dead NPC IDs and ended up in the SPID faction by coincidence
  • Fixed an issue with Jump Drives where jumps were prevented/truncated by planet influence when jumping away even if outside gravity range
  • Fixed an issue with Jump Drives where jumps were prevented/truncated by whole grids being in the way - now jumps are prevented at the block level (jump path intersects with a block space)
  • Fixed an issue with MP where the game would not unpause itself after joining a Friend's game through Steam Overlay UI and trying to spawn
UI
  • Fixed an issue with Chat whisper function where it allowed tabbing through spawned NPCs in addition to Players as potential whisper targets
  • Fixed an issue with VRage remote/DSGUI where NPCs were listed as Players
Modding
  • Fixed an issue with Factions where the IMyFactionCollection.KickPlayerFromFaction did not actually kick the player correctly and just cleared the mapping
  • Fixed an issue with Jump Drives where jumps were prevented/truncated by modded entities (i.e. Shields) - modded entities without collisions should no longer be visible for Jump checks
Thank you for helping us make the game better!




Please join us for Space Engineers Developer Livestream!

Image Credits:



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Announcing the “Sounds of Next Frontier” - Space Engineers 2 Music Competition!


[h3]SUMMARY[/h3]
  • Submission Start: Monday, September 15, 2025
  • Deadline for Submissions: Monday, November 24, 2025
  • Create and submit Space Engineers 2 inspired music tracks for your chance to have them implemented into our games and published on our official youtube channel! Winners will also receive additional prizes in the form of Steam gift cards.
  • The top 10 entries will be chosen by the KeenSWH team.
  • The winners will be announced on the “Sounds of Next Frontier” livestream with Karel Antonin (music composer of Space Engineers 1 and 2) on Friday, December 12, 2025

Hello Engineers!

We are excited to announce another music competition, this time as “Sounds of Next Frontier” for Space Engineers 2!

Have you got some musical skill and a passion for the stars? This competition gives you the chance to have a music track inspired by Space Engineers 2 that you create featured in our games and on our official youtube channel. On top of this, winners will also receive steam gift cards.

Your entry could evoke classic vibes of the game, or be a truly original take on it! It could be slower or faster, dramatic or relaxed - any music genre you want.

Our past two Music Competitions were some of the most memorable experiences for us, and we can’t wait to hear the musical masterpieces you create this time. Good luck!

[previewyoutube][/previewyoutube]
[h3]HOW TO SUBMIT[/h3]
  • Please submit your entries to [email protected] with the subject line: “Sounds of Next Frontier”
  • Entries must be submitted in MP3 or WAV format. You can submit your music via Google drive links.
  • Each contestant can submit as many entries as they like, but each contestant can only win once.
  • Minimum score length is 60 seconds and the maximum length is 5 minutes.
  • Submissions that contain “sampled ” or derivative work must include references to the original work.
  • Do not use any copyrighted material in your music. If you do use copyrighted material in your music track, make sure you have permission to use it or you’re the owner of the copyrighted material.
Make sure that you read the rules carefully, so you know all of the contest guidelines before creating your musical score!

[h3]EVALUATION & RESULTS[/h3]
  • The period for submissions is beginning Monday, September 15th, 2025 and concluding Monday, November 24, 2025.
  • During the following period, we will review all submissions to ensure quality and that the rules have been adhered to. From the eligible entries, we will choose 10 winners.
  • The winners will be announced on Friday, December 12th, 2025.

[h3]PRIZES[/h3]
  • The winning tracks will be permanently uploaded to our YouTube Channel as individual videos and/or as a compilation.
  • Winners will receive a EUR 50 Steam gift card.
  • The winning music tracks will be available in Space Engineers 1 via the sound block and jukebox. (Please note: this is subject to the artistic vision of Keen Software House. Additionally, the authors of the tracks consent to having their submission added to the game when entering this competition.)

[h3]RULES & LEGAL[/h3]

[previewyoutube][/previewyoutube]



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